Info Skills and Abilities Thread

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  1. Larsi

    Larsi

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    Last edited: Mar 21, 2018
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  2. Larsi

    Larsi

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    Once you join the RPG, you will automatically be assigned the level 10. For each level, you have 5 available stat points.

    There are 8 main stats that you initially will be putting your points into.

    Strength
    Speed
    Vitality
    Martial Arts
    Haki
    Devil Fruit
    Mind
    Cyborg

    The following stats also have subcategories, which point are determined on how many points you spend in the main stat. The points available for the substats of each main stat is 2x what stats you put in said main stat:
    Speed
    -Reaction
    -Movement
    Vitality
    -Durability
    -Stamina
    Mind
    -Medicine
    -Weather/Navigation
    -Cooking
    -Beast Mastery
    Haki
    -Armament Haki
    -Observation Haki
    Martial Arts(martial arts does not have a set specific sub stats, this is instead where you may put mastery in your different fighting styles. a selection of canon styles can be found here, along with any requirement for obtaining them)
    -XX
    -XX
    Cyborg(unlike the other stats that have a 2x multiplier, cyborg has 4x multiplier, meaning at 100 mastery, you will have 100 in all four substats.)
    -Destruction
    -Armoring
    -Energy
    -Utility


    Bear in mind that the three first main stats(Strength, Speed and Vitality) can not be 0, nor can their subcategories. You are not required to put on any stats that you do not use, such as devil fruit if you don't have one, or cyborg if you aren't a cyborg.

    Here is a blank sheet with all stats and their multipliers. Y represents the stat you are placing in each.
    Level Z
    Zx5= 5Z
    Strength: Y
    Speed: Y
    Yx2=2Y
    -Reaction: Y
    -Movement: Y
    Vitality: Y
    Yx2=2Y
    -Durability: Y
    -Stamina: Y
    Mind: Y
    Yx2=2Y
    -Medicine: Y
    -Weather/Navigation: Y
    -Cooking: Y
    -Beast Mastery: Y
    Haki: Y
    Yx2=2Y
    -Armament Haki: Y
    -Observation Haki: Y
    Devil Fruit: Y
    Martial Arts: Y
    Yx2=2Y
    -XX: Y
    -XX: Y
    Cyborg:Y
    Yx4=4Y
    -Destruction: Y
    -Armoring: Y
    -Energy: Y
    -Utility: Y

    Here is an example of how your stats can be if you are level 50(I have not included race bonuses or any kind of boosts, as those will be explained i the next posts).
    50 x 5 = 250
    Strength: 40
    Speed: 60
    60x2=120
    -Reaction: 70
    -Movement: 50
    Vitality: 30
    30x2=60
    -Durability: 20
    -Stamina: 40
    Mind: 20
    20x2=40
    -Medicine 40
    Haki: 40
    40x2=80
    -Armament Haki: 50
    -Observation Haki: 30
    Martial Arts: 60
    60x2=120
    -Swordmanship: 60
    -Brawling: 60

    And here it is as a level 77:
    77 x 5 =385
    Strength 61
    Speed 81
    81x2=162
    -Reaction 81
    -Movement 81
    Vitality 61
    61x2=122
    -Durability 61
    -Stamina 61
    Haki 71
    71x2
    -Armament Haki 81
    -Observation Haki 61
    Devil Fruit 81
    Martial Arts: 30
    30x2=60
    -Rokushiki: 60


    If you are below level 40, you will not have access to haki(Skypeans have access to observation haki at level 30, but not armament):

    30 x 5 =150
    Strength: 40
    Speed: 40
    40x2=80
    -Reaction: 40
    -Movement: 40
    Vitality: 40
    40x2=80
    -Durability: 40
    -Stamina: 40
    Martial arts: 30
    30x2=60
    -Fencing: 60


    Stat Cap
    The max you can put in your stat depends on your level. These requirements are the same for main stats and substats. Up until level 40, you can put any stat as far as 20 points above your own level. So if you are level 23, you can put up 43 in any stat. At level 30 you can put up to 50 in any stat and so on. After level 40, you can put up to 50% above your level in any stat. Here is a simple chart for every level:
    Level 10-40: 20 above level
    Level 41: 61
    Level 42: 63
    Level 43: 64
    Level 44: 66
    Level 45: 67
    Level 46: 69
    Level 47: 70
    Level 48: 72
    Level 49: 73
    Level 50: 75
    Level 51: 76
    Level 52: 78
    Level 53: 79
    Level 54: 81
    Level 55: 82
    Level 56: 84
    Level 57: 85
    Level 58: 87
    Level 59: 88
    Level 60: 90
    Level 61: 91
    Level 62: 93
    Level 63: 94
    Level 64: 96
    Level 65: 97
    Level 66: 99
    Level 67: 100. Anyone at this level or above may put 100 in any stat.

    There are three main exceptions to these stat caps:
    Haki is only available at level 40. Skypieans have access to haki at level 30, but armament haki is unavailable until level 40.
    Races that learn Fishman Karate but aren't fishmen can only put stat points equal to their own level in Fishman Karate.
    Cooking, as it maxes out at 50 mastery, can not be higher that the user's level.

    You may see NPCs(such as the jailer beasts from Impel Down) that have stats that surpass the caps set for players. This is simply to make them more similar to the canon version without making their level too high.
     
  3. Larsi

    Larsi

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    Up until level 40, you may put your level + 20 in any stat, but no more. From level 40 up, you may put 150% of your level into any stat, but no more and not above 100. Boosts from devil fruits or martial arts mastery can go over this limit.

    First of all, these are the different stats that affects different parts of speed:
    Movement Speed - Determines how fast you move across a distance.
    Reaction Speed - Determines how fast you can perceive and react to stuff. Like read with your eyes, dodge and block. For example Captain Kuro could move very fast, but couldnt even comprehend his own attacks
    Mastery of the fighting style - Determines how fast your attacks are. The more skilled(ie mastery) you are with something, the faster and more fluid your moves in that style will be.

    How to judge movement/attack speed vs reaction speed:
    If your reaction speed is two or more brackets below your oppponent's movement/attack speed, you will barely be able to see a blur.
    If your reaction speed is one bracket below your oppponent's movement/attack speed, you will struggle to keep up, but still see most of the movements.
    If your reaction speed is equal to your oppponent's movement/attack speed, you will be able to react to most of their moves.
    If your reaction speed is one bracket above your oppponent's movement/attack speed, you have no problem reacting to what they do.
    If your reaction speed is two or more brackets above your oppponent's movement/attack speed, you will basically see them in slow motion.

    Physical Abilities:
    Strength(Look here for destructive capability)
    1-20
    21-40
    41-60
    61-80
    81-99
    100
    101-120

    Movement Speed
    1-20 Superhuman Speed
    21-40 Faster Than Eye Speed
    41-60 Supersonic Speed
    61-80 Hypersonic Speed
    81-99 Massively Hypersonic Speed
    100 Massively Hypersonic+ Speed
    101-120 Sub-realistic Speed/Light Speed

    Reaction Speed
    1-20 Superhuman Speed
    21-40 Faster Than Eye Reactions
    41-60 Supersonic Reactions
    61-80 Hypersonic Reactions
    81-99 Massively Hypersonic Reactions
    100 Massively Hypersonic+ Reactions
    101-120 Sub-realistic Reactions/Light Speed Reactions


    Stamina
    There is no set stamina system, just
    1-20 Superhuman Stamina(Can do simple techniques or abilities a few times)
    21-40 Bountiful Stamina(Can do more complex techniques or abilities a few times)
    41-60 Extreme Stamina(Can do a few big techniques or abilites)
    61-80 Immense Stamina(Can do several big techniques or abilities)
    81-99 Vast Stamina (Can use several large scale abilities without it greatly taxing)
    100 Near Limitless Stamina (Can use large scale techniques in succession without feeling it)
    101-120 Limitless Stamina(Virtually endless reserves)

    Durability(Look here for destructive capability)
    1-20
    21-40
    41-60
    61-80
    81-99
    100
    101-120

    Mind
    Mind
    1-20 Average Intelligence
    21-40 Above Average Intelligence
    41-60 Prodigal Intelligence
    61-80 Genius Intelligence
    81-99 Inhuman Intelligence
    100 Godly Intelligence

    Medicine(Allows for faster recovery after battle and special techniques(100 mastery = -50% recovery time.))
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery (Unlocks Rumble Balls)
    81-99 Supreme Mastery (Unlocks Controlled Monster Point)
    100 Absolute Mastery

    Navigation(Allows for weather related abilities and faster travel(100 mastery = -50% travel time between islands.))
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Supreme Mastery
    100 Absolute Mastery

    Beast Mastery
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Supreme Mastery - Unlocks second beast
    100 Absolute Mastery

    Cooking(Allows for snack that restores your own stamina in battle, as well as faster recovery from injuries to you and your crew(50 mastery = -25% recovery time))
    1-10 Basic Mastery
    11-20 Adept Mastery
    21-30 Skilled Mastery
    31-40 Proficient Mastery
    41-49 Supreme Mastery
    50 Absolute Mastery

    Fighting Abilities:
    Devil Fruit(Zoan)
    1-20 Basic Mastery [Requires level 10/30/50(regular, ancient and mythical)] - Beast Transformation two turns
    21-40 Adept Mastery - Beast Transformation three turns
    41-60 Skilled Mastery - Hybrid Transformation three turns, beast five turns
    61-80 Proficient Mastery - Hybrid Transformation five turns, beast ten turns
    81-99 Excellent Mastery - Hybrid Transformation ten turns, beast endless
    100 Supreme Mastery - Hybrid endless
    120 Absolute Mastery - Awakening

    Devil Fruit(Paramecia)
    1-20 Basic Mastery [Requires level 20]
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening

    Devil Fruit(Logia)
    1-20 Basic Mastery - Can use elemental form 2 turns [Requires level 40]
    21-40 Adept Mastery - Can use elemental form 3 turns
    41-60 Skilled Mastery - Can use elemental form 5 turns
    61-80 Proficient Mastery - Can use elemental form 6 turns
    81-99 Excellent Mastery - Can use elemental form endlessly, until stamina runs out
    100 Supreme Mastery - Can shape body around haki attacks
    120 Absolute Mastery - Awakening

    Martial Arts Mastery
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery


    Armament Haki
    1-20 Basic Mastery [Requires level 40]
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Supreme Mastery
    100 Absolute Mastery

    Observation Haki
    1-20 Basic Mastery [Requires level 40(30 for skypieans)]
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Supreme Mastery
    100 Absolute Mastery

    Cyborg
    Expertise(Requires level 60):
    Expertise is a stat for those that want to be able to be proficient in multiple fighting styles or support styles. Just like Martial Arts and Mind, etc. the points you spend in Expertise will be doubled for use on substats. The substats that you can spend points on is any substats that belong in the Martial Arts or Mind category. This will allow you to master up to 4 martial arts or mind stats, or 3 of each, or simply pick up and extra if you so choose.

    The expertise main stat will not give any stat boosts.
     
    Last edited: Mar 23, 2019
  4. Larsi

    Larsi

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    Bonus stats are given extra every ten levels, starting at level 10. These boosts will not surpass stat caps.


    Human
    +2 Vitality
    +2 Speed
    +2 Strength
    +3 That can be put anywhere(Depending on what special feature you have chosen, if any, 2 of them may need to be assigned a specific stat. The specific stat is listed next to the special feature.)

    -No hard restrictions
    -Can choose to have one special trait that normal humans do not have:
    -Horns
    -Long Arms(strength)
    -Long Legs(speed)
    -Long Neck
    -Three Eyes(Mind)
    -Large human(Max 29 feet tall, vitality)
    If there is any other special features you want, contact the GMs for approval.

    Giants
    +8 Strength
    +7 Vitality
    -2 Mind

    -Mind stat caps at 80
    -Can be cyborg, but attaining enough materials needs to be done in an event, and can max put 80 points into it.
    -Must be minimum 30 feet tall.

    Fishmen
    +4 Strength
    +4 Vitality
    +1 Speed

    -Can have fishman karate without learning it from someone else as long as they don't have a devil fruit.
    -Movement speed increased by a bracket underwater
    -Can not be cyborgs

    Skypieans
    +3 Speed
    +2 Vitality
    +1 Strength
    +3 That can be put anywhere.

    -Can choose 3 dials without purchasing them
    -Can use color of observation at level 30
    -No hard restrictions

    Dwarves
    +6 Strength
    +2 Vitality
    +4 Speed
    -2 Mind(You cannot have negative mind points.)

    -Can use the Tontatta fighting style without learning it from someone else
    -Mind stat caps at 80

    Humandrill
    +4 Strength
    +4 Vitality
    +2 Speed
    +3 Martial Arts
    -3 Mind(You cannot have negative mind points.)

    -Is the only race with access to Mimick Mastery
    -Can not be cyborgs(too different from humans)
    -Mind stat caps at 70



    Minks(may have two of the below boosts, depending on the type of mink. e.g. Gorilla, strength and vitality. Lion, speed and strength)
    +4 Speed
    +4 Strength
    +4 Vitality
    +1 in any stat.

    -Can not be cyborgs(too different from humans)


    Sentient Beast
    +5 Strength
    +5 Speed
    +5 Vitality
    -4 Mind(You cannot have negative mind points.)

    -Can be up to twice the size of real life variant.
    -Can be cyborg.
    -Can not use most fighting styles, as they are made for humanoids.
    -Has enhanced senses.
    -Mind stat caps at 60
     
    Last edited: Sep 29, 2018
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  5. Larsi

    Larsi

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    There are multiple ways to obtain devil fruits, but they all require work.
    -Kill an NPC that holds the devil fruit you want.(If more than one person is fighting the NPC, you need to put in a good effort to be able to qualify for the fruit. The person who kills off the NPC will get to decide who gets the fruit.)
    -Win a tournament where the fruit is the prize.
    -Custom fruits are not available at the moment, as there is enough canon fruits.

    You can not do the following:
    -Claim a devil fruit that is not held by a person or an NPC, they will likely be used as prizes.
    -Give or receive a devil fruit for free to/from another player. Each devil fruit will have a minimum and maximum prize in beli, and this also counts for selling to fellow crewmates or friends. This is to stop a crew from hoarding fruits with little to no effort.

    [​IMG]

    Zoan(Requires level 10)
    There are two different forms for all zoans, beast and hybrid. While both give the same boost, beast form which wholly turns you into the animal of your fruit requires lower mastery, but does not allow for fighting styles.
    Ushi Ushi no Mi, Model: Bison
    http://onepiece.wikia.com/wiki/Ushi_Ushi_no_Mi,_Model:_Bison
    Rank: B
    Boosts:
    +20 Strength
    +20 Vitality
    +10 Speed

    Ushi Ushi no Mi, Model: Cow(Minotaurus)
    http://onepiece.wikia.com/wiki/Minotaurus
    Rank: B
    Boosts:
    +20 Strength
    +20 Vitality
    +10 Speed

    Ushi Ushi no Mi, Model: Giraffe(Kaku)
    http://onepiece.wikia.com/wiki/Ushi_Ushi_no_Mi,_Model:_Giraffe
    Rank: B
    Boosts:
    +20 Strength
    +20 Vitality
    +10 Speed

    Tori Tori no Mi, Model: Falcon(Pell)
    http://onepiece.wikia.com/wiki/Tori_Tori_no_Mi,_Model:_Falcon
    Rank: A(Flight)
    Boosts:
    +15 Strength
    +15 Vitality
    +20 Speed

    Tori Tori no Mi, Model: Eagle(Buzz)
    http://onepiece.wikia.com/wiki/Tori_Tori_no_Mi,_Model:_Eagle
    Rank: A(Flight)
    Boosts:
    +15 Strength
    +15 Vitality
    +20 Speed

    Inu Inu no Mi, Model: Chihuahua(Minochihuahua)
    http://onepiece.wikia.com/wiki/Minochihuahua
    Rank B
    Boosts:
    +20 Strength
    +15 Vitality
    +15 Speed

    Inu Inu no Mi, Model: Dachshund(Lassoo)
    http://onepiece.wikia.com/wiki/Inu_Inu_no_Mi,_Model:_Dachshund
    Rank B
    Boosts:
    +20 Strength
    +15 Vitality
    +15 Speed

    Inu Inu no Mi, Model: Dalmatian(Dalmatian)
    http://onepiece.wikia.com/wiki/Dalmatian
    Rank B
    Boosts:
    +20 Strength
    +15 Vitality
    +15 Speed

    Inu Inu no Mi, Model: Jackal(Chaka)
    http://onepiece.wikia.com/wiki/Inu_Inu_no_Mi,_Model:_Jackal
    Rank B
    Boosts:
    +20 Strength
    +15 Vitality
    +15 Speed

    Inu Inu no Mi, Model: Wolf(Jabra)
    http://onepiece.wikia.com/wiki/Inu_Inu_no_Mi,_Model:_Wolf
    Rank B
    Boosts:
    +20 Strength
    +15 Vitality
    +15 Speed

    Neko Neko no Mi, Model: Leopard(Lucci)
    http://onepiece.wikia.com/wiki/Neko_Neko_no_Mi,_Model:_Leopard
    Rank B
    Boosts:
    +15 Strength
    +15 Vitality
    +20 Speed

    Zou Zou no Mi, Model: Elephant(Zunkfreed)
    http://onepiece.wikia.com/wiki/Zou_Zou_no_Mi
    Rank: B
    Boosts:
    +20 Strength
    +20 Vitality
    +10 Speed

    Zou Zou no Mi, Model: Rhinoceros(Minorhinoceros)
    http://onepiece.wikia.com/wiki/Minorhinoceros
    Rank: B
    Boosts:
    +20 Strength
    +20 Vitality
    +10 Speed

    Koara Koara no Mi, Model: Koala(Minokoala)
    http://onepiece.wikia.com/wiki/Minokoala
    Rank: B
    Boosts:
    +20 Strength
    +20 Vitality
    +10 Speed

    Uma Uma no Mi, Model: Horse(Pierre)
    http://onepiece.wikia.com/wiki/Uma_Uma_no_Mi
    Rank B
    Boosts:
    +20 Strength
    +10 Vitality
    +20 Speed

    Uma Uma no Mi, Model: Zebra(Minozebra)
    http://onepiece.wikia.com/wiki/Minozebra
    Rank B
    Boosts:
    +20 Strength
    +10 Vitality
    +20 Speed

    Hebi Hebi no Mi, Model: Anaconda(Sandersonia)
    http://onepiece.wikia.com/wiki/Hebi_Hebi_no_Mi,_Model:_Anaconda
    Rank: B
    Boosts:
    +20 Strength
    +20 Vitality
    +10 Speed

    Hebi Hebi no Mi, Model: King Cobra(Marigold)
    http://onepiece.wikia.com/wiki/Hebi_Hebi_no_Mi,_Model:_King_Cobra
    Rank: A(Poison)
    Boosts:
    +20 Strength
    +15 Vitality
    +15 Speed

    Sara Sara no Mi, Model: Axolotl(Smiley)
    http://onepiece.wikia.com/wiki/Sara_Sara_no_Mi,_Model:_Axolotl
    Rank: B
    Boosts:
    +15 Strength
    +20 Vitality
    +15 Speed

    Mushi Mushi no Mi, Model: Rhinoceros Beetle(Kabu)
    http://onepiece.wikia.com/wiki/Mushi_Mushi_no_Mi,_Model:_Kabutomushi
    Rank: A(Flight)
    Boosts:
    +20 Strength
    +20 Vitality
    +10 Speed

    Mushi Mushi no Mi, Model: Hornet(Bian)
    http://onepiece.wikia.com/wiki/Mushi_Mushi_no_Mi,_Model:_Suzumebachi
    Rank: A(Flight)
    Boosts:
    +15 Strength
    +15 Vitality
    +20 Speed

    Mushi Mushi no Mi, Model: Spider(Onigumo)
    http://onepiece.wikia.com/wiki/Onigumo
    Rank: A(Eight arms and Web)
    Boosts:
    +20 Strength
    +15 Vitality
    +15 Speed

    Kame Kame no Mi, Model: Turtle(Pekoms)
    http://onepiece.wikia.com/wiki/Kame_Kame_no_Mi
    Rank: A(Hard Shell)
    Boosts:
    +20 Strength
    +20 Vitality
    +10 Speed

    Mogu Mogu no Mi, Model: Mole(Miss Merry Christmas)
    http://onepiece.wikia.com/wiki/Mogu_Mogu_no_Mi
    Rank: B(Digging)
    Boosts:
    +20 Strength
    +20 Vitality
    +10 Speed


    Nen Nen no Mi - Caterpillar(Epioda)
    Rank: C (climbing)
    Boosts:
    +20 strength
    +20 vitality
    +10 speed
    Ancient Zoan(Requires level 30, can not be applied to weapons):
    There are two different forms for all zoans, beast and hybrid. While both give the same boost, beast form which wholly turns you into the animal of your fruit requires lower mastery, but does not allow for fighting styles.
    Kyōryū Kyōryū no Mi, Model: Dinosaur(X-Drake)
    http://onepiece.wikia.com/wiki/X_Drake
    Rank: A
    Boosts:
    +20 Strength
    +20 Vitality
    +15 Speed

    Zou Zou no Mi, Model: Mammoth(Jack)
    http://onepiece.wikia.com/wiki/Zou_Zou_no_Mi,_Model:_Mammoth
    Rank: A
    Boosts:
    +20 Strength
    +25 Vitality
    +10 Speed

    Mythical Zoan(Requires level 50, can not be applied to weapons):
    There are two different forms for all zoans, beast and hybrid. While both give the same boost, beast form which wholly turns you into the animal of your fruit requires lower mastery, but does not allow for fighting styles.
    Batto Batto no Mi, Model: Vampire(Patrick Redfield)
    http://onepiece.wikia.com/wiki/Batto_Batto_no_Mi,_Model:_Vampire
    Rank:S(Flight, vampirism, Speed and Vitality)
    Boosts:
    +15 Strength
    +20 Vitality
    +20 Speed
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    Abilities
    Hito Hito no Mi, Model: Daibutsu(Sengoku)
    http://onepiece.wikia.com/wiki/Hito_Hito_no_Mi,_Model:_Daibutsu
    Rank: S(Shockwaves)
    Boosts:
    +20 Strength
    +25 Vitality
    +10 Speed
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery - Can use shockwaves.
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    Abilities

    Tori Tori no Mi, Model: Pheonix(Marco)
    http://onepiece.wikia.com/wiki/Marco
    Rank: S(Regeneration and Flight)
    Boosts:
    +15 Strength
    +20 Vitality
    +20 Speed
    1-20 Basic Mastery
    21-40 Adept Mastery - Can use regeneration, but only which shapeshifted
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Healing Abilities:
    To heal each part the user need to fill up the numbers. For each turn they receive points equal to their mastery. For example if the user is missing a limb, it would take 2 turns if they had 75 mastery, but 3 turns if they had 50 mastery.
    Minor damages: 50
    Deep cut in muscles: 100
    Missing/ruined limb: 150
    Destroyed organ: 200
    Near death injuries: 250
     
    Last edited: Mar 26, 2019
  6. Larsi

    Larsi

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    Paramecia(Requires level 20)
    3 Tiers of stat boosts, at mastery 41, 81 and 100 respectively. This can go over stat cap.

    Gomu Gomu no mi – Rubber(Luffy)
    http://onepiece.wikia.com/wiki/Gomu_Gomu_no_Mi
    Rank: A
    Tier 1 boost: +1 Durability rank against blunt attacks without haki
    Tier 2 boost: +2 Durability rank against blunt attacks without haki
    Tier 3 boost: +3 Durability rank against blunt attacks without haki
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery - Unlocks Gear Second(gives +10 speed)
    61-80 Proficient Mastery - Unlocks Gear Third(gives +10 strength)
    81-99 Excellent Mastery - Unlocks Gear Fourth(gives +20 speed and strength)
    100 Supreme Mastery
    120 Absolute Mastery - Awakening

    How long gears can be activated, per 10 turns:
    Mastery/3 is amount of points you can spend in 10 turns. Spending all available points will leave you severely weakened. Stamina is also affected regularly.
    Gear 2: 2.5 points per turn.
    Gear 3: 3 points per turn.
    Gear 4: 5 points per turn.
    Mastery = meters user can stretch
    -Gomu Gomu no Pistol (ゴムゴムの銃 (ピストル) Gomu Gomu no Pisutoru?, literally meaning "Rubber Rubber Pistol/Gun"): The user stretches their arm back then throws a devastating punch. In other words, it is a standard straight punch, augmented with stretching. This attack can be used from short to long range.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Gomu Gomu no (Pistol) Shot (ゴムゴムの銃「散弾」 (ピストル「ショット or ショットガン」) Gomu Gomu no Pisutoru Shotto or Shottogan?, literally meaning "Rubber Rubber (Pistol/Gun) 'Buckshot'"): Starts off as an ordinary Pistol attack, after which the user "twangs" his stretched arm, causing his fist to connect multiple times. (31 Mastery, 21 Strength) Destructive Potency Rank: C
    -Gomu Gomu no Rocket (ゴムゴムのロケット Gomu Gomu no Roketto?, literally meaning "Rubber Rubber Rocket"): A good method of traveling long distances fast. The stretches out one of their arms or both and grabs a handhold, then retracts them, projecting himself high into the air at high speeds, over great distances, or even into an opponent. (21 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: D
    -Gomu Gomu no Bazooka (ゴムゴムのバズーカ Gomu Gomu no Bazūka?, literally meaning "Rubber Rubber Bazooka"): The user stretches both their arms far back, and then hurls them forward, striking their opponent with both instantaneously with a double open palm strike with both hands, that frequently sends the recipient(s) flying off the other direction. This is usually used as a finishing move, they often prefers to do it at point-blank range, sometimes running up to their opponent as they're charging it.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Gatling (ゴムゴムの銃乱打 (ガトリング) Gomu Gomu no Gatoringu?, literally meaning "Rubber Rubber Gun Battering"): The user uses their stretching ability to bring their fists forward repeatedly in a blurry, rapid barrage of strong punches that creates the illusion of them having multiple arms, however they does not actually grow more arms so he can still be stopped by an opponent fast enough. (31 Mastery, 21 Strength) Destructive Potency Rank: C
    -Gomu Gomu no Bullet (ゴムゴムの銃弾 (ブレット) Gomu Gomu no Buretto?, literally meaning "Rubber Rubber Gun Bullet"): The user stretches one arm, far behind him while running, then snaps it back to deliver a short-distance, one-fisted powerful blow to an opponent. (21 Mastery, 21 Strength and 21 Movement Speed)(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Gomu Gomu no Bow Gun (ゴムゴムのボーガン Gomu Gomu no Bōgan?, literally meaning "Rubber Rubber Bow Gun"): Taking hold of their opponent from behind, the user repeatedly twists their torso vertically around their hips before grasping them with their feet and then rapidly untwisting, creating a snapback that sends their opponent flying upwards. (31 Mastery, 21 Strength)
    -Gomu Gomu no Rifle (ゴムゴムの回転弾 (ライフル) Gomu Gomu no Raifuru?, literally meaning "Rubber Rubber Rotating Bullet"): Similar to the Gomu Gomu no Bullet, but the user twists his arm around as he stretches it behind them and hits the opponent at close range, massively increasing the velocity of the punch as twisting the arm stretches the arm even further without having to draw it back any longer which also saves the amount of time the kick-back takes.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Cannon (ゴムゴムの攻城砲 (キャノン) Gomu Gomu no Kyanon?, literally meaning "Rubber Rubber Siege Cannon): The user builds up speed and momentum with a long series of quick punches similar to Gomu Gomu no Gatling, stopping just short of the target(s) at first, and finishes with a single double-palm blow similar to Bazooka.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Muchi (ゴムゴムの鞭 Gomu Gomu no Muchi?, literally meaning "Rubber Rubber Whip"): The user stretches their leg and kicks in a wide circle, striking multiple foes. (11 Mastery, 11 Strength) Destructive Potency Rank: D
    -Gomu Gomu no Tsuchi (ゴムゴムの槌 Gomu Gomu no Tsuchi?, literally meaning "Rubber Rubber Mallet"): The user stretches out their arms while twisting them, then takes hold of their opponent. They then untwists them, rapidly spinning their opponent, while bringing them crashing to the floor.(41 Mastery, 31 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Kama (ゴムゴムの鎌 Gomu Gomu no Kama?, literally meaning "Rubber Rubber Sickle"): The user grabs an object behind their opponent and pulls themself towards them. They then stretch out their other arm and clotheslines their opponent.(31 Mastery, 21 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Gomu Gomu no Yari (ゴムゴムの槍 Gomu Gomu no Yari?, literally meaning "Rubber Rubber Spear"): The user holds their feet together (with the bottoms of each touching each other) and kicks with both simultaneously via their toes (giving off the image of an actual spearhead).(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Gomu Gomu no Ogama (ゴムゴムの大鎌 Gomu Gomu no Ōgama?, literally meaning "Rubber Rubber Scythe"): Identical to Gomu Gomu no Kama, but they use both arms for the rocket and the clotheslining.(31 Mastery, 21 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Gomu Gomu no Ono (ゴムゴムの戦斧 Gomu Gomu no Ono?, literally meaning "Rubber Rubber Battle Axe"): The user stretches one leg high into the air, then brings it crashing down via a high-gravity stomp on an opponent or structure, for massive damage, strong enough to destroy large buildings and ships in a single hit.(31 Mastery, 41 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Ozuchi (ゴムゴムの大槌 Gomu Gomu no Ōzuchi?, literally meaning "Rubber Rubber Big Mallet"): Similar to Gomu Gomu no Mallet, but they perform it using the feet and legs instead of hands and arms while in mid-air.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Fusen (ゴムゴムの風船 Gomu Gomu no Fūsen?, literally meaning "Rubber Rubber Balloon"): A technique where the user inflates themself rapidly through their mouth, further increasing their resistance to blunt attacks. With his inflated body, the user is capable of deflecting projectile attacks back at his attackers.(31 Mastery, 21 Durability)
    -Gomu Gomu no Kane (ゴムゴムの鐘 Gomu Gomu no Kane?, literally meaning "Rubber Rubber Bell"): While latched onto an enemy, the user stretches their neck backwards, then snaps it back for a devastating head butt to the opponent's face. (21 Mastery, 21 Strength, 21 Durability) Destructive Potency Rank: C
    -Gomu Gomu no Ami (ゴムゴムの網 Gomu Gomu no Ami?, literally meaning "Rubber Rubber Net"): The user entwines their fingers making a net like shape and then stretches out his fingers making a larger net in an attempt to trap his opponents.(31 Mastery, 11 Strength)
    -Gomu Gomu no Stamp (ゴムゴムのスタンプ Gomu Gomu no Sutanpu?, literally meaning "Rubber Rubber Stamp"): The user stretches their leg out and hits their opponent with the bottom of their foot, leaving an imprint, or "stamp", of their sandal.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Gomu Gomu no Stamp Gatling (ゴムゴムのスタンプ銃乱打 (ガトリング) Gomu Gomu no Sutanpu Gatoringu?, literally meaning "Rubber Rubber Stamp Gun Battering"): Similar to Gomu Gomu no Stamp, except they make multiple strikes with his foot.(31 Mastery, 21 Strength) Destructive Potency Rank: C
    -Gomu Gomu no Baku Baku (ゴムゴムのバクバク Gomu Gomu no Baku Baku?, literally meaning "Rubber Rubber Chomp Chomp"): The user stretches their mouth wide open, and attempts to bite or swallow their opponent.(21 Mastery, 21 Strength) Destructive Potency Rank: C(if biting)
    -Gomu Gomu no Marunoko (ゴムゴムの丸鋸 Gomu Gomu no Marunoko?, literally meaning "Rubber Rubber Buzzsaw"): The user grabs their opponent from afar with both arms and winds themself up like with a bow gun. The user then kicks off from the ground and spins towards their opponent to deliver a powerful head butt.(21 Mastery, 21 Strength and 21 Movement Speed, 21 Durability) Destructive Potency Rank: C
    -Gomu Gomu no Storm (ゴムゴムの暴風雨 (ストーム) Gomu Gomu no Sutōmu?, literally meaning "Rubber Rubber Storm (Rain)"): The user first uses Gomu Gomu no Balloon and twists their body around tightly, then blows the air out behind them while untwisting to fly in forward while spinning towards an opponent, where they deliver a constant barrage of powerful punches similar to Gomu Gomu no Gatling, with power greatly enhanced by the momentum of their launch.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Gomu Gomu no Hanabi (ゴムゴムの花火 Gomu Gomu no Hanabi?, literally meaning "Rubber Rubber Fireworks"): The user jumps into the air and spins around rapidly. They then stretch and wraps themself in their own arms and legs like a rubber ball. When the rubber rebounds and the 'ball' is unwrapped they unleash a flurry of punches and kicks of increased speed, that go in every direction due to their fists and feet bouncing back and forth. (31 Mastery, 21 Strength) Destructive Potency Rank: C
    -Gomu Gomu no Tako (ゴムゴムのたこ Gomu Gomu no Tako?, literally meaning "Rubber Rubber Octopus"): A technique in which the user makes their appendages go limp that they resemble the tentacles of an octopus. They take a deep breath which inflates their head to a large size and their limbs go limp when they exhale. This is done in an attempt to figure a way to fight against an opponent's Color of Observation.(21 Mastery)
    -Gomu Gomu no Tako Hanabi (ゴムゴムのたこ花火 Gomu Gomu no Tako Hanabi?, literally meaning "Rubber Rubber Octopus Fireworks"): Much like Gomu Gomu no Hanabi except, due to the previous move, Gomu Gomu no Tako, his limbs bounce off of walls without losing speed. Because his limbs are limp, the user cannot predict or control where they will go if they ricochet off of an object, much less the unlucky opponent(s). This is completely advantageous against a Kenbunshoku Haki user as they also cannot predict where the user's punches and kicks would come at them.(31 Mastery, 21 Strength) Destructive Potency Rank: C
    -Gomu Gomu no Kazan (ゴムゴムの火山 Gomu Gomu no Kazan?, literally meaning "Rubber Rubber Volcano"): Similar to Gomu Gomu no Ono, except the user's foot is stretched upwards to break through a roof.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Ame (ゴムゴムの雨 Gomu Gomu no Ame?, literally meaning "Rubber Rubber Rain"): The user jumps into the air and performs a strong, rapid-fire punching attack while spinning. Similar to Gomu Gomu no Storm, except without inflating himself beforehand, and they punch while descending like rain.(31 Mastery, 21 Strength) Destructive Potency Rank: C
    -Gomu Gomu no Snake Shot (ゴムゴムの蛇銃 (スネークショット) Gomu Gomu no Sunēku Shotto?, literally meaning "Rubber Rubber Snake Gun"): The user uses their Devil Fruit abilities to launch their arm in a swerving snake-like movement and grasp the enemy with an open hand gripping hard enough to cause great pain.(31 Mastery, 21 Strength) Destructive Potency Rank: C
    -Gomu Gomu no Orei Fire (ゴムゴムのお礼砲 (ファイア) Gomu Gomu no Orei Faia?, "Rubber Rubber Thank You Gun Salute"): A stronger counter version of Gomu Gomu no Fusen, the user first absorbs the gunshots the way he does normally and then accurately rebounds the bullets right back at the enemy with twice the power as when they hit them.(51 Mastery, 31 Reaction Speed 31 Durability) Destructive Potency Rank: B
    -Gomu Gomu no UFO (ゴムゴムのUFO Gomu Gomu no Yūfō?, literally meaning "Rubber Rubber UFO"): The user twists back their legs midair, and lets them go, causing them to spin around and around horizontally similar to a discus, occasionally lashing out with their legs and kicking anyone within reach. Using this technique seems to allow them to hover a few feet off the ground and also seems to have a cutting affect. (51 Mastery, 31 Strength and 21 Movement Speed) Destructive Potency Rank: B

    Gear Second:
    -Gomu Gomu no Jet Pistol (ゴムゴムのJET銃 (ジェットピストル) Gomu Gomu no Jetto Pisutoru?, literally meaning "Rubber Rubber Jet Pistol/Gun"): The user delivers a Gomu Gomu no Pistol so fast that the fist's movement is invisible, and it truly seems like they shoot their opponent, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge. When using this technique, he points his other hand out to aim at his target.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Jet Stamp (ゴムゴムのJET (ジェット) スタンプ Gomu Gomu no Jetto Sutanpu?, literally meaning "Rubber Rubber Jet Stamp"): The user delivers a Gomu Gomu no Stamp, with the same effect as the Jet Pistol.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Jet Bazooka (ゴムゴムのJET (ジェット) バズーカ Gomu Gomu no Jetto Bazūka?, literally meaning "Rubber Rubber Jet Bazooka"): The user charges at their opponent at high speed, and delivers an incredibly fast and strong Gomu Gomu no Bazooka. (41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Jet Whip (ゴムゴムのJET鞭 (ジェットウィップ) Gomu Gomu no Jetto Wippu?, literally meaning "Rubber Rubber Jet Whip"): The user delivers a 'Gomu Gomu no Muchi, so fast, that only the slipstream is visible. (41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Jet Bullet (ゴムゴムのJET銃弾 (ジェットブレット) Gomu Gomu no Jetto Buretto?, literally meaning "Rubber Rubber Jet (Gun) Bullet"): An extremely fast, close-range punch with very great force. When attacking head-on, the stretching of the original Bullet along with the resulting snapback seem to occur almost simultaneously at once, making it virtually inescapable.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Twin Jet Pistol (ゴムゴムのツインJET銃 (ジェットピストル) Gomu Gomu no Tsuin Jetto Pisutoru?, literally meaning "Rubber Rubber Twin Jet Pistol/Gun"): The user punches with both arms simultaneously. Visually, the move only differs from their normal Gomu Gomu no Bazooka in that instead of doing an open palm strike, they have clenched fists which leave two knuckle shaped imprints on their foe. As since the move hit so fast, the air from it really looks like the user is literally firing two pistols.(51 Mastery, 41 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Jet Gatling (ゴムゴムのJET銃乱打 (ジェットガトリング) Gomu Gomu no Jetto Gatoringu?, literally meaning "Rubber Rubber Jet Gun Battering"): The user stands still, bends forward and moves their arms upwards at speeds which they can no longer be seen, leaving only jet streams in their place, very much like how the Jet Pistol looks. The hits land so fast that, after a volley, they seemingly connect simultaneously. The circles of air bursts from the punches surrounding the user, resemble the many barrels of an actual Gatling gun. However, due to the large amount of energy it uses, the user cannot sustain it for long, although the time it is used is longer than the regular Gatling.(51 Mastery, 41 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Jet Rocket (ゴムゴムのJET (ジェット) ロケット Gomu Gomu no Jetto Roketto?, literally meaning "Rubber Rubber Jet Rocket"): A Gear Second version of the user's Gomu Gomu no Rocket technique. After grabbing onto something with stretched out arms, the user instantly propels himself forward with blinding speed.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Gomu Gomu no Jet Hammer (ゴムゴムのJET (ジェット) ハンマー Gomu Gomu no Jetto Hanmā?, literally meaning "Rubber Rubber Jet Hammer"): The Gear Second version of Gomu Gomu no Ozuchi. The user wraps their legs around their opponent and, at an extreme speed, smashes them into the ground. Unlike the normal version, the user does not twist, and then un-twist their legs during the execution of this technique.(61 Mastery, 61 Strength) Destructive Potency Rank: A
    -Gomu Gomu no Jet Mace (ゴムゴムのJET鉾頭棒 (ジェットメイス) Gomu Gomu no Jetto Meisu?, literally meaning "Rubber Rubber Jet Halberd Head Pole"): The user kicks their opponent with extreme speed while falling and spinning.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Jet Spear (ゴムゴムのJET槍 (ジェットスピア) Gomu Gomu no Jetto Supia?, literally meaning "Rubber Rubber Jet Spear"): Simply a more powerful, Gear Second version of Gomu Gomu no Yari.(41 Mastery, 41 Strength) Destructive Potency Rank: B

    Gear Third:
    -Hone Fusen (骨風船 Hone Fūsen?, literally meaning "Bone Balloon"): The user inflates their body by blowing air into their bones. This is done by biting into their right thumb, presumably cutting it open down to the bone, and then blowing air directly into the opened bone. This technique seems to give the user a sturdier defense than the regular balloon, since bullets now ricochet off of him instead of bouncing off of him. Due to this form having a disadvantage of moving about, they can transfer their air into their torso, and then launch themself with their "Gomu Gomu no Rocket" technique. (61 Mastery, 51 Strength and 51 Movement Speed)
    -Gomu Gomu no Gigant Pistol (ゴムゴムの巨人の銃(ギガント・ピストル) Gomu Gomu no Giganto Pistoru?, literally meaning "Rubber Rubber Giant Pistol/Gun"): The user delivers a Gomu Gomu no Pistol with extreme force due to the larger size of their fist.(61 Mastery, 61 Strength) Destructive Potency Rank: A
    -Gomu Gomu no Rocket (ゴムゴムのロケット Gomu Gomu no Rokketo?, literally meaning "Rubber Rubber Rocket"): A Gear Third version of the user's normal Gomu Gomu no Rocket. While using this move, the user's chest bones are inflated, and bullets ricochet off his body.(61 Mastery, 61 Strength and 51 Movement Speed, 21 Durability) Destructive Potency Rank: A
    -Gomu Gomu no Gigant Axe (ゴムゴムの巨人の斧(ギガント・アックス) Gomu Gomu no Giganto Akkusu?, literally meaning "Rubber Rubber Giant Axe"): A Gomu Gomu no Ono with even more power due to their enlarged foot and leg.(61 Mastery, 61 Strength) Destructive Potency Rank: A
    -Gomu Gomu no Gigant Whip (ゴムゴムの巨人の鞭(ギガント・ウィップ) Gomu Gomu no Giganto Wippu?, literally meaning "Rubber Rubber Giant Whip"): Gomu Gomu no Muchi with more power due to their enlarged foot and leg.(61 Mastery, 61 Strength) Destructive Potency Rank: B
    -Gomu Gomu no Gigant Bazooka (ゴムゴムの巨人のバズーカ Gomu Gomu no Giganto Bazūka?, literally meaning "Rubber Rubber Giant Bazooka"): A Gear Third version of the user's Gomu Gomu no Bazooka attack. To create this attack, the user inflates both arms by biting both their thumbs and blowing into them. With both arms inflated to large proportions, the user then delivers the attack onto an opponent the same way they regularly do with a normal Gomu Gomu no Bazooka attack, except with much greater power.(61 Mastery, 61 Strength) Destructive Potency Rank: A
    -Gomu Gomu no Gigant Rifle (ゴムゴムの巨人回転弾(ギガント・ライフル) Gomu Gomu no Giganto Raifuru?, literally meaning "Rubber Rubber Giant Rotating Bullet"): The user activates Gear Third to expand one of their arms and then use it to launch a giant version of the original Gomu Gomu No Rifle at a target with greater power, drilling hard into the unfortunate target.(61 Mastery, 61 Strength) Destructive Potency Rank: A
    -Gomu Gomu no Gigant Stamp (ゴムゴムの巨人のスタンプ Gomu Gomu no Giganto Sutampu?, literally meaning "Rubber Rubber Giant Stamp"): The user activates Gear Third and expands their foot to deliver a giant version of Gomu Gomu no Stamp with greater force.(61 Mastery, 61 Strength) Destructive Potency Rank: A
    -Gomu Gomu no Gigant Fusen (ゴムゴムの巨人の風船 Gomu Gomu no Giganto Fūsen?, literally meaning "Rubber Rubber Giant Balloon"): The user activates Gear Third and expands their torso to create a giant version of their traditional Gomu Gomu no Fusen, with a much sturdier defense.(61 Mastery, 61 Strength, 51 Durability)+1 Durability

    Gear Second and Third:
    -Gomu Gomu no Gigant Jet Shell (ゴムゴムの巨人のJET砲弾(ギガント・ジェットシェル) Gomu Gomu no Gigant Jetto Sheru?, literally meaning "Rubber Rubber Giant Jet Shell"): While they are still in Gear Second, the user goes into Gear Third with Hone Fusen. With the combination of Gear Second's high speed and Gear Third's air within his bones, the user launches their air filled body and rams into an opponent like a large cannonball. This move is quite reckless, as the user suffers both from the excess burn on their body from Gear Second, and the difficulty of moving their body from Gear Third. (61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A

    Gear Fourth:
    -Kin'niku Fusen (筋肉風船 Kin'niku Fūsen?, literally meaning "Muscle Balloon"): By coating their arm in Busoshoku Haki and biting into their forearm, the user is able to blow a large quantity of air into their body and inflate their muscular structure, with the air blown into their arm spreading out to the rest of their upper body. (81 Mastery, 81 Armament Haki, 81 Durability)
    -Gomu Gomu no Kong Gun (ゴムゴムの猿王銃 (コングガン) Gomu Gomu no Kongu Gan?, literally meaning "Rubber Rubber Monkey King Gun"): The Gear Fourth version of Gomu Gomu no Pistol. After compressing their fist into their enlarged forearm (and making it look like the barrel of an actual cannon), the user unleashes a devastating short-range punch with massive power.(81 Mastery, 81 Strength, 81 Armament Haki) Destructive Potency Rank: Destructive Potency Rank: S
    -Gomu Gomu no Rhino Schneider (ゴムゴムの犀榴弾砲 (リノシュナイダー) Gomu Gomu no Rino Shunaidā?, literally meaning "Rubber Rubber Rhinoceros Howitzer"): The Gear Fourth version of Gomu Gomu no Yari. After compressing both legs into their body, the user delivers a double flying kick. It has enough power to send the opponent crashing through dozens of buildings and across a town center.(81 Mastery, 81 Strength and 61 Movement Speed, 81 Armament Haki) Destructive Potency Rank: S
    -Gomu Gomu no Culverin (ゴムゴムの大蛇砲 (カルヴァリン) Gomu Gomu no Karuvarin?, literally meaning "Rubber Rubber Great Serpent Cannon"): The Gear Fourth version of Gomu Hook. The user delivers a punch like a regular Gomu Gomu no Pistol, but if it is dodged, they can redirect their punch an unspecified number of times, without losing momentum, to still land with tremendous force. In addition, this punch does not need to retract back to their body right after being "fired" as the regular Gomu Gomu no Pistol does.(81 Mastery, 81 Strength, Reaction Speed, 81 Armament Haki) Destructive Potency Rank: S
    -Gomu Gomu no Double Culverin (ゴムゴムのダブル大蛇砲 (カルヴァリン) Gomu Gomu no Daburu Karuvarin?, literally meaning "Rubber Rubber Double Great Serpent Cannon"): The user pulls back their arms before punching their opponent with them. (81 Mastery, 81 Strength, 81 Armament Haki) Destructive Potency Rank: S
    -Gomu Gomu no Leo Bazooka (ゴムゴムの獅子 (レオ)・バズーカ Gomu Gomu no Reo Bazūka?, literally meaning "Rubber Rubber Lion Bazooka"): The Gear Fourth version of Gomu Gomu no Bazooka. After retracting both of their fists into his arms, the user "fires" them at their opponent.(81 Mastery, 81 Strength, 81 Armament Haki) Destructive Potency Rank: S
    -Gomu Gomu no King Kong Gun (ゴムゴムの大猿王銃 (キングコングガン) Gomu Gomu no Kingu Kongu Gan?, literally meaning "Rubber Rubber Great Monkey King Gun"): The Gear Fourth version of Gomu Gomu no Gigant Pistol and Gomu Gomu no Elephant Gun. After the user compresses their fist, like he does for Kong Gun, they blow a large amount of air into their arm, drastically increasing its size, then unleashes it for a devastating blow. (100 Mastery, 91 Strength, 81 Armament Haki) Destructive Potency Rank: S+
    -Gomu Gomu no Kong Organ (ゴムゴムの猿王群鴉砲 (コングオルガン) Gomu Gomu no Kongu Orugan?, literally meaning "Rubber Rubber Monkey King Murder of Crows Cannon"): The Gear Fourth version of Gomu Gomu no Gatling and rapid-fire version of Kong Gun. After compressing both fists into their arms, the user moves their arms horizontally in a rapid fashion before releasing a flurry of heavy punches.(81 Mastery, 81 Strength, 81 Armament Haki) Destructive Potency Rank: A
     
    Last edited: Mar 22, 2019
  7. Larsi

    Larsi

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    Bara Bara no mi – Chop(Buggy)
    http://onepiece.wikia.com/wiki/Bara_Bara_no_Mi
    Rank: B
    21 Mastery Boost: +5 vitality
    41 Mastery Boost: +5 vitality, +5 speed
    61 Mastery Boost: +10 vitality, +5 speed
    81 Mastery Boost: +10 vitality, +10 speed
    100 Mastery Boost: +15 vitality, +10 speed
    1-20 Basic Mastery - Can split body into 5 parts
    21-40 Adept Mastery - Can split body into 10 parts
    41-60 Skilled Mastery - Can split body into 20 parts
    61-80 Proficient Mastery - Can split body into 40 parts
    81-99 Excellent Mastery - Can split body into 60 parts
    100 Supreme Mastery - Can split body into 100 parts
    120 Absolute Mastery - Awakening
    Abilities:
    -Bara Bara Ho (バラバラ砲 Bara Bara Hō?, literally meaning "Split Split Cannon"): Holding a weapon, the user shoots their hands at the enemy.(21 Mastery, 21 Strength,21 Movement Speed) Destructive Potency Rank: C
    -Bara Bara Ho Kirihanashi (バラバラ砲切り離し Bara Bara Hō Kirihanashi?, literally meaning "Split Split Cannon Dismember"): A variation of the Bara Bara Ho, the user adds 1/3 of their forearm to his fist, so that if the opponent attempts to stop the attack by grabbing the forearm, the user can simply detach their fist and continue the attack.(21 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: C
    -Bara Bara Senbei (バラバラせんべい Bara Bara Senbei?, literally meaning "Split Split Rice Cracker"): The user first stomps on their shoes to make knives appear out of them before they perform this technique. They then throw their lower half cartwheeling on the ground towards an opponent.(31 Mastery, 21 Strength, 41 Movement Speed) Destructive Potency Rank: C
    -Bara Bara Kinkyu Dasshutsu (バラバラ緊急脱出 Bara Bara Kinkyū Dasshutsu?, literally meaning "Split Split Emergency Escape"): When there is an incoming attack aimed at his head, the user quickly separates their head from the rest of their body to avoid harm.(21 Mastery, 21 Strength, 41 Movement Speed)
    -Bara Bara Festival (バラバラフェスティバル Bara Bara Fesutibaru?, literally meaning "Split Split Festival"): The user's ultimate attack, they separate all their body parts into tiny chunks and spins them around. Then he can either surround his enemy to block their escape, or pummel his enemy with his body parts at intense speeds. This attack also makes it difficult to hit the user while they are using it, however their feet remain on the ground during this move, leaving them open for attack.(41 Mastery, 21 Strength, 21 Movement Speed)
    -Bara Bara Car (バラバラカー Bara Bara Kā?, literally meaning "Split Split Car"): The user uses a set of wheels and a bomb for a motor and uses their powers to reconfigure themself into become a small car for quick getaways. (21 Mastery, 21 Strength, 41 Movement Speed)
    -Kuchu Kirimomi Dai Circus (空中錐揉み大サーカス Kūchū Kirimomi Dai Sākasu?, literally meaning "Midair Tailspin Big Circus"): The user detaches heir hands and grabs onto an opponent with them before lifting them high into the air. They then turn them so that they are facing the ground before sending their hands flying in a corkscrew pattern back down to earth, throwing them on the ground with high impact. (21 Mastery, 31 Strength, 21 Movement Speed) Destructive Potency Rank: A

    Kilo Kilo no mi – Kilo(Miss Valentine)
    http://onepiece.wikia.com/wiki/Kilo_Kilo_no_Mi
    Rank: B
    21 Mastery Boost: +5 vitality
    41 Mastery Boost: +5 vitality, +5 strength
    61 Mastery Boost: +10 vitality, +5 strength
    81 Mastery Boost: +10 vitality, +10 strength
    100 Mastery Boost: +15 vitality, +10 strength
    1-20 Basic Mastery - Can go down to 10 Kilograms and up to 5,000 Kilograms Destructive Potency Rank: D
    21-40 Adept Mastery - Can go down to 1 Kilograms and up to 10,000 Kilograms
    41-60 Skilled Mastery - Can go down to 500 Grams and up to 20,000 Kilograms Destructive Potency Rank: C
    61-80 Proficient Mastery - Can go down to 200 Grams and up to 50,000 Kilograms Destructive Potency Rank: B
    81-99 Excellent Mastery - Can go down to 50 Grams and up to 100,000 Kilograms
    100 Supreme Mastery - Can go down to 1 Gram and up to 500,000 Kilograms Destructive Potency Rank: A
    120 Absolute Mastery - Awakening
    Abilities:
    -10,000 Kilo Press (一万キロプレス Ichiman Kiro Puresu?): First the user makes themselves weigh one kilogram so they can use their umbrella to float above their opponent to aim their attack. Then, when they're directly over their target they rapidly increase their weight to 10,000 kilograms and crushes their opponent flat.(31 Mastery, 41 Durability)
    -10,000 Kilo Guillotine (一万キロギロチン Ichiman Kiro Girochin?): Similar to the 10,000 Kilo Press only this time aims for the opponents head or neck and they drops down with one of their legs. (31 Mastery, 41 Durability)
    -Crescendo Stone (強くなる石(クレッシエンドストーン) Kuresshiendo Sutōn?): A torturing technique. The user sits on their opponent and slowly increases their weight, usually in intervals of 100 kilograms, until they crush them like a bug.(41 Mastery)

    Bomu Bomu no mi – Bomb(Mr. 5)
    http://onepiece.wikia.com/wiki/Bomu_Bomu_no_Mi
    Rank: A
    Tier 1 boost: +5 vitality
    Tier 2 boost: +5 vitality, +5 strength
    Tier 3 boost: +10 vitality, +5 strength
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Nose Fancy Cannon (鼻空想砲 (ノーズファンシーキャノン) Nōzu Fanshī Kyanon?): The user digs a dried mucus out of their nose and flicks it at the opponent. The snot explodes on contact with the opponent and creates a surprisingly large blast. (21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Kick Bomb (足爆 (キッキーボム) Kikku Bomu?): The user kicks their opponent, detonating their leg on impact. They can do the same with their arm.(21 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: B
    -Nose Fancy Double Cannon (鼻空想ニ連砲 (ノーズファンシーダブルキャノン) Nōzu Fanshī Daburu Kyanon?): It is the same as Nose Fancy Cannon except the user flicks mucus with both hands at the same time.(31 Mastery, 31 Strength) Destructive Potency Rank: C
    -Breeze Breath Bomb (そよ風息爆弾 (ブリーズ・ブレス・ボム) Burīzu Buresu Bomu?): The user blows into the chambers of a revolver pistol, then fires their breath as invisible exploding bullets.(31 Mastery) Destructive Potency Rank: C
    Zenshin Kibaku (全身起爆 Zenshin Kibaku?, literally meaning "Full Body Exploding"): Mr. 5 grabs his opponent in a bear-hug then detonates his entire body at once.(41 Mastery, 21 Strength) Destructive Potency Rank: A

    Hana Hana no Mi – Flower(Robin)
    http://onepiece.wikia.com/wiki/Hana_Hana_no_Mi
    Rank: A
    21 Mastery Boost: +5 vitality
    41 Mastery Boost: +5 vitality, +5 strength
    61 Mastery Boost: +10 vitality, +5 strength
    81 Mastery Boost: +10 vitality, +10 strength
    100 Mastery Boost: +15 vitality, +10 strength
    1-20 Basic Mastery - Can sprout 10 limbs
    21-40 Adept Mastery - Can sprout 20 limbs
    41-60 Skilled Mastery - Can sprout 80 limbs
    61-80 Proficient Mastery - Can sprout 500 limbs
    81-99 Excellent Mastery - Can sprout 2000 limbs
    100 Supreme Mastery - Can sprout 4000 limbs
    120 Absolute Mastery - Awakening - Can sprout 5000 limbs
    Abilities(follow list above for requirements for each ability):
    Arms:
    -Clutch (クラッチ Kuracchi?): The user sprouts two hands to cover the opponent's mouth, then bends them backward with bone-breaking results. They can use this move on at least two opponents simultaneously. Destructive Potency Rank: C
    -Twist (ツイスト Tsuisuto?): A technique that uses six arms that the user has sprouted. The six arms sprout from around a foe's body and then twists it around. Destructive Potency Rank: B
    -Clutch (クラッチ Kuracchi?): Two arms grab an opponent's legs and makes them fall backwards. Two pairs hold the foe up at their back, and a pair grabs his upper body. The pairs at the upper body and legs pull, cracking the foe's back. Destructive Potency Rank: D
    -Slap (スラップ Surappu?): A technique that uses six arms that the user has sprouted. By sprouting the six hands on certain locations of an opponent's body, the user can slap them. Destructive Potency Rank: D
    -Flip (フリップ Furippu?): A technique that uses eight arms that the user has sprouted. By sprouting six arms to hold the opponent still, and two from out of her opponent's lower back to hold the ground, the user can flip the opponent over so that they fall on their head. Destructive Potency Rank: D
    -Twist (ツイスト Tsuisuto?): A technique that uses nine arms that the user has sprouted. By sprouting nine arms on specific points of three enemies, the user can twist the bodies of three enemies to a side.
    -Slam (スラム Suramu?): A technique that uses eleven arms that the user has sprouted. By sprouting their arms on certain points of her opponent's body, the user is able to grab and slam them against a wall. Destructive Potency Rank: C
    -Clutch (クラッチ Kuracchi?): A technique that uses twelve arms that the user has sprouted. With two arms restraining each of the opponent's legs, two restraining each arm, and four restraining the neck, the user "clutches" the opponent in an attempt to break their back. Destructive Potency Rank: C
    -Calendula (金盞花(カンデュラ) Kandyura?, literally meaning "Marigold"): A technique that uses twenty arms that Robin has sprouted. By spreading about the ten new arms out of each their two original arms, the user can create a shield of sorts that can block attacks. This technique however is not exactly defensive for the user themself as they still receive wounds from the attack and is used more to defend something else near the user.
    -Twist (ツイスト Tsuisuto?): The user sprouts a large number of arms from the torso of an enemy and twists them around. The exact amount of hands is unclear, but is apparently at least 23. Destructive Potency Rank: B
    -Strangle (ストラングル Sutoranguru?): A technique that uses thirty arms that the user has sprouted. By sprouting their arms from several enemies' chests they can choke them into submission. Destructive Potency Rank: B
    -Hang (ハング Hangu?): A technique that uses thirty arms that the user has sprouted. By sprouting arm after arm from a high place, the user can catch an opponent in the air. After catching an opponent with Hang, the user can slam the opponent onto a nearby vertical surface. Destructive Potency Rank: B
    -Clutch (クラッチ Kuracchi?): A technique that uses thirty arms that the user has sprouted. It is similar to the other versions of Clutch, but with more arms holding each part of the body. Destructive Potency Rank: B
    -Cuatro Manos (四本樹(クワトロ・マーノス) Kuwatoro Mānosu?, literally meaning "Four Hands"; kanji meaning "Four Trees"): The user uses the eighty arms she sprouted to combine them into four gigantic hands.
    -Hold (ホールド Hōrudo?): A technique that uses four huge arms combined from eighty regular sized arms that the user has sprouted. With these four huge arms, the user sprouts them from a large enemy's body and holds them down with them in a fashion similar to the way they would normally hold a normal-sized person.
    -Clutch (クラッチ Kuracchi?): A technique that uses four huge arms, combined from eighty regular-sized arms, that the user has sprouted. It is basically the same move like the other versions of Clutch where the user snaps an opponent with their arms. The only difference in this version however is that this is the larger version of the technique. It can thus be used on larger opponents. Destructive Potency Rank: A
    -Shock (ショック Shokku?): A technique that uses four huge arms combined from eighty regular sized arms that the user has sprouted. By sprouting two pairs of large arms on the shoulders of a large opponent, the user interlocks each large hand with it's corresponding one on the opposite shoulder and slams the opponent's head with two simultaneous blows. Destructive Potency Rank: A
    -Delphinium (大飛燕草(デルフィニウム) Derufiniumu?, literally meaning "Large Rocket Larkspur"): A technique that uses a hundred arms that the user has sprouted. By creating a path with the arms, they can systematically roll or lift both opponents and allies alike.
    -Wing (ウイング Uingu?): A technique that uses a hundred arms that the user has sprouted. By sprouting their arms from their back, by the shoulder blades, and having them hold each other tightly in certain way, the user is able to create two giant makeshift wings made from fifty of their arms per wing. The user is then able to briefly fly in mid-air for five seconds, even if they are carrying another person with them.
    -Spider Net (蜘蛛の華(スパイダーネット) Supaidā Netto?, literally meaning "Spider Flower"): A technique that uses a hundred arms that the user has sprouted. By sprouting their arms around each other in a certain formation and having them hold each them tightly, the user can create a net that resembles a spider's web.
    -Big Tree (大樹(ビッグツリー) Biggu Tsurī?): A technique that uses a hundred arms that the user has sprouted. By sprouting her arms all together in one area, Robin can create a mass of hands that resembles a giant tree.
    -Dos Manos (二本樹(ドス・マーノス) Dosu Mānosu?, literally meaning "Two Hands"; kanji meaning "Two Trees"): A technique in which she sprouts an unspecified number of arms to create two large arms. This was first seen being used against a Flying Fish Rider. Depending on her Cuatro Manos performed from Ochenta Fleur, we can judge the number of this skill.
    -Clutch (クラッチ Kuracchi?): A technique that uses the two huge arms that the user created. The user basically grabs an opponent with these two and breaks them. Destructive Potency Rank: A
    -Rindo (竜胆 Rindō?, literally meaning "Gentian"): A technique that uses a hundred arms that the user has sprouted. The user twists their opponent's upper half. Destructive Potency Rank: A
    -Gigantesco Mano (巨大樹(ヒガンテスコ・マーノ) Higantesuko Māno?, literally meaning "Gigantic Hand"; kanji meaning "Gigantic Tree"): A technique that uses a thousand arms that the user has sprouted. The user creates two giant limbs, sprouting from potentially anywhere. They have great physical power, even when used underwater. Destructive Potency Rank: A
    -Stomp (ストンプ Sutonpu?): A technique that uses a thousand arms that the user has sprouted. Using two giant legs, the user stomps down upon their opponents. Destructive Potency Rank: A
    -Spank (スパンク Supanku?): A technique that uses a thousand arms that the user has sprouted. Using two giant arms, the user strikes with their palms open. Destructive Potency Rank: A
    -Campo de Flores (花畑(カンポ・デ・フローレス) Kanpo de Furōresu?, literally meaning "Flowers Field"; kanji meaning "Flower Garden"): The user sprouts a thousand arms across a large area to capture any enemy in it.
    -Kochoran (胡蝶蘭 Kochōran?, literally meaning "Moth Orchid"): The user creates hundreds of pairs of hands, linked together with interlocking thumbs into a moth-like appearance, which create a gust used to divert an attack, and after the attack has been deflected, the user can sprout more limbs to further block it.
    -Hanagasa (花傘 Hanagasa?, literally meaning "Flower Umbrella"): The user creates two giant hands, then several smaller hands growing from that.
    -Cuatro Mano (四本樹(クワトロ・マーノ) Kuwatoro Māno?, literally meaning "Four Hands"; kanji meaning "Four Trees"): The user combines forty arms they have already sprouted to form four gigantic hands.
    -Hold (ホールド Hōrudo?): A technique that uses four huge arms, combined from forty regular sized arms that the user has sprouted. With these four huge arms, the user sprouts them from a large enemy's body and holds them down with them in a fashion similar to the way they would normally hold a normal-sized enemy.
    -Spank (スパンク Supanku?): A technique where the user sprouts four huge arms that strike with an open palm. Destructive Potency Rank: A
    -Cinco Mano (五本樹(シンコ・マーノ) Shinko Māno?, literally meaning "Five Hands"; kanji meaning "Five Trees"): The user sprouts an unspecified number of arms to create five giant arms.
    -Spank (スパンク Supanku?): Identical to Cuatro Mano: Spank, but with five hands instead of four.

    Other Body Parts:
    -Ojos Fleur (目抜咲き(オッホスフルール) Ohhosu Furūru?, literally meaning "Eyes Flower"; kanji meaning "Profusely Blooming Rockfish"): The user sprouts eyes so that they can see things at a distance.
    -Oreja Fleur (オレッハフルール Orehha Furūru?, literally meaning "Ear Flower"): The user sprouts an ear to listen on conversations.
    -Cuerpo Fleur (体咲き(クエルポフルール) Kuerupo Furūru?, literally meaning "Body Flower"; kanji meaning "Profusely Blooming Body"): The user sprouts a copy of their whole body anywhere they like it, be it on their opponent's body or on land. They can also sprout extra limbs on these duplicated bodies to use some attacks more effectively.
    -Doble Clutch (W(ドーブレ)・クラッチ Dōbure Kuracchi?, literally meaning "Double Clutch"): The user sprouts one clone of themself with 2 pairs of extra arms using Cuerpo Fleur, which they use to grab their opponent's head.

    Doru Doru no mi – Wax(Mr. 3)
    http://onepiece.wikia.com/wiki/Doru_Doru_no_Mi
    Rank: B
    41 Mastery Boost: +5 vitality
    81 Mastery Boost: +10 vitality
    100 Mastery Boost: +15 vitality
    Strength of wax is dependant on mastery
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Candle Lock (キャンドルロック Kyandoru Rokku?): Producing wax and spreading it over an opponent's limb, Mr. 3 immobilizes his opponents with a large candle-shaped restraint.(21 mastery)
    -Giant Candle Service Set (特大キャンドル・サービスセット Tokudai Kyandoru Sābisu Setto?): Mr. 3 creates a massive birthday cake-shaped wax arrangement with a pillar on top of the lower "floors" of the cake, then makes a spinning half-dome on top of that, with burning candles. He then places targets he has captured onto the cake. As the candles burn, they slowly encase the targets in wax vapor, and essentially turn them into wax dolls. (41 mastery)
    -Candle Jacket (キャンドルジャケット Kyandoru Jaketto?): Mr. 3 uses wax to tie up his opponents in the ground. (21 mastery)
    -Doru Doru Arts: Ken (ドルドル彫刻 (アーツ)「剣」 Doru Doru Ātsu 「Ken」?, literally meaning "Wax Wax Sculpture 'Sword'"): Mr. 3 makes a large sword out of wax.(11 mastery) Destructive Potency Rank: C
    -Doru Doru Arts: Mori (ドルドル彫刻 (アーツ)「銛」 Doru Doru Ātsu 「Mori」?, literally meaning "Wax Wax Sculpture 'Harpoon'"): Mr. 3 makes a wax harpoon and attacks an enemy with it.(1 mastery) Destructive Potency Rank: C
    -Candle Wall (キャンドル壁 (ウォール) Kyandoru Wōru?): Mr. 3 makes a wax wall to defend himself from an enemy that is attacking him. This is strong enough to withstand most blunt attacks.(31 mastery)
    -Candle Champion (キャンドル・チャンピオン Kyandoru Chanpion?): Covering himself in wax, Mr. 3 makes a massive battle suit that resembles a large robotic boxer. The suit shields him and gives him incredibly enhanced physical power and defenses.(51 mastery)+10 strength and durability, but makes the user a much bigger target) Destructive Potency Rank: B
    -Champ Fight: Oraga Hatake (チャンプ・ファイト 「おらが畑」 Chanpu Faito: Oraga Hatake?, literally meaning "Champ Fight: Plowing the Field"): Suited within his Candle Champion creation, Mr. 3 plows towards an opponent with his boxing gloves.(51 mastery, 41 movement speed and 41 strength) Destructive Potency Rank: B
    -Doru Doru no Yakata (ドルドルの館 Doru Doru no Yakata?, literally meaning "Wax Wax Mansion"): Mr. 3 creates many wax clones of himself in order to conceal his real body and launch a fatal surprise attack on the target with a dagger. If the real body is attacked, however, his clones are useless.(51 mastery)
    -Doru Doru Ball (ドルドル・ボール Doru Doru Bōru?, literally meaning "Wax Wax Ball"): Mr. 3 covers himself in wax to protect himself.(31 mastery)
    -Candle House (キャンドル・ハウス Kyandoru Hausu?): Mr. 3 creates a big box to get in with small holes to be able to see. It was used to move safely on Level 5 alongside Buggy.(41 mastery)
    -Doru Doru Kaijo (ドルドル解除 Doru Doru Kaijō?, literally meaning "Wax Wax Removal"): Mr. 3 turns back into liquid the hardened wax of anything he created.(21 mastery)

    Toke Toge no mi – Spike(Miss Doublefinger)
    http://onepiece.wikia.com/wiki/Toge_Toge_no_Mi
    Rank: C
    21 Mastery Boost: +5 strength
    41 Mastery Boost: +10 strength
    61 Mastery Boost: +10 strength, +5 vitality
    81 Mastery Boost: +15 strength, +5 vitality
    100 Mastery Boost: +20 strength, +5 vitality
    1-20 Basic Mastery - Can sprout spikes on one body part(limb, head or torso)
    21-40 Adept Mastery - Can sprout spikes on two body parts(limb, head or torso)
    41-60 Skilled Mastery - Can sprout spikes on three body parts(limb, head or torso)
    61-80 Proficient Mastery - Can sprout spikes on four body parts(limb, head or torso)
    81-99 Excellent Mastery - Can sprout spikes on five body parts(limb, head or torso)
    100 Supreme Mastery - Can sprout spikes on entire body
    120 Absolute Mastery - Awakening
    Abilities:
    -Double Stinger (ダブルスティンガー Daburu Sutingā?): The user turns their hands into spikes before stabbing at their opponent multiple times in rapid succession. (21 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: C
    -Stinger Finger (スティンガーフィンガー Sutingā Fingā?): The user turns their fingers into long spikes and slashes ther opponent with them.(21 Mastery, 21 Strength, 31 Movement Speed) Destructive Potency Rank: C
    -Stinger Hedgehog (スティンガーヘッジホッグ Sutingā Hejjihoggu?): After rolling their body into a ball, the user sprouts spikes in all directions, giving them the appearance of a sea urchin. In this form, they can attack by either dropping straight down on top of her opponent or by rolling along the ground and leveling everything in their path.(61 Mastery, 41 Strength, 21 Movement Speed) Destructive Potency Rank: B
    -Sewing Stinger (ソーイングスティンガー Sōingu Sutingā?): The user sprouts a long spike from the bottom of each foot before running along the ground, using the spikes as stilts to trample and shred anything in their path.(21 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: C
    -Stinger Step (スティンガーステップ Sutingā Suteppu?): The user sprouts dozens of spikes on the bottom of their foot and stomps their opponent with them.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Sea Urchin Stinger (シー・アーチンスティンガー Shī Āchan Sutingā?): After turning their hair into a ball of spikes, the user charges at their opponent.(1 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: C
    -Toge Toge Doping (トゲトゲ針治療(ドーピング) Toge Toge Dōpingu?, literally meaning "Spike Spike Acupuncture"): The user turns thier fingers on both hands into spikes before stabbing themselves in the shoulders. This causes her arms to enlarge and become extremely muscular, like some kind of doping.(41 Mastery, 11 Strength) Gives +10 strength for 3 turns, then -10 strength for 3 turns
    -Stinger Flail (スティンガーフレイル Sutingā Furairu?): Sprouting spikes along their enlarged arms, the user swings them around as clubs.(41 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: B

    Supa Supa no mi – Dice(Mr. 1)
    http://onepiece.wikia.com/wiki/Supa_Supa_no_Mi
    Rank: C
    21 Mastery Boost: +5 strength
    41 Mastery Boost: +5 strength, +5 vitality
    61 Mastery Boost: +10 strength, +5 vitality
    81 Mastery Boost: +10 strength, +10 vitality
    100 Mastery Boost: +10 strength, +10 vitality, +5 speed
    1-20 Basic Mastery - Can create one blade
    21-40 Adept Mastery - Can create a blade on each arm, or on each finger
    41-60 Skilled Mastery - Can create circular blades
    61-80 Proficient Mastery - Can harden entire body while motionless
    81-99 Excellent Mastery - Can create blades on all limbs at once
    100 Supreme Mastery - Can harden body whiel moving
    120 Absolute Mastery - Awakening
    Abilities:
    -Spider (斬人 (スパイダー) Supaidā?, literally meaning "Beheading/Cutting Man"): Remaining completely motionless, the user hardens their body and becomes impervious to harm, similar in principle to Tekkai. (61 Mastery)
    -Spar Claw (掌握斬 (スパー・クロー) Supā Kurō?, literally meaning "Holding Decapitation"): The user turns the undersides of their fingers into blades before slashing at their opponent. If they perform this move with enough force, they can even split objects behind his intended target.(21 Mastery, 41 Strength) Destructive Potency Rank: B
    -Sparkling Daisy (発泡雛菊斬 (スパークリング・デイジー) Supākuringu Deijī?, literally meaning "Foaming Daisy Decapitation/Slash"): After turning the insides of their hands and fingers into blades, the user places their hands together wrist-to-wrist before lunging at their opponent, whom they simultaneously stabs and slices with their hands. The sheer force behind this attack causes the user to not only cut their intended target, but things behind their target as well.(21 Mastery, 41 Strength, 21 Movement Speed) Destructive Potency Rank:B
    -Atomic Spar (微塵斬 (アトミック・スパ) Atomikku Supa?, literally meaning as "Particle Decapitation/Slash"): After turning their fingers into blades, the user crosses both hands over their chest before slashing forward with a downward "X" motion, instantly slicing anything in front of them.(21 Mastery, 41 Strength) Destructive Potency Rank: B
    -Spiral Hollow (螺旋抜斬 (スパイラル・ホロウ) Supairaru Horō?, literally meaning "Helix Uproot Decapitation" or "Spiral Removal Slash"): The user creates circular blades along their forearms before making them spin, turning their forearms into mini-tiller blades that shred anything they touch. Their fists remain unchanged during this attack. Due to the way the blades spin around the user's arms, their arms resemble drills used by excavators.(41 Mastery, 41 Strength, 41 Movement Speed) Destructive Potency Rank: C
    -Spar Break (滅裂斬 (スパー・ブレイク) Supā Bureiku?, literally meaning "Incoherent Decapitation" or "Chaotic Slash"): The user swings and crosses their bladed arms in front of them, resulting in several powerful horizontal slashes. The slashes are so sharp that they can cut objects behind the target as well.(21 Mastery, 41 Strength, 21 Movement Speed) Destructive Potency Rank: C
    -Atomic Spurt (微塵斬速刀 (アトミック・スパート) Atomikku Supāto?, literally meaning "Particle Decapitation Speed Blade" or "Particle Slash Swift Sword"): As with many other of their attacks, the user turns the insides of their hands and fingers into blades, but they also sprout a blade on the bottom of each of their feet, like ice skates, and dashes towards his opponent, gaining great momentum before they strike.(81 Mastery, 41 Strength, 21 Movement Speed) Destructive Potency Rank: A

    Bane Bane no mi – Spring(Bellamy)
    http://onepiece.wikia.com/wiki/Bane_Bane_no_Mi
    Rank: B
    21 Mastery Boost: +5 strength
    41 Mastery Boost: +5 strength, +5 speed
    61 Mastery Boost: +10 strength, +5 speed
    81 Mastery Boost: +10 strength, +10 speed
    100 Mastery Boost: +10 strength, +10 speed, +5 vitality
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Spring Snipe (スプリング狙撃 (スナイプ) Supuringu Sunaipu?, literally meaning "Spring Sniping"): Turning both their forelegs into springs, the user launches themself directly at their opponent with a punch.(21 Mastery, 21 Movement Speed, 21 Strength) Destructive Potency Rank: C
    -Spring Hopper (スプリング跳人 (ホッパー) Supuringu Hoppā?, literally meaning "Spring Recoil Man"): Using the surrounding geography like the buildings, the user bounces from one spot to the next, increasing in speed with each successive spring, while also disorientating opponents with the continuous sound of springing. They keep increasing their speed to such a level that he seemingly disappears to spectators. Then they simply has to aim themself fist first at the target and let the accumulated momentum do the rest.(41 Mastery, 41 Movement Speed, 41 Strength) Destructive Potency Rank: B
    -Spring Death Knock (スプリング死拳 (デスノック) Supuringu Desunokku?, literally meaning "Spring Death Fist"): The user turns their arm into a spring and compresses it. They then release it as a long-ranged and powerful punch.(41 Mastery, 41 Strength) Destructive Potency Rank: C

    Doa Doa no mi – Door(Blueno)
    http://onepiece.wikia.com/wiki/Doa_Doa_no_Mi
    Rank: C
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Door Door (ドアドア Doa Doa?):[5] The user makes a door on any surface they choose.(1 Mastery)
    -Air Door (空気開扉(エアドア) Ea Doa?, literally meaning "Air/Atmosphere Door Opening"): The user makes a door in the atmosphere to an alternate dimension where they can hide and move undetected.(41 Mastery)
    -Kaiten Door (回転ドア Kaiten Doa?, literally meaning "Rotating Door"): The user uses their power to make a door in the face of their enemy. The enemy's face spins around very fast, making them confused and dizzy.(61 Mastery)

    Beri Beri no mi – Berry(Very Good)
    http://onepiece.wikia.com/wiki/Beri_Beri_no_Mi
    Rank: C(Same as buggy, but small spheres instead of slices)
    21 Mastery Boost: +5 vitality
    41 Mastery Boost: +5 vitality, +5 speed
    61 Mastery Boost: +10 vitality, +5 speed
    81 Mastery Boost: +10 vitality, +10 speed
    100 Mastery Boost: +15 vitality, +10 speed
    1-20 Basic Mastery - Can split body into 5 parts
    21-40 Adept Mastery - Can split body into 10 parts
    41-60 Skilled Mastery - Can split body into 20 parts
    61-80 Proficient Mastery - Can split body into 40 parts
    81-99 Excellent Mastery - Can split body into 60 parts
    100 Supreme Mastery - Can split body into 100 parts
    120 Absolute Mastery - Awakening
    Abilities:
    Abilities

    Yomi Yomi no mi – Resurrection(Brook)
    http://onepiece.wikia.com/wiki/Yomi_Yomi_no_Mi
    Rank: A
    21 Mastery Boost: +5 speed
    41 Mastery Boost: +5 vitality, +5 speed
    61 Mastery Boost: +10 vitality, +5 speed
    81 Mastery Boost: +10 vitality, +10 speed
    100 Mastery Boost: +10 vitality, +15 speed
    1-20 Basic Mastery - Can use skeletal form to greatly increase survivability
    21-40 Adept Mastery
    41-60 Skilled Mastery - Can reattach bodyparts that aren't damaged.
    61-80 Proficient Mastery - Can summon the Chills of the Underworld
    81-99 Excellent Mastery - Further increases strength of Chill of the Underworld
    100 Supreme Mastery - Further increases strength of Chill of the Underworld
    120 Absolute Mastery - Awakening
    Abilities:
    Abilities

    Sube Sube no Mi - Slip(Alvida)
    http://onepiece.wikia.com/wiki/Sube_Sube_no_Mi
    Rank: C
    Tier 1 boost: +5 vitality
    Tier 2 boost: +5 speed, +5 vitality
    Tier 3 boost: +10 speed, +5 vitality
    1-20: Non-Haki Blunt Attacks will slide off
    21-40: Can slide across the Earth
    41-60: All piercing attacks will slide off
    61-80: Can slide across water
    81-100: All Non-Haki Attacks will slide off
    120: Awakening: Can apply slippery property to environment around the user. The user can cause Haki attacks to slide off of them if they combine DF with their own Haki.

    Nikyu Nikyu no mi – Paw(Kuma)
    http://onepiece.wikia.com/wiki/Nikyu_Nikyu_no_Mi
    Rank: S
    Tier 1 boost: +5 speed
    Tier 2 boost: +5 speed, +5 strength
    Tier 3 boost: +10 speed, +5 strength
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery - Can send self flying at a tier higher than own movement speed for short distances
    61-80 Proficient Mastery - Can extract damage from target
    81-99 Excellent Mastery - Can send others flying to any other destination in the world with only a 3 day travel time, though only voluntary. Only places the user has visited.
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Pad Ho (圧力(パッド)砲 Paddo Hō?, literally meaning "Pressure Cannon"): The user repels the air around them, sending a devastating shockwave toward their opponent at high speeds. The shock wave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives serious damage.(31 Mastery, 41 Movement Speed) Destructive Potency Rank: B
    -Tsuppari Pad Ho (つっぱり圧力(パッド)砲 Tsuppari Paddo Hō?, literally meaning "Slapping Thrust Pressure Cannon") : The user first plants both feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing his palms forward multiple times, the user fires a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo.(51 Mastery, 51 Movement Speed) Destructive Potency Rank: B
    -Ursus Shock (熊の衝撃(ウルスス・ショック) Urususu Shokku?, literally meaning "Bear Impact"): The user gathers air with their palms and compresses it into a giant bubble which resembles a paw-print. Once the bubble is compact enough to fit within his hands, they release the compressed air and send it toward their opponent. The air quickly decompresses, causing a massive explosion in the form of a bear paw.(61 Mastery) Destructive Potency Rank: A
     
    Last edited: Mar 22, 2019
    Dabit, Cpt., Yaksha and 10 others like this.
  8. Larsi

    Larsi

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    Doku Doku no mi – Poison(Magellan)
    http://onepiece.wikia.com/wiki/Doku_Doku_no_Mi
    Rank: S
    Tier 1 boost: +5 vitality
    Tier 2 boost: +5 vitality, +5 speed
    Tier 3 boost: +10 vitality, +5 speed
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Hydra (毒竜(ヒドラ) Hidora?, literally meaning "Poison Dragon"): Magellan's signature technique. After producing vast amounts of liquid poison from his body, Magellan is able manipulate it in the form of a three-headed dragon. It seems that it can even separate itself from Magellan to pursue escaping foes. Alternatively, he would produce a dragon head of liquid poison from his arm which would extend to attack a single opponent. With this creature, Magellan is able to engulf any opponent in deadly poison. The level of toxicity is so overwhelming that it actually causes the unfortunate victim to dissolve. The poison acts on the nervous system, paralyzing the victim and making them suffer excruciating pain until they die. This technique seems to be very infamous within the walls of Impel Down, as the prisoners all know and fear its name and properties. Fire seems to neutralize the liquid the Hydra is made of and prevents it a bit from completely reforming. Should one of its heads be burned, it does not completely recover even when Magellan retracts the creature back into his body.(81 Mastery) Destructive Potency Rank: A
    -Chloro Ball (毒ガス弾(クロロボール) Kurorobōru?, literally meaning "Poison Gas Bullet"): After chewing and blowing up some of his poison like bubble gum, Magellan spits the bubble at high speed towards an enemy. Upon impact, the bubble explodes and releases a cloud of poison gas. The gas acts like tear gas and causes severe sneezing, and immobilizes the enemy and anyone else near the vicinity.(31 Mastery)
    -Venom Road (毒の道(ベノムロード) Benomu Rōdo?, literally meaning "Poisonous Path"): While producing his Hydra, Magellan completely engulfs himself in the liquid poison. While engulfed, Magellan quickly travels within one of his Hydra's necks and out of its mouth to where he would want to go. Magellan has also used this for vertical travel as well.(81 Mastery)
    -Doku Fugu (毒フグ Doku Fugu?, literally translated as "Poison Blowfish"): Taking a deep breath, Magellan inflates his body slightly in order to withstand a physical blow. This is apparently strong enough to withstand against a Gear Second attack. While in this stance, Magellan can blow poisonous liquid bubbles with similar properties to the Hydra. (31 Mastery) Destructive Potency Rank: B
    Doku Gumo (毒・雲 Doku Gumo?, literally meaning "Poison Cloud"): Breathing out large amounts of his poisonous breath, Magellan creates a fog-like cover in an area. This poisonous fog not only blurs the sight of any opponent caught within in, but also slowly weakens them as well, by gradually robbing away their strength, eyesight, and hearing. This attack's name contains a pun since Gumo can also mean "Spider" and when first released the shape of the cloud resembles a spider.(41 Mastery)
    -Venom Demon: Jigoku no Shinpan (毒の巨兵(ベノムデーモン) 地獄の審判 Benomu Dēmon Jigoku no Shinpan?, literally meaning "Giant Soldier: Hell's Judgment"): Magellan's ultimate attack. He produces an enormous amount of liquid poison, that he calls Kinjite (禁じ手 Kinjite?, literally meaning "Forbidden Hand"), and, from it, he forms into a massive devil-like entity that mimics his every movement, with its head and hands resemble those of Magellan's. The color of this poison liquid is crimson-colored and releases a noxious smoke to go along with it. The poison made from Hell's Judgment is so toxic that it affects even non-organic objects, with the poison spreading like a disease over everything that makes contact with it, even if not directly, and seems to kill the afflicted victims right away once the infection spreads all the way throughout the body (which seems to be at a very rapid rate).(100 Mastery) Destructive Potency Rank: S

    Horu Horu no mi – Hormones(Ivankov)
    http://onepiece.wikia.com/wiki/Horu_Horu_no_Mi
    Rank: A(user should need some points in medicine to use most abilities this fruit has.
    21 Mastery Boost: +10 medicine
    41 Mastery Boost: +10 medicine, +5 strength
    61 Mastery Boost: +20 medicine, +5 strength
    81 Mastery Boost: +20 medicine, +5 vitality, +5 strength
    100 Mastery Boost: +30 medicine, +5 vitality, +5 strength
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Emporio Chiyu Hormone (エンポリオ・治癒ホルモン Enporio Chiyu Horumon?, literally meaning "Emporio Healing Hormone"): By injecting special hormones meant to release the body's immune system's full potential into a sick person, the user is able to cure them. Since the hormones only unleash the immune system's potential, the chance of survival is mostly based upon the individual's will to live. In order to use this technique, a certain amount of the target's life-span must be sacrificed in order to compensate for the energy used to heal the damage. In the case of things like poison it seems to make them immune to the very ailment that plagued them. (81 Mastery, 61 Medicine)
    -Emporio Tension Hormone (エンポリオ・テンションホルモン Enporio Tenshon Horumon?): By injecting special adrenaline affecting hormones, the user can provide a tired person with a supply of adrenaline that can relieve tension and allow for easier movement for an entire day. There is an aftereffect after being injected with this hormone, which causes the user to feel nausea and tired. There is a limit to how much fatigue the hormones can relieve, as you would not be getting up again after receiving a second dose.(61 Mastery, 61 Medicine)
    -Emporio Ganmen Seicho Hormone (エンポリオ・顔面成長ホルモン Enporio Ganmen Seichō Horumon?, literally meaning "Emporio Face Growth Hormone"): By injecting special face manipulating hormones, the user can make a person's face expand to enormous proportions that surpass even giants.(41 Mastery)

    Choki Choki no mi – Scissor(Inazuma)
    http://onepiece.wikia.com/wiki/Choki_Choki_no_Mi
    Rank: C
    21 Mastery Boost: +5 strength
    41 Mastery Boost: +5 strength, +5 speed
    61 Mastery Boost: +10 strength, +5 speed
    81 Mastery Boost: +15 strength, +5 speed
    100 Mastery Boost: +15 strength, +10 speed
    1-20 Basic Mastery - Can turn one limb into scissors
    21-40 Adept Mastery - Can turn two limbs into scissors
    41-60 Skilled Mastery - Can turn three limbs into scissors
    61-80 Proficient Mastery - Can turn all limbs into scissors
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -O Kanabashi (大鋏 Ō Kanabashi?, literally meaning "Great Tongs"): After turning their hands into giant scissors, the user charges while cutting up anything beside them.(31 Mastery, 31 Movement Speed)
    -Keep Out (KEEP OUT(キープ・アウト) Kīpu Aoto?): Using their hands turned giant scissors, the user cuts up several slabs of the area around them and hurls them at an opponent.(31 Mastery, 31 Strength) Destructive Potency Rank: B

    Gura Gura no mi – Quake(Whitebeard, Blackbeard)
    http://onepiece.wikia.com/wiki/Gura_Gura_no_Mi
    Rank: S
    Tier 1 boost: +5 strength
    Tier 2 boost: +5 vitality, +5 strength
    Tier 3 boost: +5 vitality, +10 strength
    1-20 Basic Mastery - Building Level Destruction
    21-40 Adept Mastery
    41-60 Skilled Mastery - Town Level Destruction
    61-80 Proficient Mastery - Island Level Destruction
    81-99 Excellent Mastery - Country Level Destruction
    100 Supreme Mastery - Continent Level Destruction
    120 Absolute Mastery - Awakening - Planet Level Destruction
    Abilities:
    -Kaishin (海震 Kaishin?, literally meaning "Seaquake"): The user "cracks" the air with a punch and sends devastating shock waves through the air in the direction it is facing. These shock waves can pass through and damage almost any substance, tearing it apart. If the shock waves are directed into the ground, the result is a devastating earthquake capable of generating huge tsunamis. Because of its enormous offensive power and great speed, this attack makes for a solid defense, destroying or disrupting any attack before it hits Larsi.(21 Mastery) Destructive Potency Rank: A
    -Gekishin (激震 Gekishin?, literally meaning "Severe Earthquake"): A close range variant of Kaishin, causing severe damage. The user can also passively summon vibrations around himself, using it do destroy solid creations near or around himself.(1 Mastery) C
    -Kabutowari (兜割 Kabutowari?, literally meaning "Helmet Break"): The user focuses their great power into a small, spherical area, otherwise known as a hypocenter, to perform a concentrated, explosion-like attack with their fist. (41 mastery) Destructive Potency Rank: S+
    -Naginata Rasetsu (薙刀羅刹 Naginata Rasetsu?, literally meaning "Halberd Rakshasa"): The user surrounds their weapon or fist with a quake bubble to greatly increase its striking power and range.(61 mastery) Destructive Potency Rank: S+
    -Shima Yurashi (島揺らし Shima Yurashi?, literally meaning "Island Shaking"): The user "grabs" an entire area, by grabbing and pulling on the air around them as if it were tangible, and rapidly shifts it. Using this, they can tilt an entire island and the sea around it, destroying buildings and throwing a giant off of his feet in the process.(81 mastery)

    Fuwa Fuwa no mi – Float(Shiki)
    http://onepiece.wikia.com/wiki/Fuwa_Fuwa_no_Mi
    Rank: A
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Shishi Odoshi (獅子威し Shishi Odoshi?, literally meaning "Lion Majesty"): The user uses their powers to break open the ground and fashion the debris into the shape of lion heads(or anything else) with which they then use to attack the enemy.(51 Mastery) Destructive Potency Rank: A
    -Zanpa (斬波 Zanpa?, literally meaning "Slash Wave"): The user uses their legs to slice through a body of water, and then traps the opponent within the levitated water in an attempt to drown them.(21 Mastery)
    -Shishi: Senjindani (獅子・千切谷 Shishi: Senjindani?, literally meaning "Lion: Thousand Slice Valley"): While afloat in midair with the fruit's power, the user swings their leg-swords to launch a flurry of compressed air-based slashes at their opponent.(31 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: C

    Buki Buki no mi – Weapon(Baby 5)
    http://onepiece.wikia.com/wiki/Buki_Buki_no_Mi
    Rank: C
    21 Mastery Boost: +5 strength
    41 Mastery Boost: +5 strength, +5 vitality
    61 Mastery Boost: +10 strength, +5 vitality
    81 Mastery Boost: +15 strength, +5 vitality
    100 Mastery Boost: +15 strength, +10 vitality
    1-20 Basic Mastery - Can only transform whole body at once
    21-40 Adept Mastery
    41-60 Skilled Mastery - Can transform one limb at a time
    61-80 Proficient Mastery - Can transform multiple limbs at once
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Espada (剣女(エスパーダ・ガール) Esupāda, literally meaning "Sword"): The user turns into a large sword, while their legs serve as the handle.(1 Mastery) Destructive Potency Rank: D
    -Missile (ミサイル女(ガール) Misairu): The user turns into a large missile, which can be launched by someone else. This only provides them the additional momentum, as they can move on their own.(31 Mastery) Destructive Potency Rank: B
    -Revolver (拳銃女(レボルベルガール) Reboruberu, literally meaning "Pistol"): The user turns into a giant gun barrel and fires rapidly.(21 Mastery) Destructive Potency Rank: C
    -Sickle (鎌女(シックル・ガール) Shikkuru): The user transforms themself into a kusarigama-like weapon, with their arms combining together to serve as the chain and the legs together into a massive sickle.(11 Mastery) Destructive Potency Rank: D
    -Gatling (ガトリング・ガール Gatoringu): The user transforms their right leg into a Gatling gun and fires it rapidly. (51 Mastery) Destructive Potency Rank: C
    -Revolver (拳銃脚(レボルベルレッグ) Reboruberu): The user transforms their leg into a firearm, shooting their targets at the same time as a kick. (41 Mastery) Destructive Potency Rank: B

    Guru Guru no mi – Spin(Buffalo)
    http://onepiece.wikia.com/wiki/Guru_Guru_no_Mi
    Rank: D
    21 Mastery Boost: +5 speed
    41 Mastery Boost: +5 strength, +5 speed
    61 Mastery Boost: +5 strength, +10 speed
    81 Mastery Boost: +10 strength, +10 speed
    100 Mastery Boost: +10 strength, +15 speed
    1-20 Basic Mastery - Can spin one body part at a time
    21-40 Adept Mastery - Allows for flight
    41-60 Skilled Mastery - Can spin two body parts at once
    61-80 Proficient Mastery
    81-99 Excellent Mastery - Can spin three body parts at once
    100 Supreme Mastery - Can spin four body parts at once
    120 Absolute Mastery - Awakening
    Abilities:
    -Toppu: Matasaburo (突風 又三郎 Toppū: Matasaburō?, literally meaning "Gust: Matasaburo"): The user spins around to create a gust of wind powerful enough to disperse gas in a huge area.

    Beta Beat no mi – Sticky(Trebol)
    http://onepiece.wikia.com/wiki/Beta_Beta_no_Mi
    Rank: B
    Tier 1 boost: +5 strength
    Tier 2 boost: +5 vitality, +5 strength
    Tier 3 boost: +5 vitality, +10 strength
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Beta Beta Chain (ベタベタチェーン Beta Beta Chēn?, literally meaning "Sticky Sticky Chain"): The user releases mucus and shapes it into a chain with its other end sticking on an object of various sizes.(41 Mastery)
    -Beta Betton Meteora (ベタベットン流星(メテオーラ) Beta Betton Meteōra?, literally meaning "Sticky Stick Meteor"): After seizing a heavy object with Beta Beta Chain, the user throws it on their target, similar to a flail.(41 Mastery, 21 Strength) Destructive Potency Rank: B
    -Hanamizu Shinken Shirahadori (ハナ水真剣白刃取り Hanamizu Shinken Shirahadori?, literally meaning "Snot Real Sword Blade Grab"): The user manipulates the snot running out of their nose, in order to defend against sword strikes.(21 Mastery)
    -Beta Betton Launcher (ベタベットン・ランチャー Beta Betton Ranchā?): The user launches dozens of spheres of mucus at their opponent, who is trapped in place wherever the spheres make contact with their body.(31 Mastery)

    Nui Nui no mi – Stitch(Leo)
    http://onepiece.wikia.com/wiki/Nui_Nui_no_Mi
    Rank: C
    21 Mastery Boost: +5 strength
    41 Mastery Boost: +5 strength, +5 speed
    61 Mastery Boost: +10 strength, +5 speed
    81 Mastery Boost: +10 strength, +10 speed
    100 Mastery Boost: +15 strength, +10 speed
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Haute Couture: Patchwork (高級仕立(オートクチュール) パッチ★ワーク Ōto Kuchūru: Patchi Wāku?, literally meaning "High Class Sewing: Patchwork"): The user stitches several objects or persons to their opponent. Then, by pulling the thread, they cause all stitched objects to converge towards their opponent, crashing into that one person to damage it thanks to their superhuman strength.(41 Mastery, 41 Movement Speed, 41 Strength)

    Pamu Pamu no mi – Rupture(Gladius)
    http://onepiece.wikia.com/wiki/Pamu_Pamu_no_Mi
    Rank: A
    Tier 1 boost: +5 vitality
    Tier 2 boost: +5 vitality, +5 strength
    Tier 3 boost: +10 vitality, +5 strength
    1-20 Basic Mastery - Room Level Destructive Power
    21-40 Adept Mastery - Building Level Destructive Power
    41-60 Skilled Mastery - City Block Level Destructive Power
    61-80 Proficient Mastery - Town Level Destructive Power
    81-99 Excellent Mastery - Island Level Destructive Power
    100 Supreme Mastery - Country Level Destructive Power
    120 Absolute Mastery - Awakening - Continent Level Destructive Power
    Abilities:
    -Met Punc (メットパンク Metto Panku?): The user swells up their helmet and causes it to explode which causes the shards from the explosion to hit the target.(21 Mastery) Destructive Potency Rank: C
    -Jirai Punc (地雷パンク Jirai Panku?, literally meaning "Landmine Punc"): The user implants their powers within a surface, creating swelling points. These swelling points will explode if they are touched. (41 Mastery) Destructive Potency Rank: B
    -Punc Bala (破裂弾丸 (パンクバーラ) Panku Bāra?, literally meaning "Rupture Bullet"): The user implants their powers on bullets, causing them to swell up and float, similar to balloons. Those inflated bullets will then detonate on contact. The user can also use this technique in order to gain altitude, by jumping from bullet to bullet. (41 Mastery) Destructive Potency Rank: C
    -Punc Rock Fest (パンク岩 (ロック) フェス Panku Rokku Fesu?): The user inflates the ground around them and then blows it up, causing massive destruction to his surroundings.(41 Mastery) Destructive Potency Rank: B
    -Bracchium (ブラッキウム Burakkiumu?): The user inflates their wrist devices to swell up and explode. (21 Mastery) Destructive Potency Rank: C
    -Punc Hair (パンクヘア Panku Hea?): The user inflates their hair, transforming each strand into sharp needles, which they then fire at their opponents. This can be made more dangerous by coating them in a paralyzing agent. (21 Mastery)(31 Medicine if coated) Destructive Potency Rank: C
    -Fashion Punc (全身破裂 (ファッションパンク) Fasshon Panku?, literally meaning "Fullbody Rupture"): The user swells up themselves, turning themselves into a gigantic balloon-like appearance. If they are attacked in anyway while in this form, their body will cause a massive explosion, which will also fire off all of their hair needles in all directions. The aftereffects is that all of their hair will be gone leaving behind a buzz cut.(51 Mastery) Destructive Potency Rank: B
    -Punc Rock Super Arena (パンク岩 (ロック) スーパーアリーナ Panku Rokku Sūpā Arīna?): A stronger version of Punc Rock Fest, the user causes an area to swell up to great proportions before detonating it.(61 Mastery) Destructive Potency Rank: A

    Ton Ton no mi – Ton(Machwise)
    http://onepiece.wikia.com/wiki/Ton_Ton_no_Mi
    Rank: B
    Tier 1 boost: +5 vitality
    Tier 2 boost: +5 vitality, +5 strength
    Tier 3 boost: +10 vitality, +5 strength
    1-20 Basic Mastery - Can go up to 5,000 Kilograms Destructive Potency Rank: D
    21-40 Adept Mastery - Can go up to 10,000 Kilograms Destructive Potency Rank: C
    41-60 Skilled Mastery - Can go up to 50,000 Kilograms Destructive Potency Rank: B
    61-80 Proficient Mastery - Can go up to 100,000 Kilograms Destructive Potency Rank: A
    81-99 Excellent Mastery - Can go up to 1,000,000 Kilograms Destructive Potency Rank: S
    100 Supreme Mastery - Can go up to 10,000,000 Kilograms Destructive Potency Rank: S+
    120 Absolute Mastery - Awakening
    Abilities:
    Abilities

    Hira Hira no mi – Flutter(Diamante)
    http://onepiece.wikia.com/wiki/Hira_Hira_no_Mi
    Rank: C
    21 Mastery Boost: +5 strength
    41 Mastery Boost: +5 strength, +5 speed
    61 Mastery Boost: +10 strength, +5 speed
    81 Mastery Boost: +10 strength, +10 speed
    100 Mastery Boost: +15 strength, +10 speed
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Lock (ロック Rokku?): The user undoes their power on something that they has used their powers on to return that object to its original state of matter.(11 Mastery)
    -Corrida Glaive (闘牛 (コリーダ) グレイブ Korīda Gureibu?, literally meaning "Bullfighting Glaive"): The user uses their sword and flattens it to reform and fold it in the form of a bull's head, effectively forming a stylized mace, which they use to strike their opponent. (21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Vipera Glaive (蛇の剣 (ウィーペラグレイブ) Wīpera Gureibu?, literally meaning "Snake Sword"): The user flattens the blade of their sword. The flattened blade will then extend itself and move like a snake towards a target in order to cut them. (21 Mastery) Destructive Potency Rank: B
    -Army Bandera (陸軍旗 (アーミーバンテラ) Āmī Bantera?, literally meaning "Army Flag"): The user makes the ground they are standing on ripple and flutter, making it difficult for all nearby foes to move and stand on it. (31 Mastery)
    -Hira Release (解除 (ヒラリリース) Hira Rirīsu?, literally meaning "Release"): The user releases the effects of their Devil Fruit on an object, causing it to return to its original shape.(1 Mastery)
    -Death Enjambre (死の星屑 (デス・エンハンブレ) Desu Enhanbure?, literally meaning "Stardust of Death"): The user pulls out several folded up confetti cannons, undoes their powers over them, and fires them all at once. They then use Hira Release on the "confetti" high in the sky, revealing it to be spiked iron balls that they had flattened with his powers. The iron balls then fall to the ground like rain.(51 Mastery) Destructive Potency Rank: C

    Ishi Ishi no mi – Stone(Pica)
    http://onepiece.wikia.com/wiki/Ishi_Ishi_no_Mi
    Rank: S
    Tier 1 boost: +5 vitality
    Tier 2 boost: +5 vitality, +5 strength
    Tier 3 boost: +10 vitality, +5 strength
    1-20 Basic Mastery - Golem can be 15 meters tall
    21-40 Adept Mastery - Golem can be 50 meters tall
    41-60 Skilled Mastery - Golem can be 100 meters tall
    61-80 Proficient Mastery - Golem can be 200 meters tall
    81-99 Excellent Mastery - Golem can be 500 meters tall
    100 Supreme Mastery - Golem can be 1000 meters tall
    120 Absolute Mastery - Awakening - Golem can be 1500 meters tall
    Abilities:
    -Pulpostone (蛸石 (プルポストン) Puruposuton?, literally meaning "Octopus Stone"): After assimilating with a large mass of stone, the user produces tentacles out of the stone and directs them towards the target in an attempt to crush them. (41 Mastery) Destructive Potency Rank: B
    -Charlestone (舞踏石 (チャールストン) Chārusuton?, literally meaning "Dancing Stone"): After assimilating a vast stone area, the user makes a multitude of giant stone spikes erupt from it.(41 Mastery) Destructive Potency Rank: B
    -Ishiusu (石押 (イシウス) Ishiusu?, literally meaning "Stone Press"): The user creates two horizontal pillars of stone with spikes on the end that they slam together around an opponent, crushing and stabbing them. (21 Mastery) Destructive Potency Rank: A
    -Bitestone (噛石 (バイトストン) Baitosuton?, literally meaning "Biting Stone"): The user creates a replica of their head out of stone and uses it to bite an opponent. (41 Mastery) Destructive Potency Rank: B

    Nagi Nagi no mi – Calm(Rosinante)
    http://onepiece.wikia.com/wiki/Nagi_Nagi_no_Mi
    Rank: E
    21 Mastery Boost: +5 martial arts
    41 Mastery Boost: +10 martial arts
    61 Mastery Boost: +15 martial arts
    81 Mastery Boost: +20 martial arts
    100 Mastery Boost: +25 martial arts
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Silent (サイレント Sairento?): With a snap of his fingers, the user creates a circular soundproof field to surround themself with. The field prevents any sound coming from within from leaving, as well as blocking all outside sounds from entering.(21 Mastery)
    -Calm (凪(カーム) Kāmu?): The user cancels all noises caused by them. This also applies to noises not caused directly by the user such as objects being thrown on the floor and breaking or explosions caused by weapons. Through this technique, the user can accomplish otherwise loud tasks without attracting the attention of his enemies.(31 Mastery)

    Chiyu Chiyu no mi – Heal(Mansherry)
    http://onepiece.wikia.com/wiki/Chiyu_Chiyu_no_Mi
    Rank: A
    Tier 1 boost: +5 vitality
    Tier 2 boost: +10 vitality
    Tier 3 boost: +15 vitality
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    To heal each part the user need to fill up the numbers. For each turn they receive points equal to their mastery. For example if the user is missing a limb, it would take 2 turns if they had 75 mastery, but 3 turns if they had 50 mastery.
    Minor damages: 50
    Deep cut in muscles: 100
    Missing/ruined limb: 150
    Destroyed organ: 200
    Near death injuries: 250

    Bisu Bisu no mi – Biscuit(Cracker)
    http://onepiece.wikia.com/wiki/Bisu_Bisu_no_Mi
    Rank: A
    Tier 1 boost: +5 vitality
    Tier 2 boost: +10 vitality
    Tier 3 boost: +15 vitality
    1-20 Basic Mastery - Can create one biscuit clone
    21-40 Adept Mastery - Can create two biscuit clones, can hide in one
    41-60 Skilled Mastery - Can create four biscuit clones
    61-80 Proficient Mastery - Can create 8 biscuit clones
    81-99 Excellent Mastery - Can create 12 biscuit clones
    100 Supreme Mastery - Can create 20 biscuit clones
    120 Absolute Mastery - Awakening
    Abilities:
    -Biscuit Soldier (ビスケット兵 Bisuketto Hei?): The user shapes a large warrior out of biscuit, which is incredibly lifelike thanks to their craftsmanship skills, but empty inside. They control these puppets at will and can hide themself inside them. They can also add more limbs on them to increase their fighting range, strength, and speed.(21 Mastery)
    -Hard Biscuit (ハードビスケット Hādo Bisuketto?): While inside one of their soldiers, the user multiplies the puppet's cracker-shaped shield with their Devil Fruit, hardens them with Busoshoku Haki, and slams them onto their opponent, pinning them to the ground.(41 Mastery, 61 Armament Haki, 41 Strength) Destructive Potency Rank: B

    Ito Ito no mi – String(Doflamingo)
    http://onepiece.wikia.com/wiki/Ito_Ito_no_Mi
    Rank: S

    Tier 1 boost: +5 vitality
    Tier 2 boost: +10 vitality
    Tier 3 boost: +15 vitality
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:

    -Parasite (寄生糸 (パラサイト) Parasaito?, literally meaning "Parasite String"): The user attaches their strings onto their targets' spine at the base of the neck and manipulates their movements like marionettes; usually, only single strings seem to attach to them, at least when more than one is targeted. The controlled can still control their head, but everything below the neck is manipulated by the user, as seen when the controlled are still able to talk and make their own facial expressions, which contradicts their forced actions. This ability is only usable on fodder NPCs and single named NPCs. The amount of fodder NPCs can not be more than 25% of the user's mastery, and the singular NPC can not be above 20 levels below the users level and their mastery. (Requires 61 mastery)

    -Goshikito (五色糸 (ゴシキート) Goshikīto?, literally meaning "Five Color Strings"): The user swipes their hand to slash their target with five strings coming out from their fingers.(Requires 21 Mastery) Destructive Potency rank: C

    Overheat (超過鞭糸 (オーバーヒート) Ōbāhīto?, literally meaning "Excess Whip String"): The user shoots a thick rope made of condensed strings from their palm and whips it at the target. (Requires 51 Mastery) Destructive Potency rank: A

    -Tamaito (弾糸 (タマイト) Tamaito?, literally meaning "Bullet String"): The user points at their opponent with their index finger and fires a small bundle of strings from it, as if he were firing a gun; they can shoot multiple rounds from both hands simultaneously.(Requires 41 Mastery) Destructive Potency rank: C

    -Black Knight (影騎糸 (ブラックナイト) Burakku Naito?, literally meaning "Shadow Knight String"): The user forms a clone of himself made entirely out of compressed strings.(Requires 81 Mastery)

    -Fulbright (降無頼糸 (フルブライト) Furuburaito?, literally meaning "Dropping Ruffian String"): The user creates five detached strings from their hand and throws them downwards to impale their target from above.(Requires 21 Mastery) Destructive Potency rank: C

    -Itonoko (糸ノコ Itonoko?, literally meaning "Fretsaw"): The user creates a string from the heel of their foot and attaches the other end to their leg. Holding the opponent down with his arms, they then use the taut string as a saw to sever the opponent's limb. The produced cut is rather jagged, making it very hard to reattach any severed limbs.(Requires 41 Mastery, 31 Strength) Destructive Potency rank: B

    -Athlete (足剃糸 (アスリイト) Asurīto?, literally meaning "Leg Shave String"): The user attaches several long strings to their foot and kicks his opponents, cutting them. (Requires 31 Mastery) Destructive Potency Rank: C

    -Sora no Michi (空の道 Sora no Michi?, literally meaning "Sky's Path"): The user attaches their strings to clouds, allowing them to move through the air. (Requires 61 Mastery)

    -Torikago (鳥カゴ Torikago?, literally meaning "Birdcage"): The user's ultimate technique. They exude immense amounts of strings from the center of a palm or a previously created string construct like a string clone, unravelling it, which shoot high into the sky as a concentrated beam. When high enough, they diverge to rain down to all sides in an umbrella-like fashion to cover a large area, creating a gargantuan, razor-sharp wire-domed force field, slicing absolutely everything that passes through it, from cutting physical things to even severing such immaterial things as the signals of Den Den Mushi to the outside. Can not be made larger or smaller afterwards. Mastery = max width in meters. Will dissolve after 3 turns.(Requires 100 Mastery) Destructive Potency rank: B(this also affects strings durability.)

    -Kumo no Sugaki (蜘蛛の巣がき Kumo no Sugaki?, literally meaning "Spider's Web"): A defensive technique. As the name implies, the user creates a huge web made of string that protects them from incoming projectiles. (Requires 41 Mastery)

    -Shufuku Sagyo (修復作業 Shūfuku Sagyō?, literally meaning "Repair Operation"): The user uses their strings to stitch together their internal organs have they been injured, acting as a rudimentary form of first aid; however, this is only a temporary measure as this does not heal them, just minimizes further damages.(Requires 61 Mastery)



    Awakened Techniques(Requires 120 mastery)

    -Break White (荒浪白糸 (ブレイクホワイト) Bureiku Howaito?, literally meaning "Raging Waves White String"): The user creates two large, thick sheets of string that wrap around their opponent and crush them. Destructive Potency rank: B

    -Off White (盾白糸 (オフホワイト) Ofu Howaito?, literally meaning "Shield White String"): The user creates two large masses of strings from the ground near them before swiping at an opponent with them.Destructive Potency rank: B

    -Billow White (大波白糸 (ビローホワイト) Birō Howaito?, literally meaning "Billow White String"): The user turns several buildings into towering masses of strings before sending them at an opponent. Destructive Potency rank: A

    -Ever White (海原白波 (エバーホワイト) Ebā Howaito?, literally meaning "Deep Sea Whitecaps"): The user kneels and touches the ground with his hands before turning a vast amount of the surrounding area into string.

    -Flap Thread (羽撃糸 (フラップスレッド) Furappu Sureddo?, literally meaning "Feather Attack String"): The user condenses the vast amount of string from Ever White into countless points before sending them at his opponent in the formation of two wings.Destructive Potency rank: A

    -God Thread (神誅殺 (ゴッドスレッド) Goddo Sureddo?, literally meaning "God/Divine Execution"): The user summons sixteen thick strings which he refers to as "holy ammunition" (聖なる凶弾 seinaru kyōdan?, or literally: "holy assassin bullets") and sends them at their opponent in a piercing formation. Destructive Potency rank: S
    Kage Kage no mi - Shadow(Moria)
    http://onepiece.wikia.com/wiki/Kage_Kage_no_Mi
    Rank: S

    Tier 1 boost: +5 vitality
    Tier 2 boost: +10 vitality
    Tier 3 boost: +15 vitality

    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening

    Abilities:

    -Kage Giri (影切り Kage Giri?, literally meaning "Shadow Cutter"): This technique is how the user extract shadows. The user pulls the victim's shadow from the ground like tape once a light source causes them to cast a shadow. Then, they cut them with their scissors. Now with this new shadow, the user can use it in a variety of ways such as implant into a zombie corpse to make a new zombie soldier or implant in themself into order to get stronger. The victim will slip into a coma shortly afterward. The victim will no longer be able to cast a shadow. Plus, without a shadow, the user cannot step out into the sunlight as they will be vaporized by the sun. Can only be used on fodder NPCs and can only create fodder zombies(level 10). Mastery = amount of zombies that can be created. At 50 mastery, the user can create 1 zombie whose level is 50% of mastery. Zombies only have access to strength, speed, vitality and martial arts. Multiplier is 4x and no racial boosts. (Requires 1 Mastery)

    -Doppelman (影法師(ドッペルマン) Dopperuman?, literally meaning "Silhouette"): The name of the dark silhouette-like figure the user makes using their own shadow. They do this by using their Devil Fruit powers on his own shadow, causing it to rise from whatever surface it is being cast upon by his body and into a three-dimensional mobile state. Can not swap places with Doppelman. Doppelman is not immortal. (Requires 61 mastery)

    -Brick Bat (欠片蝙蝠(ブリック・バット) Burikku Batto?, literally meaning "Fragment Bats"): The user transforms Doppelman into a myriad of ball, which turn into a swarm of bats that can attack an opponent. Because the bats are so small and numerous this attack is very difficult to counter or avoid, and the constant annoyance can make opponents get fatigued quickly. After being used, the bats can merge to reform Doppelman.(Requires 61 mastery) Destructive Potency Rank: B

    -Kage Kakumei (影革命 Kage Kakumei?, literally meaning "Shadow Revolution"): The user implants their shadow into that of their target; with their shadow inside theirs, they can manipulate the shape of the target's shadow, and when the shadow's shape is changed, the target's body will be changed too. Can only be used on zombies. (Requires 41 mastery)

    -Shadow's Asgard (影の集合地(シャドーズ・アスガルド) Shadōzu Asugarudo?, literally translated as "Territory of Gathered Shadows"): A supplementary, but powerful technique where the user empowers themself with the shadows they have stolen by absorbing them. In doing so, their size and physical strength are increased in proportion to the amount of shadows he has absorbed. Each shadow increases strength and vitality by 1. Max shadows is 10 at 100 mastery and 15 at 120 mastery. Lasts maximum 5 turns, and afterwards drains the user of strength and vitality equal to amount they were boosted for equal amount of time. (Requires 100 mastery)

    -Black Box (影箱(ブラック・ボックス) Burakku Bokkusu?, literally meaning "Shadow Box") : While in their form upgraded by Shadow's Asgard, the user turns their shadow, made even larger by their now-colossal form, into several Brick Bats, which he has transform and completely encase an opponent in a black box made out of solidified shadows. With their opponent encased in the box, the user can repeatedly smash them with either their hands or feet.(Requires 100 mastery) Destructive Potency Rank: B

    -Tsuno-Tokage (角刀影 Tsuno-Tōkage?, literally meaning "Horn Blade Shadow"): Gathering their shadow(s) together, the user shoots out a large shadow spear at an opponent; the tip of this spear resembles a horned lizard. (Requires 81 mastery) Destructive Potency Rank: A
    Jake Jake no mi – Jacket(Kelly Funk)
    http://onepiece.wikia.com/wiki/Jake_Jake_no_Mi
    Rank: B
    Tier 1 boost: +5 vitality
    Tier 2 boost: +5 vitality, +5 speed
    Tier 3 boost: +5 vitality, +5 speed, +5 strength
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Allows the user to wrap around NPCs already under their control, using the NPCs physical stats to empower their own. If the NPCs strength, speed and vitality is higher, their own is boosted up, to max a bracket higher. Can only control NPCs with equal level to mastery or below, and mastery can not be higher than the user's own level.
     
    Last edited: Mar 22, 2019
    Cpt., Theo Ries, Yaksha and 8 others like this.
  9. Larsi

    Larsi

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    Shari Shari no mi – Wheel(Sharinguru)
    Rank: D
    21 Mastery Boost: +5 speed
    41 Mastery Boost: +5 speed, +5 vitality
    61 Mastery Boost: +10 speed, +5 vitality
    81 Mastery Boost: +15 speed, +5 vitality
    100 Mastery Boost: +15 speed, +10 vitality
    1-20 Basic Mastery - can transform a limb into a wheel
    21-40 Adept Mastery - can transform multiple limbs into wheels
    41-60 Skilled Mastery - can transform full body into a "wheel car"
    61-80 Proficient Mastery - can spin fast enough to create wind
    81-99 Excellent Mastery - can transform full body into a "wheel helicopter"
    100 Supreme Mastery -
    120 Absolute Mastery - Awakening
    The Shari Shari no Mi is a Paramecia-type Devil Fruit that allows the user to transform their body parts into wheels, making the user a Wheel Human.

    Sabi Sabi no mi - Rust(Shu)
    Rank: D
    Tier 1 boost: -1 DPR to metal attacks and defenses
    Tier 2 boost: -2 DPR to metal attacks and defenses
    Tier 3 boost: -3 DPR to metal attacks and defenses
    1-20 Basic Mastery - can rust bronze
    21-40 Adept Mastery - can rust iron
    41-60 Skilled Mastery - can rust steel
    61-80 Proficient Mastery - can rust science created metals
    81-99 Excellent Mastery -
    100 Supreme Mastery -
    120 Absolute Mastery - Awakening
    The Sabi Sabi no Mi is a Paramecia-type Devil Fruit that allows the user to cause metallic items to rust and come apart, making the user a Rust Human. This can weaken the durability of materials allowing them to be destroyed more easily or deal less damage.

    Sui Sui no Mi - Swim(Senior Pink)
    Rank: C
    21 Mastery Boost: +5 speed
    41 Mastery Boost: +10 speed
    61 Mastery Boost: +10 speed, +5 vitality
    81 Mastery Boost: +10 speed, +5 vitality, +5 strength
    100 Mastery Boost: +10 speed, +5 vitality, +10 strength
    1-20 Basic Mastery - can swim on the ground (dirt, grass, rocks)
    21-40 Adept Mastery - can swim on metals
    41-60 Skilled Mastery - can swim upward on surfaces
    61-80 Proficient Mastery - can swim through surfaces
    81-99 Excellent Mastery - can swim through people (as long as there is no CoA)
    100 Supreme Mastery -
    120 Absolute Mastery - Awakening
    The Sui Sui no Mi is a Paramecia-type Devil Fruit that allows the user to swim on or in solids,[2] making the user a Free-Swimming Human.

    Mato Mato no mi – Mark(Vander Decken)
    Rank: B
    21 Mastery Boost: +5 strength
    41 Mastery Boost: +10 strength
    61 Mastery Boost: +15 strength
    81 Mastery Boost: +20 strength
    100 Mastery Boost: +25 strength
    1-20 Basic Mastery - can throw small object like stones
    21-40 Adept Mastery - can throw regular objects like swords
    41-60 Skilled Mastery - can throw big objects like personal boats
    61-80 Proficient Mastery - can throw people
    81-99 Excellent Mastery - can throw large objects like houses
    100 Supreme Mastery - can throw huge objects like navy ships
    120 Absolute Mastery - Awakening
    The Mato Mato no Mi[2] is a Paramecia-type Devil Fruit[3] that makes the user capable of aiming at whichever "target" their hand has touched from any location and at any time with anything at ease. This forces the "target" to block the attack rather than dodge.

    1 Mastery, 1 Strength - DPR: D
    31 Mastery, 31 Strength - DPR: C
    61 Mastery, 61 Strength - DPR: B
    91 Mastery, 91 Strength - DPR: A



    Hobi Hobi no mi – Hobby(Sugar)
    Rank: S
    Tier 1 boost: +5 strength
    Tier 2 boost: +5 strength, +5 vitality
    Tier 3 boost: +5 strength, +5 vitality, +5 speed
    1-20 Basic Mastery - can transform NPCs into basic toys (think jump rope, hula hoop, blocks, etc)
    21-40 Adept Mastery - can make more advanced toys to aid in combat (simple swords, dolls, cars)
    41-60 Skilled Mastery - Can make battery operated toys, and wearable accessories (planes, guns, watches, walkie talkies, toy clothes)
    61-80 Proficient Mastery - can set rules for toys, and make sentient toys to aid in combat
    81-99 Excellent Mastery - can power up toys, or combine multiple NPC into special toys
    100 Supreme Mastery -
    120 Absolute Mastery - Awakening
    The Hobi Hobi no Mi is a Paramecia-class Devil Fruit that allows the user to transform living NPCs with half or less the user's level (up to level 20) into toys, and erase memories of their existence from others(unless its plot relevant).[3] It has a secondary side effect of granting the eater eternal youth. The toys can act as aides in combat, or provide several other useful abilities.
    • Toy Transform: Sugar touches a target with her hand transforming them into the toy they resonate most with. Toys receive -5 strength, -5 speed and -5 vitality. (requires 1 mastery)

    • Little Black Bears (小熊玩具(リトルブラックベアーズ) Ritoru Burakku Beāzu?, literally meaning "Little Bear Toys"): Sugar moves her hands fast in order to touch multiple targets and by calling out Little Black Bears, she determines that all targets will take such form. Little Black Bears have 21 in all stats. Mastery/10 is the amount of little black bears the user can make. (requires 41 mastery)

    • Keiyaku (契約 Keiyaku?, literally meaning "Contract"): After changing a target into a toy, Sugar sets specific rules that the toy must obey. (requires 61 mastery)

    • Atamawari Ningyo (頭割り人形 Atamawari Ningyō?, literally meaning "Headcracker Doll"): Sugar transforms her victims into giant nutcracker-like toys with skull visages that exhibits no free will nor even speech, akin to zombies. Headcracker Doll have 41 in all stats. Mastery/33 is the amount of Headcracker dolls the user can make. (requires 61 mastery)

    Shiro Shiro no mi – Castle(Capone)
    Rank: A
    Tier 1 boost: +1 durability rank without haki
    Tier 2 boost: +2 durability ranks while transformed without haki
    Tier 3 boost: +3 durability ranks while transformed without haki
    1-20 Basic Mastery - can store equipment inside body
    21-40 Adept Mastery - can store willing people inside body
    41-60 Skilled Mastery - can turn a limb into a castle
    61-80 Proficient Mastery - can turn multiple limbs into a castle
    81-99 Excellent Mastery - can turn full body into a castle
    100 Supreme Mastery -
    120 Absolute Mastery - Awakening
    The Shiro Shiro no Mi[2] is a Paramecia-type Devil Fruit that allows the user to become a living fortress, making the user a Castle Human. The user can shrink things or willing people and store them inside their body and then enlarge them when they leave. The amount of equipment the user can store is mastery/5. The amount of people the user can store is mastery/5.
    • Castle Cannon: Bege manifests a cannon for an arm and fires it at the target. (requires 41 mastery) - DPR: C

    • Castle Tank (キャッスルタンク Kyassuru Tanku?): Bege manifests tank treads around his leg area, giving him +10 movement and enhanced mobility. (requires 61 mastery)

    • Rook In Voller Größe: Big Father (城 (ルーク) イン・フォラ・グレーセ 大頭目 (ビッグ・ファーザー) Rūku In Fora Gurēse: Biggu Fāzā?, meaning "Castle at Full Size: Big Boss"): By raising his pinky and middle fingers, Bege transforms his entire body into a gigantic, heavily armed and fortified fortress-like golem. The golem has a large number of cannons that can fire from various points in its body. The golem has immense defensive power, and can easily resist cannonfire, and is resilient enough to withstand being smashed apart by an enraged Big Mom, who could easily destroy cities and sink battleships, for a limited period of time. However, it is still Bege's body and any damage done to it still injures him, and should it be destroyed, Bege himself will die and anyone within will be thrown out into the open.[5] (requires 81 mastery)
      • Rook: Cannon Firing (キャノン ファイアリング Kyanon Faiaringu?): Bege shoots with the cannons of Big Father. The cannons can be countermeasured if blocked with something resilient enough, like Katakuri's mochi or Perospero's Candy Wall. - DPR: A

    Ope Ope no mi – Operation(Law)
    unobtainable to players
    Rank: S
    Tier 1 boost: +5 speed
    Tier 2 boost: +10 speed
    Tier 3 boost: +15 speed
    1-20 Basic Mastery -
    21-40 Adept Mastery -
    41-60 Skilled Mastery -
    61-80 Proficient Mastery -
    81-99 Excellent Mastery -
    100 Supreme Mastery -
    120 Absolute Mastery - Awakening
    The Ope Ope no Mi is a Paramecia-type Devil Fruit that allows its user to create a spherical space or "room", in which the user has complete control over the placement and orientation of the objects inside, making the user a Free Modification Human. Room diameter equals mastery/2. These devil fruit techniques are of course scaled in speed to devil fruit mastery and it is possible to avoid them with greater speed.
    • ROOM (ROOM (ルーム) Rūmu?): The precursor to all of Law's techniques, Law creates a spherical space around his targets, in which he can manipulate anything he wants in a variety of ways; he cannot perform any of his other techniques outside of this spherical area. He can hold off on the activation of his ROOM by creating a small circle around his hand,[2] which later will expand to form the ROOM itself.[22] The size of the ROOM can vary from a few meters wide to surrounding entire buildings and mountains, although larger ROOMs require more effort to maintain. The color of the ROOM is transparent, with only the boundaries visible in a light blue aura, so Law can keep his ROOM unnoticed by enemies if he expands it to a size beyond their line of sight.[17] (requires 1 mastery)

    • Amputate (切断 (アンピュテート) Anpyutēto?, literally meaning "Severance"): Law's basic offensive technique. Law cleanly cuts his target without actually harming them. In order to cut something, it's durability has to be less than or equal to the user's mastery. (requires 21 mastery, 11 blade martial arts)

    • Radio Knife (ラジオナイフ Rajio Naifu?): An advanced version of Amputate. Law charges his sword with electricity in a similar manner to his Counter Shock move and then quickly slashes his enemy, which results in the target being separated into several segments while also suffering an electric shock. The cutting itself, like Law's regular slash attacks, is not harmful; however, it differs from them as it prevents the target from briefly being able to reattach their own body, and is meant to be a counter to any abilities where one can re-assemble themselves from Law's original amputation abilities.[25] A radio knife is a surgical instrument that uses a high-frequency electric arc to cut away or through tissue. (requires 31 mastery, 21 blade martial arts, 21 strength) - DPR: C

    • Shambles (シャンブルズ Shanburuzu?): Within the space created with ROOM, Law can switch the places of any object inside the space. Interestingly, it is shown that he can bring objects to himself without the need for switching with another object. He can also use this move to switch himself with other objects in order to dodge attacks or for transportation purposes. (requires 61 mastery)

    • Personality Transplant Surgery (人格移植手術 Jinkaku Ishoku Shujutsu?): the user uses Shambles to swap non-physical items such as souls, effectively putting one person in another one's body, though before he can do this he needs to do a thrusting motion at each person, to bring their "heart" out,[4] although if the 'hearts' are already not in the original body he simply needs to make a gesture without the thrusting motion. (requires 71 mastery)

    • Takt (タクト Takuto?): Law uses his ability to levitate an object within his ROOM in a telekinetic manner. To use this technique, Law performs a lifting motion with his index finger (by pointing upwards). (requires 61 mastery)

    • Scan (スキャン Sukyan?): Law scans people inside his ROOM by imbuing his sword with the fruit's energy and beaming it through the crowd, using it much like an x-ray machine. This allows him to see the location of any items on the scanned people, selectively swapping away any items they may have on their person. (requires 71 mastery)

    • Mes (メス Mesu?): Law strikes his opponent in the chest with his bare hand, causing their heart to expel out of their body, encased in a glass-like cube. This attack leaves a cube-shaped hole on the opponent's body where the heart was. It presumably tires the victim in some way, since Smoker panted heavily after Law succeeded at depriving him of his heart, although it does not kill the victim. Since all body parts severed with Law's abilities still act as if they were still intact, squeezing or beating the heart-cube inflicts great pain and internal damage to the victim, making this technique suitable for subduing and controlling people. (requires 81 mastery)

    • Counter Shock (カウンターショック Kauntā Shokku?): Law places one or both of his thumbs onto his opponent's chest and releases a strong electrical surge like a defibrillator. A countershock is an electric shock that is applied to the chest to restore the normal rhythm of the heart. (requires 41 mastery, 41 strength) - DPR: B

    • Injection Shot (注射 (インジェクション) ショット Injekushon Shotto?): While aiming at his target, Law uses his sword in order to stab them while inside room. Once the sword connects, Law makes it "fire" like a gun, making the target bleed in the aimed spot while pushing them back a fair distance. (requires 61 mastery, 21 blade martial arts, 41 strength) - DPR: A

    • Ranged Injection Shot (注射 (インジェクション) ショット Injekushon Shotto?): While aiming at his target, Law uses his sword in order to stab them from afar while inside room. Once the sword connects, Law makes it "fire" like a gun, making the target bleed in the aimed spot while pushing them back a fair distance. (requires 71 mastery, 31 blade martial arts, 41 strength) - DPR: A

    • Gamma Knife (ガンマナイフ Ganma Naifu?): This is Law's strongest technique. Law creates a short blade of energy before stabbing his opponent with it. This technique destroys his victim's internal organs without leaving any external wounds. (requires 81 mastery, 41 blade martial arts, 61 strength) - DPR: S

    • Sterben (死の刀 (ステルベン) Suteruben?, literally meaning "Blade of Death"): After using Takt on his weapon, Law makes it spin. It effectively ends up acting like a buzzsaw that cuts the opponent in a vertical motion along with purple energy that trails his sword emitted by his Radio Knife. (requires 61 mastery, 41 blade martial arts, 21 strength) - DPR: A

    Mero Mero no mi – Love(Hancock)
    Rank: A
    21 Mastery Boost: +5 strength
    41 Mastery Boost: +5 strength, +5 vitality
    61 Mastery Boost: +10 strength, +5 vitality
    81 Mastery Boost: +15 strength, +5 vitality
    100 Mastery Boost: +15 strength, +10 vitality
    1-20 Basic Mastery - Can use stone based ability on touch alone
    21-40 Adept Mastery - Can turn people back from stone
    41-60 Skilled Mastery - Can use stone based abilities at a range
    61-80 Proficient Mastery - Can use stone based abilities via suggestion or speaking
    81-99 Excellent Mastery - targets effected by stone lose the +durability
    100 Supreme Mastery - Can use stone based abilities within range, but outside earshot and eyesight. (range DF mastery x2 in Meter, effected targets have to have seen, heard, or know about the user previously)
    120 Absolute Mastery - Awakening

    If durability is 2 or more higher than the DPR of the attack: It will create a thin layer of stone on the body part that can easily be broken free from.
    If durability is 1 higher than the DPR of the attack: It will slow down the movements of the body part.
    If durability is equal to the DPR of the attack: It will petrify the outer layer of the skin on the bodypart. Can be broken with somewhat ease, but will result in pretty much flaying the skin.
    If durability is 1 lower than the DPR of the attack: Petrifies a thick outer layer of the body part. Breaking free will cause severe damage.
    If durability is 2 or more higher than the DPR of the attack: The entire body part is petrified.
    The Mero Mero no Mi is a Paramecia-type Devil Fruit that allows a range of attacks which use emotions of lust or perversion to transform opponents into stone. Stone people receive +1 durability and are stunned for one turn.
    • Mero Mero Mellow (メロメロ甘風(メロウ) Mero Mero Merō?, literally meaning "Falling-Down Drunk Sweet Wind"): Hancock's signature technique, she forms a heart with her hands and fires a heart-shaped beam from them. Range and diameter are mastery/10 meters. Anyone with "impure thoughts" (lust) towards Hancock hit by this beam will be turned into a stone statue. (requires 61 mastery)

    • Mezameyo (目覚めよ Mezameyo?, literally meaning "Awaken"): Hancock blows a kiss at a target that was previously turned to stone, which causes small hearts that wash over them and restore them to their normal state. (requires 21 mastery)

    • Pistol Kiss (銃(ピストル)キス Pisutoru Kisu?, literally meaning "Pistol Kiss"): Hancock is able to use a projectile-like move by blowing a kiss, creating a heart-shaped bullet to fire at her victim by aiming it with her index finger. Range is mastery/5 in meters but it only hits a single target. (requires 41 mastery)

    • Slave Arrow (虜の矢(スレイブ・アロー) Sureibu Arō?, literally meaning "Arrows of Imprisonment"): Hancock breathes in deeply and kisses out a heart; similar to her Pistol Kiss, but much bigger. Range is mastery/2 in meters but it only hits a single target. (requires 81 mastery)

    • Perfume Femur (芳香脚(パフューム・フェムル) Pafyūmu Femuru?, literally translated as "Aromatic Leg"): Hancock does a handstand and spins around in order to deliver a series of kicks. Anything she strikes, whether animate or inanimate, instantly turns into stone. Unlike her other attacks, only the immediate area around the point of contact turns to stone, not the entire object. (requires 41 mastery, 41 strength) - DPR: C

    Giro Giro no mi – Stare(Viola)
    Rank: C
    Tier 1 boost: +5 speed
    Tier 2 boost: +10 speed
    Tier 3 boost: +15 speed
    1-20 Basic Mastery - can see through objects
    21-40 Adept Mastery - can use eye attacks
    41-60 Skilled Mastery - can see into minds by touch
    61-80 Proficient Mastery - can see 360 degrees
    81-99 Excellent Mastery - can see far away
    100 Supreme Mastery -
    120 Absolute Mastery - Awakening
    The Giro Giro no Mi is a Paramecia-type Devil Fruit that allows the user to see through everything and read the minds of others, allowing the user to become an Insight Human (眼力人間 Ganriki Ningen?).
    • Peeping Mind (心覗き(ピーピングマインド) Pīpingu Maindo?, literally meaning "Heart Peeping"): After activating her hand glasses, Viola touches her head to the head of another person, allowing her to look into the person's mind and memories.[1] Viola is also able to use this technique in reverse, allowing her to transfer her memories to the person.[2] (requires 41 mastery)

    • Hierro Lágrima: Mekujira (熱鉄の涙(イエロ・ラグリマ) 目鯨(メクジラ) Iero Ragurima: Mekujira?, literally meaning "Hot Iron Tear: Eye Whale"): Viola secretes one teardrop from each of her eyes. The tears then grow into large whales that move to attack whomever they are aimed at by the user. (requires 31 mastery) - DPR: C

    • Senrigan (千里眼 Senrigan?, literally meaning "Clairvoyance"): This aspect of her fruit allows Viola to send out her sight in all directions like a bird. Range is equal to devil fruit mastery in km. (requires 81 mastery)
     
    Last edited: Mar 23, 2019
  10. Larsi

    Larsi

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    Bari Bari no mi – Barrier(Bartolomeo)
    Rank: S
    Tier 1 boost:+5 vitality
    Tier 2 boost: +10 vitality
    Tier 3 boost: +15 vitality
    1-20 Basic Mastery - Small Building Level barrier durability
    21-40 Adept Mastery - Large Building Level barrier durability
    41-60 Skilled Mastery - City Block Level barrier durability
    61-80 Proficient Mastery - Town Level barrier durability
    81-99 Excellent Mastery - City Level barrier durability
    100 Supreme Mastery - Mountain Level barrier durability
    120 Absolute Mastery - Island Level barrier durability, Awakening
    The Bari Bari no Mi is a Paramecia-type Devil Fruit that allows the user to generate barriers for defending with or striking with at will, turning the user into a Barrier Human (バリア人間 Baria Ningen?). The total surface area of the barriers created is meters squared equal to mastery/2.
    • Barrier (バリア Baria?): Bartolomeo activates his fruit's ability by crossing his fingers, causing a transparent barrier to appear which can protect him from attacks. So far, two shapes for his barrier have been seen, a rectangular barrier and a semi-spherical barrier.[10] (requires 1 mastery)
      • Barrier Crash (バリアクラッシュ Baria Kurasshu?): Bartolomeo forms a transparent barrier in front of himself and launches it towards the enemy at high speed, smashing it against them. The attack is powerful enough to defeat Elizabello II and create a shock wave. It was first shown being used against Elizabello in Corrida Colosseum right after it shielded Bartolomeo from the King Punch.[2] (requires 21 mastery, 21 strength) - DPR: C
      • Barrier Bulls (バリア突進牛(ブルズ) Baria Buruzu?, literally meaning "Barrier Charging Bull"): Bartolomeo forms a curved transparent rectangular barrier in front of himself and charges forward as he pushes the barrier along, knocking and mowing everything in his path like a bulldozer. First shown against Gladius and some of Doflamingo's soldiers, as well as Cavendish who happened to be in the way.[11] (requires 41 mastery, 41 strength) - DPR: C

    • Barrierbility (流動防壁(バリアビリティ) Bariabiriti?, literally meaning "Flux Barrier"): Bartolomeo activates this fruit's ability by squeezing his hands while crossing his fingers to change the shape of his barrier into various forms while retaining the barriers' hardness. (requires 41 mastery)
      • Stairs (階段(ステアーズ) Suteāzu?): He changes the shape of his barriers into a flight of stairs, allowing him or his allies to move freely in the air while protecting them from attacks coming from below.
      • Racket (ラケット Raketto?): He changes the shape of his barriers into a large tennis racket. He can extend this barrier to protect somebody or something with this ability.

    • Barrier Ball (バリアボール Baria Bōru?): Bartolomeo creates a spherical barrier, preventing whatever is inside from escaping and whatever is outside from penetrating. (requires 61 mastery)

    • Homage Shinken: Bari Bari no Pistol (オマージュ神拳 バリバリの銃(ピストル)Omāju Shinken: Bari Bari no Pisutoru?, literally meaning "Homage God's Fist: Bari Bari Pistol"): Bartolomeo forms a small spherical barrier around his fist and then punches an opponent, using the barrier to amplify the strength of the punch. (requires 61 mastery, 61 strength) - DPR: A

    Woshu Woshu no mi – Wash(Tsuru)
    Rank: C
    21 Mastery Boost: +5 strength
    41 Mastery Boost: +10 strength
    61 Mastery Boost: +15 strength
    81 Mastery Boost: +20 strength
    100 Mastery Boost: +25 strength
    1-20 Basic Mastery - can make things slippery and wet
    21-40 Adept Mastery - can clean off power by washing rendering that part of the body to have -5 in strength and movement, can clean off slow poison
    41-60 Skilled Mastery - can clean off ability stat de-buffs, can clean off fast poison
    61-80 Proficient Mastery - can clean off power by washing rendering that part of the body to have -10 in strength and movement, can clean off crippling poison
    81-99 Excellent Mastery - can clean off ability stat buffs
    100 Supreme Mastery - can clean off hyper poison
    120 Absolute Mastery - Awakening
    (a more offensive version of the Awa Awa no Mi, Bubble Fruit)
    The Woshu Woshu no Mi is a Paramecia-type Devil Fruit that allows the user to literally "wash and hang out to dry" people and objects as if they were clothes, making the user a Laundry Human (洗濯人間 Sentaku Ningen?).

    Horo Horo no mi - Hollow(Perona)
    Rank: B
    Tier 1 boost: +5 vitality
    Tier 2 boost: +10 vitality
    Tier 3 boost: +15 vitality
    1-20 Basic Mastery - can project their spirit and see spirits
    21-40 Adept Mastery - can change the shape of their spirit
    41-60 Skilled Mastery - can create mastery/10 ghost hollows to scout
    61-80 Proficient Mastery - can use ghost hollows to stun people
    81-99 Excellent Mastery - can use ghosts to posses NPCs
    100 Supreme Mastery - can generate ectoplasm from ghosts
    120 Absolute Mastery - Awakening
    The Horo Horo no Mi is a Paramecia-type Devil Fruit that allows the user to produce ghosts,[2] making the user a Spirit Human. Number of ghosts the user can summon is mastery/10.

    • Yutai Ridatsu (幽体離脱 Yūtai Ridatsu?, literally meaning "Astral Projection"): Perona's spirit leaves her body. While in this form, she can fly and is intangible and immune to harm like a ghost. While this allows her to attack her opponent without them being able to retaliate, it also makes her body unconscious and immobile, leaving it vulnerable to attacks. Therefore, Perona must leave her physical body somewhere secure and far way from the enemy beforehand. (requires 1 mastery)

    • Ghost Hollow: the user summons a ghost that is intangible to non-haki physical attacks. The range of the ghost is mastery/2 meters. (requires 41 mastery)

    • Negative Hollow (ネガティブ・ホロウ Negatibu Horō?): the user summons a tangible ghost to drain the will of any person it comes into contact with. This stuns the target for one turn so long as they have half or less haki mastery than the user's DF mastery. Ghost durability is 21 and movement speed is equal to devil fruit mastery. (requires 61 mastery)

    • Possessive Hollow: the user summons a ghost to posses an NPC it comes into contact with as long as their level is half or less than the user's level. Can posses one NPC at a time. (requires 81 mastery)

    • Ectoplasmic Hollow: the user surrounds their tangible ghost with ectoplasm dealing explosive acidic damage on impact. (requires 100 mastery) - DPR: A

    Baku Baku no mi – Munch(Wapol)
    Rank: A
    21 Mastery Boost: +5 strength
    41 Mastery Boost: +5 strength, +5 vitality
    61 Mastery Boost: +10 strength, +5 vitality
    81 Mastery Boost: +10 strength, +10 vitality
    100 Mastery Boost: +15 strength, +10 vitality
    1-20 Basic Mastery - can eat wood
    21-40 Adept Mastery - can eat stone
    41-60 Skilled Mastery - can eat bronze
    61-80 Proficient Mastery - can eat iron
    81-99 Excellent Mastery - can eat steel
    100 Supreme Mastery -
    120 Absolute Mastery - Awakening
    The Baku Baku no Mi[2] is a Paramecia-type Devil Fruit that allows the user to eat and chew anything (except Seastone) from wood to even the strongest metals. The eaten items can then be fused to turn the user's body into a weapon or be combined together to create something else. Eaten items can be stored for 24 hours in game time.

    • Ki Baku (きバク Ki Baku, literally meaning "Wood Chomp"): the user bites down with their powerful jaws strong enough to break wood. (requires 1 mastery, 21 strength) - DPR: C

    • Baku Baku Shock (バクバク食 (ショック) Baku Baku Shokku?, literally meaning "Chomp Chomp Food"): After eating something, the user can mutate the object or material into his body such as turning his arm into a cannon. (requires 21 mastery)

    • Ishi Baku (いしバク Ishi Baku, literally meaning "Stone Chomp"): the user bites down with their powerful jaws strong enough to break stone. (requires 21 mastery, 41 strength) - DPR: B

    • Baku Baku Factory (バクバク工場 (ファクトリー) Baku Baku Fakutorī?, literally meaning "Chomp Chomp Factory"): A technique in which the user combines two or more different things he has swallowed to create something else. (requires 51 mastery)

    • Seidou Baku (せいどうバク Seidou Baku, literally meaning "Bronze Chomp"): the user bites down with their powerful jaws strong enough to break bronze. (requires 41 mastery, 61 strength) - DPR: A

    • Slim-up (スリムアップワポル Surimuappu): the user swallows most of their body until only their lower jaw is left. They then rearranges their bone structure using his powers. When they're done, they pops out and reveals them self as a skinnier and taller version. This gives the user +10 speed and strength. Mastery/12 is the amount of turns out of 10 the user can stay in this form. (requires 61 mastery)

    • Tetsu Baku (てつバク Tetsu Baku, literally meaning "Iron Chomp"): the user bites down with their powerful jaws strong enough to break iron. (requires 61 mastery, 81 strength) - DPR: S

    • Hagane Baku (はがねバク Hagane Baku, literally meaning "Steel Chomp"): the user bites down with their powerful jaws strong enough to break steel. (requires 81 mastery, 100 strength) - DPR: S+

    Awa Awa no mi – Bubble(Kalifa)
    Rank: C
    21 Mastery Boost: +5 speed
    41 Mastery Boost: +5 speed, +5 vitality
    61 Mastery Boost: +10 speed, +5 vitality
    81 Mastery Boost: +15 speed, +5 vitality
    100 Mastery Boost: +15 speed, +10 vitality
    1-20 Basic Mastery - can make things slippery
    21-40 Adept Mastery - can clean off power by touch rendering that part of the body to have -5 in strength and movement, can clean off slow poison
    41-60 Skilled Mastery - can clean off ability stat de-buffs, can clean off fast poison
    61-80 Proficient Mastery - can clean off power by touch rendering that part of the body to have -10 in strength and movement, can clean off crippling poison
    81-99 Excellent Mastery - can clean off ability stat buffs
    100 Supreme Mastery - can clean off hyper poison
    120 Absolute Mastery - Awakening
    The Awa Awa no Mi is a Paramecia type Devil Fruit that allows the user to emit and control soap and bubbles that can not only clean off dirt but can also "clean off" power, making the user a Soap Human (石鹸人間 Sekken Ningen?). The cleaning bubbles can be removed and are most easily removed by water, then wind, then dirt.
    • Golden Hour (ゴールデン泡 (アワー) Gōruden Awā?, literally meaning "Golden Bubble"): Kalifa manually spreads bubbles on her victim's body, draining them of their strength and leaving their skin shiny and smooth. This also has the side effect of impairing her target's mobility, as their extremely slippery skin makes it hard for them to move around. (requires 21 mastery)

    • Bubble Master: Soap Sheep (泡使い 石鹸羊 Awatsukai Sekkenyō?, literally meaning "Bubble Tamer: Soap Sheep"): Kalifa concentrates all nearby foam and bubbles around her body. This makes her look like a sheep, due to her arching her arms around her head, resembling the ears of a sheep.[15] (requires 21 mastery)

    • Hitsuji Gumo Relax Hour (羊雲リラックス泡(アワー) Hitsuji Gumo Rirakkusu Awā?, literally meaning "Sheep Cloud Relax Bubble"): After concentrating all nearby foam with "Bubble Master: Soap Sheep", Kalifa launches it against her enemy to "clean" their strength. When the foam hits her opponent, given the name of the attack, it seems to relax their body so much they are rendered immobile. As a result of the amount of bubbles shot, it is near impossible to dodge all of them.[16] (requires 41 mastery)

    • Hitsuji Gumo Tidal Wave (羊雲大津波(タイダル・ウェイブ) Hitsuji Gumo Taidaru Uēbu?, literally meaning "Sheep Cloud Giant Tidal Wave"): Similar to "Hitsuji Gumo Relax Awa", but this time Kalifa sends all the concentrated foam in form of an enormous tidal wave to increase the difficulty of dodging the attack. (requires 61 mastery)

    Mane Mane no mi – Imitation(Mr. 2)
    Rank: S
    Tier 1 boost: +5 vitality
    Tier 2 boost: +5 vitality, +5 strength
    Tier 3 boost: +5 vitality, +5 strength, +5 speed
    1-20 Basic Mastery - Allows the user to imitate characters appearence
    21-40 Adept Mastery - Allows the user to imitate strength, speed, and vitality stats from characters the same level or lower up to one tier above the user's stats.
    41-60 Skilled Mastery -
    61-80 Proficient Mastery - Allows the user to imitate multiple character's stats at once.
    81-99 Excellent Mastery -
    100 Supreme Mastery -
    120 Absolute Mastery - Awakening
    The Mane Mane no Mi is a Paramecia-type Devil Fruit that allows the user to turn into a physical double of anyone he or she has touched (during that month or 5 people permanently). They can change to someone else by touching their face with their right hand and switch back to their normal state by touching their face with their left hand. The user can be transformed for mastery/10 turns.

    Noro Noro no mi – Slow(Foxy)
    Rank: A
    Tier 1 boost: +5 speed
    Tier 2 boost: +10 speed
    Tier 3 boost: +15 speed
    1-20 Basic Mastery - can slow characters movement by -5
    21-40 Adept Mastery - can slow characters movement and reaction by -5
    41-60 Skilled Mastery -
    61-80 Proficient Mastery - can slow characters movement by -10
    81-99 Excellent Mastery - can slow characters movement and reaction by -10
    100 Supreme Mastery -
    120 Absolute Mastery - Awakening
    The Noro Noro no Mi is a Paramecia-type Devil Fruit that allows the user to create and emit "Noroma Photons". Noroma Photons are microscopic particles that have yet to be understood by scientists, that significantly slow down any object the user strikes down for one turn. Beam range and diameter are equal to mastery/4.

    • Noro Noro Beam (ノロノロビーム Noro Noro Bīmu?, literally meaning "Slow Slow Beam"): Foxy's main attack wherein he shoots a beam of noroma photons at his target, slowing it down for 30 seconds. Depending on what was slowed down, Foxy can do all sorts of things while they are slowed down. These include using fired cannonballs as floating platforms to attacking opponents viciously. The beam can be reflected by a mirror.[4] In the Viz Manga and FUNimation subs and dub, this attack is called Slow-Slow Beam. This was first seen being used on Nami, Usopp, Robin, and the Barrel Tiger in the Donut Race.[1] (requires 1 mastery)

    • Kyubi Rush (九尾ラッシュ Kyūbi Rasshu?, literally meaning "Nine-Tails Rush"): Foxy delivers a flurry of punches to his opponent at a rapid speed. The actual punches aren't particularly strong, but are made more powerful by first slowing his opponent down with his Noro Noro Beam so that, when the slowing effect ends, the force of all the punches administered by Foxy is released all at once. The name of this technique is derived by the Japanese mythological Nine-Tailed fox called Kyubi, in nod to Foxy's fox motif. A side-effect during this attack is that Foxy often loops his voice whilst punching, often yelling out "Rush!" repeatedly. This is called Nine-Tails Rush in the Viz Manga and Nine-Tailed Rush in the FUNimation dub. This was first seen being used against Luffy.[6] (requires 21 mastery, 21 strength) - DPR: C

    • Noro Noro Foxy Face Bombs (ノロノロフォクシー顔爆弾(フェイスボム) Noro Noro Fokushī Feisu Bomu?, literally meaning "Slow Slow Foxy Face Bombs"): Foxy uses a cannon to fire several bombs shaped like his face towards an opponent and slows them all down with his Noro Noro Beam. While they are slowed down, Foxy can sneak alongside the bombs as they are moving. Hiding amongst the bombs, Foxy can get closer to a opponent and punch them while they are distracted by the sight of the moving bombs. The bombs then all explode at once in a massive blast after they regain normal speed. In the Viz Manga, this is called Slow-Slow Foxy Face Bomb and in the FUNimation dub, it is called Slow-Slow Foxy Face Bomb Cannon. This was first seen being used against Luffy.[6] (requires 4 cannons, 21 movement)

    • Mirror Racket (鏡(ミラー)ラケット Mirā Raketto?): Foxy uses a hand-mirror to reflect his Noro Noro Beamtowards his opponent. The name of this technique is derived from how Foxy uses the hand-mirror as a tennis racket.[3] (requires 21 mastery, 21 strength)

    • Noro Marble Coach Devil (ノロマボール鬼コーチ Noro Mabōru Oni Kōchi?, literally meaning "Slow Marble Coach Devil"): Foxy traps his opponent in a chamber with the Gorilla Puncher 13 coming towards them. At the same time, he reflects his Noro Noro Beams all over the chamber using its mirrored back wall and Mirror Racket. Even if his opponent manages to dodge all of the beams and punches, unless they think quickly they'll be eventually crushed against the back wall by the Gorilla Puncher. In the Viz Manga, this is called Slowpoke Ball Demon Coach. This was first seen being used against Luffy.[3] (requires a scientist to create the gorilla puncher 13, 41 mastery, 41 strength, 41 reaction)

    • Noro Noro Beam Sword (ノロノロビームソード Noro Noro Bīmu Sōdo?, literally meaning "Slow Slow Beam Sword"): Using a wooden sword hilt as a base, Foxy forms an extendable whip like sword made of his noroma photons. The sword resembles a lightsaber in appearance. This weapon can create the same effect on the opponent as a Noro Noro Beam. However instead of merely slowing down an opponent whole, it can slow down specific parts of an opponent's body. By swiping the beam across an opponent's arms and legs, the beam can bind the opponent's limbs in shackles made from the noroma photons. This is called Slow-Slow Beam Sword in the Viz Manga. This was first seen being used against Luffy.[3] (requires 21 mastery)

    • Megaton Kyubi Rush (メガトン九尾ラッシュ Megaton Kyūbi Rasshu?, literally meaning "Megaton Nine-Tails Rush"): Foxy delivers a series of punches as with Kyubi Rush, only harder, faster, and with more punches. In the Viz Manga, this is called Megaton Nine-Tails Rush. This was first seen being used against Luffy.[3] (requires 41 mastery, 41 strength) - DPR: B

    • Foxy Fighter (フォクシー飛行狐(ファイター) Fokkushī Faitā?, literally meaning "Foxy Flying Fox"): Foxy fires a cannonball and slows it down with Noro Noro Beam. While in its slow downed state, Foxy mounts a small wooden glider with a fox head onto the cannonball and gets on top of it. With the speed of the cannonball after its slow downed state aiding in velocity, Foxy delivers a powerful punch onto an opponent. After delivering the punch, Foxy can jump off the glider and let it crash into the opponent, blasting them with the cannonball. This was first seen being used against Luffy.[7] (requires a canon, scientist to create a glider, 61 mastery, 61 strength) - DPR: A

    Jara Jara no Mi - Chain(Mad Treasure)
    Rank: B
    Tier 1 boost: +5 vitality
    Tier 2 boost: +10 vitality
    Tier 3 boost: +10 vitality, +5 strength
    1-20 Basic Mastery- Can Produce 1 chain out of the users hand
    21-40 Adept Mastery- Can produce 2 chains, spawning points can be anywhere on the body
    41-60 Skilled Mastery- Can create armor, and enhance Melee with chains, 3 separate chains
    61-80 Proficient Mastery- can create any number of chains (within length requirement), access to "chain saw" style abilities
    81-99 Excellent Mastery- Can manipulate Chains not connected to body
    100 Supreme Mastery- Can create different types of chains (braided, ball, link, snake, etc)
    120 Absolute Mastery - Awakening
    The Jara Jara no Mi is a Paramecia-type Devil Fruit that allows the user to grow chains from their body, making them a Chain Human (鎖人間 Kusari Ningen?). Chains created are limited to length in DF = meters. Chains can only be controlled while in contact with the user until 81 mastery. If used to bind a player, that player can break out of chains if they have strength in the same tier bracket or higher as the chain user's mastery.

    Daiya Daiya no Mi - Diamond(Jozu)
    Rank: S
    Tier 1 boost: +1 Durability rank against attacks without haki
    Tier 2 boost: +2 Durability rank against attacks without haki
    Tier 3 boost: +3 Durability rank against attacks without haki
    1-20 Basic Mastery - can transform a limb into diamond
    21-40 Adept Mastery - can transform several limbs into diamond
    41-60 Skilled Mastery - can transform full body into diamond
    61-80 Proficient Mastery -
    81-99 Excellent Mastery - can transform full body into semi-perfect bonded diamond
    100 Supreme Mastery - can transform full body into perfect bonded diamond and use diamond offensively as blades.
    120 Absolute Mastery - Awakening
    The Daiya Daiya no Mi is a Paramecia-type[4] Devil Fruit that gives the user's body the properties of diamond, making the user a Diamond Human.
     
    Last edited: Mar 23, 2019
  11. Larsi

    Larsi

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    Logia(Requires level 40)
    3 Tiers of stat boosts, at mastery 41, 81 and 100 respectively. This can go over stat cap.
    Moku Moku no Mi - Smoke(Smoker)
    http://onepiece.wikia.com/wiki/Moku_Moku_no_Mi
    Rank: A
    Tier 1 boost: +5 speed
    Tier 2 boost: +5 speed, +5 vitality
    Tier 3 boost: +10 speed, +5 vitality
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -White Out (ホワイト・アウト Howaito Auto?): The user shoots clouds of normal smoke from their arms and uses them to engulf their opponent, then makes the smoke dense to trap them inside. This attack can be used to ensnare many people at the same time.(31 Mastery)
    -White Blow (ホワイト・ブロー Howaito Burō?): The user shoots a cloud of dense smoke from his arms to blast his opponent hard. After striking, they can then trap their opponent as with the White Out attack. They have another variation of this attack where they turn only one arm (except their fist) into smoke and launches the fist at their opponent as a long-range punch.(21 Mastery) Destructive Potency Rank: C
    -White Snake (ホワイトスネーク Howaito Sunēku?): The user launches a long "snake" of dense smoke from their hand that they make follow the opponent until it hits and grabs them. This is sometimes followed by them thrashing their foe around.(31 Mastery)
    -White Spark (ホワイト・スパーク Howaito Supāku?): The user transforms their whole body into a cloud of dense smoke and charges at the opponent.(21 Mastery, 21 Movement Speed)
    -White Vine (白蔓 (ホワイト・バイン) Howaito Bain?): The user transforms into a spiraling column of smoke to trap their enemies or to grab an airborne target. (41 MAstery, 41 Movement Speed)
    -White Launcher (ホワイトランチャー Howaito Ranchā?): The user transforms himself into smoke and launches themself at their opponent, then re-solidifies and pins their opponent down with their weapon.(21 Mastery, 21 Movement Speed, 21 Strength) Destructive Potency Rank: B

    Mera Mera no Mi - Flame(Ace/Sabo)
    http://onepiece.wikia.com/wiki/Mera_Mera_no_Mi
    Rank: S
    Tier 1 boost: +5 speed
    Tier 2 boost: +5 speed, +5 vitality
    Tier 3 boost: +10 speed, +5 vitality
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Kagero (陽炎 Kagerō?, literally meaning "Heat Haze"): The user shoots a stream of fire from the palm of their hand.(21 Mastery) Destructive Potency Rank: C
    -Hiken (火拳 Hiken?, literally meaning "Fire Fist"): The user turns their fist into flames and launches it as a column of fire at their target. This attack is so incredibly powerful that it is able to plow through several ships in one shot.(51 Mastery) Destructive Potency Rank: B
    -Enkai (炎戒 Enkai?, literally meaning "Flame Commandment"): The user amasses a large amount of flames around their body (usually by first swinging their outstretched hand around them, summoning the flames) in preparation for an attack. This is the prerequisite technique before the user can use Hibashira.(31 Mastery)
    -Hibashira (火柱 Hibashira?, literally meaning "Fire Pillar"): Used following Enkai, the user shoots the collected flames straight upward, destroying a target above them. It can also be fired downwards to clear any enemies that might be below themm while they're in mid-air.(41 Mastery) Destructive Potency Rank: B
    -Hotarubi (蛍火 Hotarubi?, literally meaning "Firefly Light"): The user creates many small, glowing greenish yellow fireballs that float around an enemy. This move is used in preparation for Hidaruma.(31 Mastery)
    -Hidaruma (火達磨 Hidaruma?, literally meaning "Fiery Doll"): After using Hotarubi to send the fireballs floating around in proximity with the enemy, the user sends them all flying into the target(s) all at once, burning them.(41 Mastery) Destructive Potency Rank: C
    -Shinka: Shiranui (神火 不知火 Shinka: Shiranui?, literally meaning "Sacred Flame/God Fire: Sea Fire"): The user hurls long lances made out of fire. The lances have the combined effect of simultaneously burning an opponent while piercing them.(41 Mastery) Destructive Potency Rank: A
    -Jujika (十字火 Jūjika?, literally meaning "Cross Fire"): The user places their index fingers together in a cross shape before launching a cross-shaped column of fire directly at their opponent.(41 Mastery) Destructive Potency Rank: A
    -Dai Enkai: Entei (大炎戒 炎帝 Dai Enkai: Entei?, literally meaning "Great Flame Commandment: Flame Emperor"): After creating great spiraling flames centered on their location before amassing it at a focused point (i.e. the palm of his hand), the user then turns it into a gigantic fireball resembling the sun and hurls it at his opponent to try to obliterate them.(81 Mastery) Destructive Potency Rank: S
    -Enjomo (炎上網 Enjōmō?, literally meaning "Flame-Up Net"): The user creates a circle of fire around a selected area, preventing anyone from entering or leaving it.(41 Mastery) Destructive Potency Rank: B
    -Kyokaen (鏡火炎 Kyōkaen?, literally meaning "Mirror Fire Flame"): The user releases a wall of fire to block an attack.(41 Mastery) Destructive Potency Rank: B

    Suna Suna no Mi - Sand(Crocodile)
    http://onepiece.wikia.com/wiki/Suna_Suna_no_Mi
    Rank: S
    Tier 1 boost: +5 vitality
    Tier 2 boost: +5 speed, +5 vitality
    Tier 3 boost: +5 speed, +10 vitality
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Desert Spada (砂漠の宝刀(デザート・スパーダ) Dezāto Supāda?, literally translated as "Treasured Sword of Desert"): The user forms their right hand into a loose blade of fast-moving sand and then stabs it into the ground, extending it along the ground like a torpedo, splitting anything in its path, including the very ground itself, through extreme and focused erosion created by the sand blade, which is strong enough to slice a man in half. (31 Mastery) Destructive Potency Rank: A
    -Desert Girasole (砂漠の向日葵(デザート・ジラソーレ) Dezāto Jirasōre?, literally translated as "Desert Sunflower"): The user creates another loose sand blade from their right hand with Desert Spada. Like Desert Spada, they stab it into the ground causing the area in front of him to collapse. However, a giant pit of quicksand will be formed instead, with the sand being taken away by underground rivers (which they can detect). Anything caught in the pit will be sucked in and buried alive. This attack can only be done while in a desert terrain.(41 Mastery)
    -Barján (三日月形砂丘(バルハン) Baruhan?, literally translated as "Crescent-Shaped Dune"): The user swings their right arm forward while leaving a crescent shaped trail of sand behind it. Anything hit by that trail is instantly robbed of all moisture because of the user's dehydration ability. (61 Mastery) Destructive Potency Rank: B
    -Sables (砂嵐(サーブルス) Sāburusu?, literally translated as "Sandstorm"): The user summons a massive tornado of sand and sends it on a rampage. Once this sandstorm grows large enough, not even they can stop it. A variation of it is with themself as the epicenter, they make a sandstorm that can suck the water out of living things and is apparently able to crack steel. Another usage is to send people flying with this technique.(61 Mastery) Destructive Potency Rank: A
    -Ground Secco (干割れ(グラウンド・セッコ) Guraundo Sekko?, literally translated as "Mud Crack"): The user places their hand on the ground and uses their dehydration ability to dry out a huge area around them, turning it into a desert wasteland. When he does this, it also can cause the area around him to crumble and cave in, causing unfortunate foes to fall to their deaths.(31 Mastery)
    -Ground Death (浸食輪廻(グラウンド・デス) Guraundo Desu?, literally translated as "Cycle of Erosion"): An extremely strong version of Ground Secco. The user not only dries up the ground, but anything and everything on it including people and even buildings, all of which is transformed into sand if it has steady contact with the ground. The speed at which things dry also seemingly increases.(81 Mastery)
    -Desert Encierro (砂漠牢(デザート・エンシエロ) Dezāto Enshiero?, literally translated as "Desert Prison"): The user grabs someone with their right hand, then slowly or quickly drains the moisture from their body with their dehydration ability. This leaves them in a withered and seemingly flesh-less state. (41 Mastery)
    -Sables: Pesado (砂嵐 重(サーブルス ぺサード) Sāburusu: Pesādo?, literally translated as "Sandstorm: Heavy"): The user gathers a swirling mass of extremely dense sand in their hand, then hurls it at their opponent, causing a massive shock wave upon impact.(31 Mastery) Destructive Potency Rank: B
    -Desert la Spada (砂漠の金剛宝刀(デザート・ラスパーダ) Dezāto Rasupāda?, literally translated as "Adamant Treasure Sword of Desert"): An altered version of Desert Spada. The user now forms several solid blades with fan-shaped edges instead of one large blade made from sand. (61 Mastery) Destructive Potency Rank: B
    -Desert Grande Espada (砂漠の大剣(デザート・グランデ・エスパーダ) Dezāto Gurande Esupāda?, literally translated as "Large Sword of Desert"): An altered and enhanced version of Desert Spada. While Desert Spada forms a long underground blade sand that slices everything its path, Desert Grande Spada slices the enemy with a rising sand blade that erupts from the ground with greater speed. It seems that this technique does not travel through the ground like Desert Spada, but comes from an specific point of it.(61 Mastery) Destructive Potency Rank: S

    Goro Goro no Mi - Lightning(Enel)
    http://onepiece.wikia.com/wiki/Goro_Goro_no_Mi
    Rank: S
    Tier 1 boost: +5 speed
    Tier 2 boost: +10 speed
    Tier 3 boost: +15 speed
    1-20 Basic Mastery - 1 million volt per mastery
    21-40 Adept Mastery - 2 million volt per mastery
    41-60 Skilled Mastery - 4 million volt per mastery
    61-80 Proficient Mastery - 6 million volt per mastery
    81-99 Excellent Mastery - 8 million volt per mastery
    100 Supreme Mastery - 10 million volt per mastery
    120 Absolute Mastery - Awakening - 20 million volt per mastery
    Abilities:
    -Sango (稲妻(サンゴ) Sango?, literally translated as "Lightning Flash"): The user unleashes a massive charge of electricity from their hand that forms a wide blast used to devastate large areas with no specific target in mind.(41 Mastery) Destructive Potency Rank: C
    -El Thor (神の裁き(エル・トール) Eru Tōru?, literally translated as "Judgment of God"): Mostly used to destroy targets from long range, the user focuses a large cluster of electricity above their target, then uses it to send a huge and powerful lightning bolt crashing down from the sky, frying the unlucky target. They can also use this attack to launch a massive lightning stream from their hand.(51 Mastery) Destructive Potency Rank: B
    -Kari (電光(カリ) Kari?, literally translated as "Volt"): The user heats the air around him with their Goro Goro no Mi powers until it explodes in a thunder clap. This is used to avoid and neutralize non-material attacks.(31 Mastery)
    -30,000,000 Volt Hino (3000万V・雷鳥(ヒノ) Sansenman Boruto Hino?, literally translated as "Thunder Bird"):The user creates a giant hawk-shaped blast of lightning that they shoot from one of the drums on their back.(31 mastery) Destructive Potency Rank: B
    -Kiten (雷獣(キテン) Kiten?, literally translated as "Thunder Beast"): The user creates a giant wolf-shaped blast of lightning.(31 Mastery) Destructive Potency Rank: B
    -60,000,000 Volt Julungul (6000万V・雷龍(ジャムブウル) Rokusenman Boruto Jamubūru?, literally translated as "Thunder Dragon"): The user taps the top two drums he wears on their back. A giant dragon shaped blast of lightning emerges from the two drums much stronger than the Hino or Kiten attacks.(61 Mastery) Destructive Potency Rank: A
    -Raigo (雷迎 Raigō?, literally translated as "Thunder Greeting"): The user combines their own electric powers with the Ark Maxim to create a huge spherical cloud filled with electricity. The ball has enough power to destroy an entire island.(81 Mastery)(requires Ark Maxim) Destructive Potency Rank: S
    -Gloam Paddling (雷冶金(グローム・パドリング) Gurōmu Padoringu?, literally translated as "Thunder Metallurgy"): The user uses their electrical powers to heat and melt nearby metal and then reshape it into anything they desire.(21 Mastery)
    -Heart Massage (心臓メッサジ Shinzō Messaji?): The user can use their electricity to jump-start their heart if it enters a state of cardiac arrest by applying jolts of electricity to his body.(61 Mastery)
    -Deathpiea (デスピア Desupia?): A thunder storm is created by the user's powers combined with the Ark Maxim. Using these storm clouds, the user can rain lightning down on the land below them.(61 Mastery)(requires Ark Maxim) Destructive Potency Rank: B
    -Mamaragan (万雷(ママラガン) Mamaragan?, literally translated as "Heavy Thunder"): The thunderstorm created by Deathpiea showers lightning everywhere. The lightning bolts are much larger and more powerful than normal lightning bolts and one is enough to burn down an entire village.(61 Mastery)(requires Ark Maxim) Destructive Potency Rank: A
    -Max Volt Amaru (MAX 2億V・雷神(アマル) Makkusu Boruto Amaru?, literally translated as "Thunder God"): The user transforms into a gigantic Raijin-looking thunder god made of pure electricity. They can fire giant lightning blasts from their hands.(81 Mastery) Destructive Potency Rank: S

    Hie Hie no Mi - Ice(Aokiji)
    http://onepiece.wikia.com/wiki/Hie_Hie_no_Mi
    Rank: S+
    Tier 1 boost: +10 vitality
    Tier 2 boost: +15 vitality
    Tier 3 boost: +20 vitality
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    Ice Age (氷河時代 (アイスエイジ) Aisu Eiji?, literally meaning "Glacial Epoch"): An attack used only near the ocean or another large area of water. The user places their hand in the water, then in an instant freezes it (along with anything in/on it) completely solid. The actual extent of the ice can stretch for miles and last for over a week.(81 Mastery) Destructive Potency Rank: A
    Ice Saber (アイスサーベル Aisu Sāberu?): The user picks up several thin objects, such as blades of grass, and throws them into the air. They then blow on them with an icy breath that freezes them into a large, jagged sword of ice.(21 Mastery) Destructive Potency Rank: C
    Ice Time (アイスタイム Aisu Taimu?): The user touches their opponent's body, then freezes them into a human ice statue. They can remain alive in a form of suspended animation for some time in their icy prison, but any decent hit will shatter them to pieces. If the ice is melted quickly and carefully the victim can return to normal without any lasting repercussions.(31 Mastery) Destructive Potency Rank: D
    Ice Block: Partisan (アイス塊 (ブロック) 両棘矛 (パルチザン) Aisu Burokku Paruchizan?, literally meaning "Ice Mass: Two Thorn Pikes"): The user creates several spears of ice by solidifying the cold air around them and then hurls them at the enemy.(31 Mastery) Destructive Potency Rank: B
    Ice Time Capsule (アイスタイムカプセル Aisu Taimu Kapuseru?): Using his powers, the user sends a wave of ice along the ground. Anything it hits is frozen in place.(51 Mastery) Destructive Potency Rank: C
    Ice Ball (アイスBALL (ボール) Aisu Bōru?): The user freezes their opponent in a giant sphere of ice from a distance. (51 Mastery) Destructive Potency Rank: C
    Ice Block: Pheasant Beak (アイス塊 (ブロック) 暴雉嘴 (フェザントベック) Aisu Burokku: Fezanto Bekku?, literally meaning "Ice Mass: Raving Pheasant Beak"): Arguably the source of Kuzan's epithet, Kuzan releases a massive wave of ice in the shape of a pheasant in a single blast. (61 Mastery) Destructive Potency Rank: A

    Yami Yami no Mi - Darkness(Blackbeard)
    http://onepiece.wikia.com/wiki/Yami_Yami_no_Mi
    Rank: S+
    Tier 1 boost: +10 vitality
    Tier 2 boost: +15 vitality
    Tier 3 boost: +20 vitality
    1-20 Basic Mastery
    21-40 Adept Mastery - Can cancel devil fruit powers
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Black Hole (闇穴道 (ブラック・ホール) Burakku Hōru?, literally meaning "Dark Hole Path"): The user spread their darkness over a large area and, much like an actual black hole, swallows up anything they choose. When swallowed, the person or object is subjected to a large amount of gravity and crushed, such as an entire village. (41 Mastery) Destructive Potency Rank: A
    -Liberation (解放 (リベレイション) Ribereishon?): Used following Black Hole, the user expels all of the destroyed remains of what his darkness had swallowed up at once. (41 Mastery) Destructive Potency Rank: A
    -Kurouzu (闇水 (くろうず) Kurōzu?, literally meaning "Dark Water"; phonetically read as "Black Spiral"): Extending one arm towards their opponent, the user activates the gravity power of their darkness to pull them into their grasp. This move is particularly useful when used in conjunction with the fruit's power-nullifying abilities, since the target could easily avoid it by fighting at a distance from the user. (21 Mastery)

    Pika Pika no Mi - Light(Kizaru)
    http://onepiece.wikia.com/wiki/Pika_Pika_no_Mi
    Rank: S+
    Tier 1 boost: +10 speed
    Tier 2 boost: +15 speed
    Tier 3 boost: +20 speed
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Yata no Kagami (八咫鏡 Yata no Kagami?, literally translated as "Eight Span Mirror"): The user forms light between their hands, and reflects it off any surface he wishes. They then transform into the light and appears instantly at the end of the path.(81 Mastery)
    -Amaterasu (天照 Amaterasu?, literally meaning "Heavenly Illumination"): The user points their index and middle finger into the air or at his enemies (in the form of a peace sign), and emits a powerful flash of light, blinding their opponent, or any enemies in the vicinity.(1 Mastery)
    -Ama no Murakumo (天叢雲剣 Ama no Murakumo?, literally meaning "Sword of the Gathering Clouds of Heaven"): The user forms a long, very sharp sword out of light and solidifies it.(21 Mastery) Destructive Potency Rank: C
    -Yasakani no Magatama (八尺瓊曲玉 Yasakani no Magatama?, literally translated as "Comma Jewel of Eight Shaku"): The user crosses their arms in front of them and uses both hands to fire a torrent of deadly light particles, causing extreme damage to whatever they hit. The user can control the spread of the attack, limiting it to a single person or covering an extremely wide area. It also has great piercing properties.(41 Mastery) Destructive Potency Rank: A

    Magu Magu no Mi - Lava(Akainu)
    http://onepiece.wikia.com/wiki/Magu_Magu_no_Mi
    Rank: S+
    Tier 1 boost: +5 strength, +5 vitality
    Tier 2 boost: +10 strength, +5 vitality
    Tier 3 boost: +10 strength, +10 vitality
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Dai Funka (大噴火 Dai Funka?, literally meaning "Big/Great Eruption"): The user transforms their fists into pure lava before throwing it forward, like an over-sized rocket. The explosion causes volcanic rock to hit the ground, in a method similar to meteors.(31 Mastery) Destructive Potency Rank: B
    -Ryusei Kazan (流星火山 Ryūsei Kazan?, literally meaning "Meteor Volcano"): Resembles Dai Funka, but with multiple magma fists rather than just one. The user points both fists into the air and fires a great number of magma fists upwards in order to let them rain down upon the battlefield, causing enormous amounts of area damage. It resembles a cross between a volcanic eruption and a meteor shower.(61 Mastery) Destructive Potency Rank: B
    -Inugami Guren (犬噛紅蓮 Inugami Guren?, literally meaning "Dog Biting Crimson Lotus"): The user creates a wave of magma, shaped like a dog's head, and launches it against their opponent.(41 Mastery) Destructive Potency Rank: B
    -Meigo (冥狗 Meigō?, literally meaning "Dark Hound"): The user transforms their hand into magma and lashes out at the opponent with a claw-thrust. This technique is powerful enough to melt off part of the target's head with a glancing blow.(41 Mastery) Destructive Potency Rank: A

    Gasu Gasu no Mi - Gas(Ceasar)
    http://onepiece.wikia.com/wiki/Gasu_Gasu_no_Mi
    Rank: S
    Tier 1 boost: +5 vitality
    Tier 2 boost: +10 vitality
    Tier 3 boost: +15 vitality
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Gas Robe (ガスローブ Gasu Rōbu?): The user generates a cloud of poisonous gas and sends it towards their enemy. (21 Mastery)
    -Gastanet (ガスタネット Gasutanetto?): The user fills a pair of castanets with unstable gas and slams them together to create a massive gas explosion. Despite the scale of the attack, it does not cause any harm to the user themself.(41 Mastery) Destructive Potency Rank: A
    -Karakuni (無空世界 (カラクニ) Karakuni?, kanji read as "Airless World", phonetically read as "Empty Land"): The user removes all oxygen from the area around them, asphyxiating everyone within range, while also negating their weakness towards fire. (61 Mastery)
    -Nenshokei: Miok Gas (燃焼系 ミオークGAS Nenshōkei: Miōku Gasu?, literally meaning "Combustion System: Miok Gas"): The user concentrates flammable gas in a location and then throws lit matches a it, igniting the gas and creating a massive ball of fire that incinerates anyone inside it.(51 Mastery) Destructive Potency Rank: A
    -Blue Sword (青炎剣 (ブルーソード) Burū Sōdo?, literally meaning "Blue Flame Sword"): The user concentrates oxygen (the oxygen removed by Karakuni can be used for that) on a special weapon. This weapon is a bladeless sword that doubles as a lighter. By activating the lighter, the user creates a blade of oxidized flame that can be used to slash and burn their opponents at the same time. The blue blade is so hot that a mere slash sets everything in its arch on fire despite not making contact with the weapon.(41 Mastery) Destructive Potency Rank: C
    -Gastille (ガスティーユ Gasutīyu?): The user shoots a beam of lit gas from their mouth that explodes on impact. According to one of his subordinates, the explosion can reach temperatures hot enough to melt steel.(31 Mastery) Destructive Potency Rank: B

    Yuki Yuki no Mi - Snow(Monet)
    http://onepiece.wikia.com/wiki/Yuki_Yuki_no_Mi
    Rank: A
    Tier 1 boost: +5 vitality
    Tier 2 boost: +10 vitality
    Tier 3 boost: +15 vitality
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Kamakura (カマクラ Kamakura?, literally meaning "Snow Hut"): The user forms a barrier of snow around a nearby person or object.(41 Mastery) Destructive Potency Rank: C
    -Kamakura Jussoshi (カマクラ十草紙 Kamakura Jussōshi?, literally meaning "Ten Layers Snow Hut"): The user creates a snow hut with ten overlapping layers of Kamakura, which is obviously much stronger than a single-layered one.(61 Mastery) Destructive Potency Rank: B
    -Yuki Gaki (雪垣 Yuki Gaki?, literally meaning "Snow Fence"): The user creates a solid snow wall.(21 Mastery) Destructive Potency Rank: C
    -Mannen Yuki (万年雪 Man'nen Yuki?, literally meaning "Perpetual Snow"): The user completely turns to snow and then proceeds to surround an opponent's body with the snow, weakening and immobilizing them with the severe cold they exude. While the enemy cannot move, the user then transforms into a large snow monster with long fangs made of solidified snow, which can easily rip through flesh and bone, although the enemy does not bleed due to the wound freezing from the cold bite. However, if the victim manages to grab a hold of the user while they're biting them, they will not be able to tear off the afflicted body part, though they can still injure them further by biting harder.(81 Mastery) Destructive Potency Rank: B
    -Tabira Yuki (たびら雪 Tabira Yuki?, literally meaning "Sword Snow"): The user freezes the feathers on their wings, transforming them into sharpened, solid snow-blades.(31 Mastery) Destructive Potency Rank: C
    -Hada Gatana (肌刀 Hada Gatana?, literally meaning "Skin Sword"): After Tabira Yuki, the user uses their wing to attack her enemy, slashing with it as if it were a sword.(31 Mastery, 31 Strength) Destructive Potency Rank: C
    -Yuki Rabi (雪兎(ゆきラビ) Yuki Rabi?, literally meaning "Snow Rabbit"): The user swings their wing to release numerous solid hardened snowballs with small rabbit-like ears, whiskers, and eyes.(31 Mastery) Destructive Potency Rank: C
    -Fubuki (雪嵐 Fubuki?, literally meaning "Snow Storm"): The user releases a stream of snow from their lips that quickly surrounds an enemy and traps them within a blizzard.(11 Mastery)
    Numa Numa no Mi - Swamp
    Rank: A
    Tier 1 boost: +5 vitality
    Tier 2 boost: +10 vitality
    Tier 3 boost: +15 vitality
    1-20 Basic Mastery - swamp gives -5 movement
    21-40 Adept Mastery -
    41-60 Skilled Mastery -
    61-80 Proficient Mastery - swamp gives -10 movement
    81-99 Excellent Mastery -
    100 Supreme Mastery -
    120 Absolute Mastery - Awakening
    The Numa Numa no Mi is a Logia-type[1] Devil Fruit that allows the user to become the element of "swamp" making the user a Swamp Human. This gives the user the ability to capture things inside their body. The amount of things the user can capture is mastery/5. If character(s) have greater strength or combined strength than the devil fruit user, they can escape. Armament haki allows characters to escape as well. It gives the user the ability to create swamp which renders mobility.
     
    Last edited: Mar 23, 2019
    Cpt., Theo Ries, Echi and 7 others like this.
  12. Larsi

    Larsi

    Messages:
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    Overpowered or unbalancable DFs:
    Suke Suke no mi – Invisibility(Absalom)
    http://onepiece.wikia.com/wiki/Suke_Suke_no_Mi
    Rank: ???
    Problematic, main counter is color of observation.

    Ato Ato no mi – Art(Jora)
    http://onepiece.wikia.com/wiki/Ato_Ato_no_Mi
    Rank: ???
    Problematic, autowin or useless

    Ope Ope no mi – Operation(Law)
    http://onepiece.wikia.com/wiki/Ope_Ope_no_Mi
    Rank: S
    Problematic, unless your armament haki is vastly superior, you are not winning inside his bubble.

    Mira Mira no mi – Mirror(Brûlée)
    http://onepiece.wikia.com/wiki/Mira_Mira_no_Mi
    Rank: A
    Problematic, can mimic anyone regardless of how strong they are.

    Memo Memo no mi – Memory(Pudding)
    http://onepiece.wikia.com/wiki/Memo_Memo_no_Mi
    Rank: A
    Problematic due to its basic nature.

    Ori Ori no mi – Cage(Hina)
    http://onepiece.wikia.com/wiki/Ori_Ori_no_Mi
    Rank: C
    Tier 1 boost: +5 vitality
    Tier 2 boost: +5 vitality, +5 strength
    Tier 3 boost: +10 vitality, +5 strength
    1-20 Basic Mastery
    21-40 Adept Mastery
    41-60 Skilled Mastery
    61-80 Proficient Mastery
    81-99 Excellent Mastery
    100 Supreme Mastery
    120 Absolute Mastery - Awakening
    Abilities:
    -Awase Baori (袷羽檻 Awase Baori?, literally meaning "Lined Kimono Feather Cage"): After surrounding an area with a fence-like cage of bars that come out of their arms, the user closes the cage and binds anyone that is caught inside.(21 Mastery)
    Devil Fruit users whose powers we know too little about:
    -Bonney
    -Hawkins
    -Apoo
    -Urouge
    -Laffitte
    -Blamenco
    -Epoida
    -Kinemon
    -Kanjuro
    -Fujitora
    -Kidd
    -Jozu
     
    Last edited: Apr 6, 2019
    Cpt., Theo Ries, Yaksha and 10 others like this.
  13. Larsi

    Larsi

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    Martial Art
    The Martial Art main stat encompasses both weapon mastery and hand to hand styles. You may have as many different styles as you want, but the amount of points you put into Martial Arts will determine how many points you'll have to spend. However many points you put into Martial Arts is doubled(can be upgraded to tripled through character upgrades, or possibly even more). So if you put 50 points into Martial Arts, that will give you 100 points to spend on fighting styles. You may choose to put 100 into Black Leg Style. Or, if you so decide, 50 into Rokushiki and 50 into Santoryo. Even 10 points in 10 different fighting styles.

    You may only use a weapon that corresponds with the fighting style you are using. If you lose your weapon and have no points in any hand to hand style, you will be able to use nothing but simple kicks and punches. Devil fruit fighting styles such as gomu gomu no mi techniques do not need their own fighting style under Martial Art, and will follow the devil fruit stat.

    Black Leg Style(11 Minimum Mastery)(Obtained from defeating Zeff):
    -Collier (首肉 (コリエ) Korie?, literally meaning "Neck"): A kick to the neck which the user does whilst still on the ground.(21 Mastery, 21 Strength) Destructive Potency Rank: D
    -Collier Shoot (首肉 (コリエ) シュート Korie Shūto?, literally meaning "Neck Shoot"): Collier enhanced version. The user jumps high into the air and lands a powerful kick to the opponent's neck.(21 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
    -Épaule (肩肉 (エポール) Epōru?, literally meaning "Shoulder"): A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground.(11 Mastery, 11 Strength) Destructive Potency Rank: D
    -Épaule Shoot (肩肉 (エポール) シュート Epōru Shūto?, literally meaning "Shoulder Meat Shoot"): Épaule enhanced version. the user jumps into the air then brings his heel down on the opponent's shoulder.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Côtelette (背肉 (コートレット) Kōtoretto?, literally meaning "Rib"): Dropping down into a one-handed handstand position, the user kicks the opponent hard in the ribs, this attack is usually followed by Selle. (21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Selle (鞍下肉 (セル) Seru?, literally meaning "Lower Back"): Commonly used as a combo attack with Côtelette, using the momentum from the Côtelette attack the user (still in a handstand) spins around in the opposite direction to deliver a fast kick to the opponent's lower back or lumbar region.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Poitrine (胸肉 (ポワトリーヌ) Powatorīnu?, literally meaning "Breast/Chest"): A stabbing kick straight into the opponent's chest.(21 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
    -Poitrine Shoot (胸肉 (ポワトリーヌ) ショット Powatorīnu Shūto?, literally meaning "Breast/Chest Shoot"): Poitrine enhanced version, except that this time the user aims a little higher and kicks up instead of down.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Gigot (もも肉 (ジゴー) Jigō?, literally meaning "Legs"): Running at the opponent the user delivers a sweeping kick to the knee caps, the opponent is either sent flying or slammed to the ground as a result.(21 Mastery, 21 Strength and 41 Movement Speed) Destructive Potency Rank: C
    -Mouton Shot (羊肉 (ムートン) ショット Mūton Shoto?, literally meaning "Sheep Shot"): The user starts by jumping or flipping into the air and then channels all his might into one leg to deliver a kick to the opponent's midsection, or sometimes their head, that sends them flying. (41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Reception (受付 (レセプション) Resepushon?): The user lifts one of his legs up high and hooks his foot around the opponent's neck, then uses that leg to smash the opponent's face into the ground hard.(21 Mastery, 41 Strength and 21 Movement Speed) Destructive Potency Rank: B
    -Anti-Manner Kick Course (反行儀 (アンチマナー) キックコース Anchimanā Kikku Kōsu?, literally meaning "Behavior Antithesis Kick Course"): The user delivers a massive vertical kick by lifting one of his legs a full 180 degrees in the air. This attack is usually aimed at the very center of the opponent's torso (front or back) and is almost always enough to defeat any opponent with one shot. For much taller and gigantic targets, the user usually jumps to the desired height to execute the move.(41 Mastery, 41 Strength) Destructive Potency Rank: C
    -Basse Côte (肩ロース (バース・コート) Bāsu Kōto?, literally meaning "Shoulder Roast"): A mid-air attack, the user kicks one leg straight forward to attack the opponent while kicking the other one backwards to provide the necessary momentum.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Longe (腰肉 (ロンジュ) Ronju?, literally meaning "Loin"): A sweeping kick, usually performed from the back targeting the opponent's back, very useful for sending an opponent flying in preparation for another kick.(21 Mastery, 21 Strength and 41 Movement Speed) Destructive Potency Rank: C
    -Tendron (後バラ肉 (タンドロン) Tandoron?, literally meaning "Collar"): A straight on side kick targeting the middle area of the opponent's collar bone. (21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Flanchet (腹肉 (フランシェ) Furanshe?, literally meaning "Stomach/Belly"): A simple kick to the opponent's stomach. (11 Mastery, 11 Strength) Destructive Potency Rank: D
    -Flanchet Shoot (腹肉 (フランシェ) ショット Furanshe Shūto?, literally meaning "Belly Shoot"): Flanchet enhanced version. The user kicks the opponent with a head on snap kick.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Quasi (上部もも肉 (カジ) Kaji?, literally meaning "Rump"): The user flips over into a double-handed handstand, spins around and kicks the opponent.(21 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
    -Queue (尾肉 (クー) Kū?, literally meaning "Tail"): Commonly used as a combo attack with Quasi, the user continues spinning with the momentum from Quasi and swings his other leg around to kick the opponent's tail bone.(21 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
    -Cuisseau (もも肉 (キュイソー) Kyuisō?, literally meaning "Thigh"): Often used right before or after Jarret, the user sends a hard kick to the opponent's thigh. This can be used to attack or block an incoming kick. (21 Mastery, 31 Strength) Destructive Potency Rank: C
    -Cuisseau Shoot (もも肉 (キュイソー) ショット Kyuisō Shūto?, literally meaning "Thigh Shoot"): Cuisseau enhanced version. A hard kick to the thigh that sends the opponent flying.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Jarret (すね肉 (ジャレ) Jare?, literally meaning "Shin"): Often used right before or after Cuisseau, the user sends a hard kick to the opponent's shin. This can be used to attack or block an incoming kick.(21 Mastery, 31 Strength) Destructive Potency Rank: C
    -Veau Shot (仔牛肉 (ヴォー) ショット Vō Shoto?, literally meaning "Veal Shot"): The user leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Concassé (粗砕 (コンカッセ) Konkasse?, literally meaning "Crush"): The user leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head. The user can also use this attack by standing on one hand sideways while facing his opponent before spinning around rapidly and delivering a kick to his opponent's side.(41 Mastery, 21 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Troisième Hachis (三級挽き肉 (トロワジェムアッシ) Torowajiemu Asshi?, literally meaning "Third-Rate Mincemeat"): The user does a series of backflips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Bouquetière Shot (木犀型斬 (ブクティエール) ショット Bukuteiēru Shoto?, literally meaning "Mixed Vegetables Shot"): Often used as the final blow in a series of attacks, the user lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet. (41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Slice Shoot (切肉 (スライス) ショット Suraisu Shūto?, literally meaning "Sliced Shoot"): A disarming attack where the user runs forward, jumps into the air and kicks the opponent's hand to do damage and knock a weapon from their hand. (41 Mastery, 21 Strength and 41 Movement Speed)
    -Party Table Kick Course (パーティーテーブルキックコース Pāteī Tēburu Kikku Kōsu?): An attack for fighting against large groups, the user jumps into the air and lands on the head of one of the opponents in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range.(41 Mastery, 31 Strength and 31 Movement Speed) Destructive Potency Rank: C
    -Brochette (串焼き (ブロシェット) Buroshietto?, literally meaning "Skewer"): The user jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning like a drill to spear his opponent with his extended leg. (41 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
    -Collier Frit (首肉 (コリエ) フリット Korie Furitto?, literally meaning "Fried Neck"): A powerful kick to the neck, the user leans forwards and launches his foot up into his opponent's throat.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Frites Assorties (揚げ物盛り合わせ (フリットアソルティ) Furitto Asorutei?, literally meaning "French Fries Assortment"): An attack for use against several opponents, the user leans forward and kicks several opponents skywards.(41 Mastery, 41 Strength) Destructive Potency Rank: C
    -Escalope (薄切り肉のソテー (エスカロップ) Esukaroppu?, literally meaning "Thin Slices"): A jumping kick to the forehead. (21 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
    -Œil (目 (ウイユ) Uiyu?, literally meaning "Eye"): A straight on kick to the opponent's eyes.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Nez (鼻 (ネ) Ne?, literally meaning "Nose"): A straight on kick to the opponent's nose.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Joue (頬 (ジュー) Jū?, literally meaning "Cheek"): A straight-on kick to the opponent's cheek.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Joue Shoot (ほほ肉 (ジュー) シュート Jū Shūto?, literally meaning "Cheek Shoot"): Joue enhanced version. Sanji leans forward and delivers a hard side kick to one of the opponent's cheeks. (41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Bouche (口 (ブーシュ) Būshu?, literally meaning "Mouth"): A straight on kick to the opponent's upper jaw, this attack targets the roof of their mouth, and thus can only be done when the opponent's mouth is open.(21 Mastery, 21 Strength) Destructive Potency Rank: B
    -Dents (歯 (ダン) Dan?, literally meaning "Teeth"): A straight on kick to the opponent's teeth, the user hits both the upper and lower sets of teeth at the same time, and thus he can only use his attack when the opponent's mouth is closed.(21 Mastery, 21 Strength) Destructive Potency Rank: B
    -Menton (あご (マントン) Manton?, literally meaning "Chin"): A straight on kick to the opponent's lower jaw/chin.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Parage Shot (整形 (パラージュ) ショット Parāju Shoto?, literally meaning "Cosmetic Surgery Shot"): The user delivers a barrage of kicks to every single section of the opponent's face, these kicks are so powerful that they can alter the bone structure of the unlucky recipient.(51 Mastery, 41 Strength) Destructive Potency Rank: B
    -Santen Découpage (三点切分 (デクパージュ) Santen Dekupāju?, literally meaning "Three Point Cut"): The user throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg (the striking order is unclear but according to the anime, the last hit is on the chest).(61 Mastery, 41 Strength) Destructive Potency Rank: B
    -Shishinabe Shoot (猪鍋シュート Shishi Nabe Shūto?, literally meaning "Boar Hot Pot Shoot"): The user attacks with a powerful flying sidekick, they also use this attack to break down walls.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Deuxième Hachis (二級挽き肉(ドゥジェムアッシ) Doujiemu Asshi?, literally meaning "Second-Rate Mincemeat"): The user does a running jump and kicks with both legs into an opponent's stomach.(21 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
    -Extra Hachis (最上級挽き肉 (エクストラ・アッシ) Ekusutora Asshi?, literally meaning "Highest-Rate Mincemeat"): A barrage of hard kicks launched at multiple directions, in the same manner as Gomu Gomu no Gatling, only that given the user's lack of elasticity, this move must be performed at close range.(41 Mastery, 41 Strength) Destructive Potency Rank: C
    -Jenga Ho (ジェンガ砲 Jenga Hō?, literally meaning "Jenga Cannon"): Used with huge pieces of debris, the user kicks the pieces of the building at the enemy.(31 Mastery, 41 Strength) Destructive Potency Rank: C
    -Blue Walk (海歩行 (ブルーウォーク) Burū Wōku?, literally meaning "Sea Walk"): A technique that allows the user to travel at incredible speeds, resulting in traveling at least as fast as a fishman underwater. The user kicks the water multiple times to gain impulse similar to Rokushiki techniques, Soru (in the manner of kicking rapidly) and Geppo (in its use to "jump" in water) thus "running" underwater, and reaching considerable speed; in fact, this is the underwater version of Sky Walk.(81 Mastery, 41 Strength and 61 Movement Speed)
    -Sky Walk (空中歩行 (スカイウォーク) Sukai Wōku?, literally meaninig "Sky Walk"): The aerial version of Blue Walk. The user kicks the air to jump higher, giving the appearance of flight. (81 Mastery, 41 Strength and 61 Movement Speed)

    Diable Jambe(Requires 41 Minimum Mastery):

    -Premier Hachis (一級挽き肉 (プルミエールアッシ) Purumiēru Asshi?, literally meaning "First-Rate Mincemeat"): The user does a running jump and kicks with both legs into an opponent's stomach rapidly various times, but Diable Jambe's heat greatly increases the power.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Flambage Shot (画竜点睛 (フランバージュ) ショット Furanbāju Shotto?, literally meaning "Flambé Shot"): In the air (sometimes several feet from the ground), the user kicks the side of an opponent with his foot and Diable Jambe's heat greatly increases the power, often with explosive effect. The target is usually kicked downwards, causing them to come crashing into the ground.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Extra Hachis (最上級挽き肉 (エクストラ・アッシ) Ekusutora Asshi?, literally meaning "Highest-Rate Mincemeat"): The user leaps into the air and launches a fierce barrage of flaming kicks, the light from the attack and the speed at which it is delivered make it look like one big fire blast.(61 Mastery, 41 Strength) Destructive Potency Rank: B
    -Frites Assorties (揚げ物盛り合わせ (フリットアソルティ) Furitto Asorutei?, literally meaning "French Fries Assortment"): A completely revamped version of the original Frites Assorties. Jumping high into the air, the user delivers three simultaneous kicks in three directions (left, right, and forward) while in Diable Jambe mode, resulting in flames spiraling towards the target at the point of impact.(61 Mastery, 41 Strength) Destructive Potency Rank: B
    -Mouton Shot (羊肉 (ムートン) ショット Mūton Shotto?, literally meaning "Mutton Shot"): The user performs a Mouton Shot in Diable Jambe mode.(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A
    -Venaison Shoot (野獣肉 (ヴネゾン) シュート Vunezon Shūto?, literally meaning "Venison Shoot"): The user, spinning horizontally in the air, kicks the opponent repeatedly in the chest and belly, finishing the attack with a powerful axe kick on the head with the speed, heat, and strength of the Diable Jambe mode. (61 Mastery, 61 Strength) Destructive Potency Rank: A
    -Bien Cuit: Grill Shot (熟焼 (ビアン・キュイ) グリル・ショット Bian Kyui: Guriru Shotto?, literally meaning "Well Cooked: Grill Shot"): Running at his target at incredible speeds (if done underwater, after using Blue Walk), the user will spin around slightly and deliver a strong back kick to the center of his target. This will burn a significant amount of the target around the kicked area and leave a crisscrossed grill shaped burn.(41 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A
    Poêle à Frire: Spectre (焼鉄鍋 (ポアル・ア・フリール) スペクトル Poaru a Furīru: Supekutoru?, literally meaning "Frying Pan: Spectrum"):After using Sky Walk, the user kicks repeatedly downward with his flaming leg, to take out multiple opponents.(81 Mastery, 41 Strength and 61 Movement Speed) Destructive Potency Rank: B
    -Collier Strike (首肉 (コリエ) ストライク Korie Sutoraiku?): This technique is a new version of Collier Shoot, but now combined with Diable Jambe. The user jumps into the air, appearing in front of their opponent and then lands a devastating kick to their neck. This kick is not only strong enough to send the opponent flying while burning them, but also releases a small stream of fire that pierces through the opponent's body.(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A
    -Flanchet Strike (腹肉 (フランシェ) ストライク Furanshe Sutoraiku?): An enhanced version of Flanchet Shoot, Sanji delivers a kick to the opponent's stomach. (41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Hell Memories (地獄の思い出 (ヘル・メモリーズ) Heru Memorīzu?, literally meaning "Memories of Hell"): After closing his eyes and remembering painful memories, the user immediately becomes enraged, his whole body catching fire. They then leap into the air and delivers a powerful kick to their opponent, setting their entire body on fire, and causing great damage. This attack generates an enormous amount of fire.(81 Mastery, 81 Strength) Destructive Potency Rank: S

    Fishman Karate(Requires 21 Minimum Mastery must be a fishman or be taught by a fishman with 61 fishman karate. Jinbe teaches this.)
    -Hyakumaigawara Seiken (百枚瓦正拳 Hyakumaigawara Seiken?, literally meaning "Hundred Tile True Punch"): A hard punch that can send an opponent flying. It can break through one hundred tiles.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Wanto Giri (腕刀斬り Wantō Giri?, literally meaning "Arm Blade Slash"): The user slams their arm-fin into the back of their opponent's neck.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Itomaki Kumite (イトマキ組手 Itomaki Kumite?, literally meaning "Devilfish Sparring"): Done underwater, the user wraps their ponytail around the opponent's waist to prevent them for escaping.(21 Mastery, 21 Strength)
    -Kaisoku: Harakudashigeri (海速 腹下し蹴り Kaisoku: Harakudashigeri?, literally meaning "Sea-Speed Stomach Drop Kick"): An underwater attack, the user darts forward and uses the momentum to deliver a savage side kick to the opponent's stomach.(31 Mastery, 31 Strength and 31 Movement Speed) Destructive Potency Rank: B
    -Ka Ka Kakato Otoshi (火華カカト落とし Ka Ka Kakato Otoshi?, literally meaning "Fire Flower Heel Drop"): The user spins and hits his opponent with the heel of his foot.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Kachiage Haisoku (カチ上げ背足 Kachiage Haisoku?, literally meaning "Rising Thrust-Kick"): An inner-sole kick to the chin of the opponent. (21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Jodan Bakusho (上段爆掌 Jōdan Bakushō?, literally meaning "High-Rank Exploding Palm"): This is an open-palm attack to the chin of the opponent.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Appakushi Chokka Koro (圧迫死直下航路 Appakushi Chokka Kōro?, literally meaning "Death by Pressure Plunge"): Done underwater, the user grabs his opponent then swims extremely fast to the ocean floor where the pressure of the ocean wreaks havoc on the opponent's body. (21 Mastery, 21 Strength and 41 Movement Speed)
    -Senmaigawara Seiken (千枚瓦正拳 Senmaigawara Seiken?, literally meaning "Thousand Tile True Punch"): A much stronger version of the Hyaku Maigawara Seiken. It can break through one thousand tiles, and kill a human with one shot.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Kaimen Wari (海面・割り Kaimen Wari?, literally meaning "Sea Surface Splitter"): Using a karate chop, the user can split the very ocean itself in order to send a shock wave to attack an enemy.(61 Mastery, 61 Strength) Destructive Potency Rank: A
    -Karakusagawara Seiken (唐草瓦正拳 Karakusa-gawara Seiken?, literally meaning "Arabesque Tile True Punch"): The user punches at a fair distance from the intended target(s), so instead of the fist connecting, it uses the water vapor in the air to release a shock wave that sends them flying. This move is similar to Bartholomew Kuma's Pad Ho with the only difference being that the shock waves are not concentrated upon being released; but in exchange, it has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to affect the opponent(s).(61 Mastery, 61 Strength) Destructive Potency Rank: D
    -Gosenmaigawara Seiken (五千枚瓦正拳 Gosenmai-gawara Seiken?, literally meaning "Five Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful punch, able to knock out a Jailer Beast in one strike. It is used like an uppercut, rather than a straight punch, sending the opponent flying skywards.(61 Mastery, 61 Strength) Destructive Potency Rank: A
    -Yarinami (槍波 Yarinami?, literally meaning "Spear Wave"): A technique used on a body of water's surface. The user heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.(61 Mastery, 41 Strength) Destructive Potency Rank: B
    -Samehada Shotei (鮫肌掌底 Samehada Shōtei?, literally meaning "Sharkskin Palm Block"): A simple palm block with enough force behind it to slap away a sword swing from the shadow-powered Gekko Moriah.(41 Mastery, 61 Strength) Destructive Potency Rank: B
    -Samegawara Seiken (鮫瓦正拳 Samegawara Seiken?, literally meaning "Shark Tile True Punch"): A powerful straight punch that is strong enough to send the shadow-powered Gekko Moriah reeling. (61 Mastery, 61 Strength) Destructive Potency Rank: A
    -Uchimizu (撃水 Uchimizu?, literally meaning "Water Shot"): The user hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by their immense fishman strength.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Nanasenmaigawara Mawashigeri (七千枚瓦回し蹴り Nanasenmai-gawara Mawashigeri?, literally meaning "Seven Thousand Tile Roundhouse Kick"): The user performs a roundhouse kick, which is strong enough to block the gigantic Wadatsumi's punch and break one of his fingers.(61 Mastery, 61 Strength) Destructive Potency Rank: A
    -Gyojin Karate Ogi: Buraikan (魚人空手「奥義」武頼貫 Gyojin Karate Ōgi: Buraikan?, literally meaning "Fishman Karate Secret Technique: Mighty Reliant Piercing"): Possibly the most powerful technique of Fishman Karate seen so far, The user hurls a pack of water in his hands and shoots a powerful water shock wave that pierces through his opponent's body.(100 Mastery, 81 Strength) Destructive Potency Rank: S
    -Soshark (粗鮫(ソシャーク) Soshāku?, literally meaning "Rough Shark"): The user uses his tremendous strength and grip to crush large walls of stone.(21 Mastery, 41 Strength)Destructive Potency Rank: B
    -Yabusame (矢武鮫 Yabusame?, literally meaning "Arrow Military Shark"): The user first wets his arm, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force. (81 Mastery, 41 Strength) Destructive Potency Rank: A
    -Umidaiko (海太鼓 Umidaiko?, literally meaning "Ocean Drum"): The user punches the water in front of him pushing it at his opponent and sending a shockwave through it. (61 Mastery, 41 Strength) Destructive Potency Rank: B
    -Yonsenmaigawara Seiken (四千枚瓦正拳 Yonsenmai-gawara Seiken?, literally meaning "Four Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful straight punch that sends the opponent bigger than the user flying backwards.(61 Mastery, 61 Strength) Destructive Potency Rank: A
    -O Uchimizu (大撃水 Ō Uchimizu?, literally meaning "Great Water Shot"): Similar to a normal Uchimizu, but much larger in size.(81 Mastery, 61 Strength) Destructive Potency Rank: A
    -O Yabusame (大矢武鮫 Ō Yabusame?, literally meaning "Great Arrow Military Shark"): A larger version of a normal Yabusame. The water droplets act more like blunt cannonballs causing dents in the deck of a ship than like arrows. (81 Mastery, 61 Strength) Destructive Potency Rank: A
    -Mizugokoro (水心 Mizugokoro?, literally meaning "Water Heart"): The primary technique of this style that the user initiates by first performing a bowl-shaped gesture with his webbed hands (one hand over the other) while underwater right before giving the water itself around him a mighty yank. This allows the user to physically grab and redirect currents as if he were manipulating cloth.(81 Mastery, 61 Strength)
    -Kairyu Ipponzeoi (海流一本背負い Kairyū Ipponzeoi?, literally meaning "Sea Current Lifter"): A technique used by the user performed after Mizugokoro. He heaves the current upward, where it erupts from the ocean surface as a towering stream of water.(81 Mastery, 61 Strength) Destructive Potency Rank: B
    -Murasame (群鮫 Murasame?, literally meaning "School of Shark"): The user throws the water which takes the shape of a flock of sharks which bite his opponent. It is essentially a more powerful version of his Yabusame technique.(100 Mastery, 81 Strength) Destructive Potency Rank: S

    Okama Kenpo: (Requires 11 Minimum Mastery, does not need to be taught by anyone)
    -Hakucho Arabesque (白鳥アラベスク Hakuchō Arabesuku?, literally meaning "Swan Arabesque"): The user performs a powerful high kick, usually after a combination of kicks and punches. (21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Okama Dash (オカマデャーッシュ Ōkama Dasshu?, literally meaning "Crossdresser Dash"): The user taps the ground several times and then takes a giant leap forward. (21 Mastery, 21 Movement Speed)
    -Chi to Ase to Namida Relevé (血と汗と涙のルルヴェ Chi to Ase to Namida no Ruruve?, literally meaning "Tip-Toe Stance of Blood and Sweat and Tears"): Using their leg strength, the user is able to sprint up a vertical cliff wall.(21 Mastery, 21 Strength and 41 Movement Speed)
    -Dozo Okamai Knuckle (どうぞオカマい拳 (ナックル) Dōzo Okamai Nakkuru?, literally meaning "Don't Mind My Fist"): The user simply punches the enemy in the face.(21 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
    -Urabure Swan Butokai (うらぶれ白鳥 (スワン) 舞踏会 Urabure Suwan Butōkai?, literally meaning "Shaking Swan Dance"): The user attacks the enemy with a flurry of kicks and punches.(31 Mastery, 21 Strength ) Destructive Potency Rank: C
    -Okama Chop (オカマチョップ Okama Choppu?, literally meaning "Crossdresser Chop"): The user strikes the enemy in the eyes with a chop, blinding them.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Keri Pointe (蹴爪先 (ケリポアント) Keri Poanto?, literally meaning "Kick Claw First Pointe"): The user jumps into the air and kicks the enemy in the face with both feet. He can continue to push the enemy until he kicks them off into a nearby structure.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Mascara Boomerang (マスカラブーメラン Masukara Būmeran?): The user peels off his mascara and throws it at the enemy, and, like an actual boomerang, it returns to their hand. The mascara is bladed so it cuts the enemy, and can hit the enemy upon return.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Grand Fouetté: Ano Natsu no Hi no Memoir (グラン鞭打 (フエッテ) あの夏の日の回想録 (メモワール) Guran Fuette Ano Natsu no Hi no Memowāru?, literally meaning "Grand Whipping: I Reminisce of Summer Days"): After spinning 320,000 times, the user performs a kick using the momentum of the spins to increase the strength.(21 Mastery, 21 Strength and 41 Movement Speed) Destructive Potency Rank: A
    -Ano Fuyu no Sora no Memoir (あの冬の空の回想録 (メモワール) Ano Fuyu no Sora no Memowāru?, literally meaning "I Reminisce of Winter Nights"): The user leaps into the air and begins to perform several somersaults in mid-air. After spinning enough times, the user descends at a 45 degree angle and delivers a piercing kick strengthened by the momentum of the spins.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Bombardier Arabesque (爆撃白鳥 (ボンバルディエ) アラベスク Bonbarudeie Arabesuku?, literally meaning "Bombing Swan Arabesque"): The user uses Bombardier after leaping into the air. The kick is also higher than the normal Bombardier.(41 Mastery, 41 Strength and 21 Movement Speed) Destructive Potency Rank: B
    -Ohikae Na Fouetté (お控え・ナ・鞭打 (フエッテ) Ohikae na Fuette?, literally meaning "Oh! Pardon My Whiplashing Feet"): The user lunges forward and does a backwards somersault in midair, to land a powerful kick on the opponent's head.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Ano Sabaku no Kuni no Memoir (あの砂漠の国の回想録 (メモワール) Ano Sabaku no Kuni no Memowāru?, literally meaning "I Reminisce of a Desert Country"): The user leaps into the air and spins twice before ramming the tip of a foot downwards in a punishing kick.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    Rokushiki(11 Minimum Mastery. Must be member of Marines or Cipher Pol, or can be taught by defeating Laskey):
    The number of Rokushiki forms depends on your mastery of martial arts.

    11 Mastery - Unlocks one form
    21 Mastery - Unlocks second form
    31 Mastery - Unlocks third form, can combine two forms
    41 Mastery - Unlocks fourth form
    51 Mastery - Unlocks fifth form, can combine three forms
    60 Mastery - Unlocks sixth form
    81 Mastery - Unlocks rokugan

    Basic Rankyuaku
    Requirements:
    11 Mastery, 21 Strength, 21 Movement Speed.
    11-30 Mastery: Destructive potency: D
    31-50 Mastery:
    Destructive potency: C
    51-71 Mastery:
    Destructive potency: B
    71-99 Mastery:
    Destructive potency: A
    100 Mastery:
    Destructive potency: S
    Description:
    The user kicks at high speed, sending out compressed blades of air towards their opponents, about 3 feet wide.

    Basic Shigan
    Requirements:
    11 Mastery, 21 Strength.
    11-40 Mastery: Destructive potency: C
    41-60 Mastery:
    Destructive potency: B
    61-80 Mastery:
    Destructive potency: A
    81-100 Mastery:
    Destructive potency: S


    Basic Kami-E:
    Requirements:
    11 Mastery, 21 Reaction Speed.
    Description: The user relaxes their body, increasing their reaction speed by Mastery/5. Can not attack.
    11-50 mastery: Must stand in one place (2 turn cool down)
    51-81 mastery: Can move around. (2 turn cool down) Standing still while using Kami-E has a 1 turn cooldown.
    81-100 mastery: Can move around.(1 turn cool down) Standing still while using Kami-E has no cooldown.

    Basic Soru
    Requirements:
    11 Mastery, 21 Movement Speed.
    Description: The user's movement speed is increased by Mastery/5.
    11-40 mastery: 3 turn cool down
    41-80 mastery: 2 turn cool down
    81-100 mastery: 1 turn cool down

    Basic Tekkai:
    Requirements:
    11 Mastery, 21 Durability.
    Description: The user hardens their body, increasing Durability by Mastery/5.
    11-50 mastery: 2 turn cool down
    51-80 mastery: Can move while having tekkai activated.(2 turn cooldown) Not moving tekkai is 1 turn cooldown.
    81-100 mastery: Using tekkai while moving has a 1 turn cooldown. Standing still tekkai has no cooldown.

    Basic Geppo:
    Requirements:
    11 Mastery, 21 Movement Speed, 21 Strength.
    Description: The user kicks off the air with such force that they lift off.
    Mastery divided by 2 is the amount of times you can kick before having to land.

    Cho Sokuten: Tekkai Dama
    Requirements:
    56 Mastery, 41 Strength and 41 Movement Speed
    Description:The user combines his Tekkai Dama (spinning himself with Soru while using Tekkai) movements with Geppo to use it in midair.

    Kamisori
    Requirements:
    46 Mastery, 41 Strength and 61 Movement Speed
    Description: A combination of Geppo and Soru, where the user uses Soru in a zigzag motion in midair, allowing extremely fast movements in three dimensions.

    Tekkai "Utsugi"
    Requirements:
    41 Mastery, 41 strength, 41 drability
    Description: This form of Tekkai is used entirely as a counter instead, where the purpose is not to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones in a normal human body.
    (2 turn cooldown)

    Tekkai Kenpo "Roba no Kamae"
    Requirements:
    46 Mastery, 61 Strength, 61 Movement Speed and 41 Durability
    Description: A form of Tekkai Kenpō, in which the user seems to combine Tekkai with Soru in order to move at extreme speeds.

    Rokaru Area Network
    Requirements:
    41 Mastery, 41 Strength and 61 Movement Speed
    DPS: B
    Description: While moving at high speed, the user slashes at his opponent with both hands. Because of his high speed, it appears as if he was attacking with multiple hands.

    Tekkai Kenpo "Don Poro"
    Requirements:
    46 Mastery, 41 Strength and 41 Durability
    DPS: B
    Description: A punch to the opponent's stomach with Tekkai in use.

    Tekkai Kenpo "Matenro"
    Requirements:
    46 Mastery, 41 Strength and 41 Durability
    DPS: C
    Description: The user flips onto his hands, then kicks his opponent up into the air.

    Tekkai "Sai"
    Requirements:
    46 Mastery, 41 Strength, 41 Movement Speed and 41 Durability
    DPS: B
    Description: After using Geppo to project himself towards his opponent, the user uses Tekkai to harden his body, smashing the enemy.

    Tekkai "Go"
    Requirements:
    51 Mastery, 51 Strength and 51 Durability
    Description: Visually, the move differs from the ordinary Tekkai in that the user visually tenses his body even further while standing still; the ordinary Tekkai could be activated seamlessly.

    Shigan "Oren"
    Requirements:
    51 Mastery, 51 Strength
    DPS: B
    Description: This attack is simply a rapid-fire version of the normal Shigan technique that hits the enemy multiple times.

    Tobu Shigan "Bachi"
    Requirements:
    51 Mastery, 41 Strength
    DPS: B
    Description: A projectile version of Shigan that fires sharp compressed air bullets from the fingers, similar to "Rankyaku".

    Shigan Cue
    Requirements:
    41 Mastery and 41 Strength
    DPS: B
    Description: In this attack, the user uses his blunt staff in the same way a finger is normally used in Shigan.

    Jugon
    Requirements:
    41 Mastery, 41 Strength
    DPS: B
    Description:This is a very strong punch which is done at the same speed as Shigan, making it even more powerful.

    Jugon Ogi: "Fukuro Dataki"
    Requirements:
    31 Mastery, 21 Strength and 51 Movement Speed
    DPS: C
    Description:
    A rapid-fire version of Jugon, in which the user unleashes a flurry of punches at the enemy while using Soru to move around him, in order to strike from all directions.

    Shinaru Shigan "Whip"
    Requirements:
    51 Mastery, 41 Strength
    DPS: B
    Description: In this attack, the user pulls back her arm as if to use a normal Shigan attack, then whips her arm out at the opponent at high speed, causing their arm to appear as if it is bending like a whip would, and hits the enemy with their finger.

    Rankyaku "Sen"
    Requirements:
    31 Mastery, 31 Strength
    DPS: C
    Description: Used in a stomping action. The air is blasted straight ahead in a line towards the opponent like a bullet, instead of in a curve as witnessed in the normal version.

    Rankyaku "Hakurai"
    Requirements:
    61 Mastery, 61 Strength
    DPS: A
    Description: A much more powerful form of Rankyaku that is used by using both legs, it appears to cut the air in a larger area.

    Rankyaku "Ran"
    Requirements:
    41 Mastery, 31 Strength
    DPS: C
    Description: After using Geppo to launch himself into the air, the user stabs his swords into the ceiling to stay in the air, then launches multiple Rankyaku with both legs. Each cut is smaller than a normal Rankyaku.

    Rankyaku "Shuriken"
    Requirements: 4
    1 Mastery, 31 Strength
    DPS: C
    Description: The user fires multiple Rankyaku blades in the shape of shuriken.

    Rankyaku "Renge"
    Requirements:
    51 Mastery, 51 Strength
    DPS: B
    Description: In this attack, Rankyaku is performed with both legs instead of one, causing multiple cuts on either side of the opponent. The cuts at first appear small and then "blossom" into larger ones, perhaps explaining the name.

    Kami-e "Slime"
    Requirements:
    51 Mastery, 51 Reaction Speed
    Description: Instead of the body becoming limp like paper, it stretches and moves in ways slime or sludge would move in order to avoid attacks.

    Shigan "Madara"
    Requirements:
    51 mastery, 51 strength
    DPS: B
    Description:
    Appears as Oren, but is performed with both hands instead of one causing massive damage.

    "Jusshigan"
    Requirements:
    61 mastery, 61 Strength
    DPS: A
    Description:
    In this attack, the user puts both of his hands together and performs Shigan with all ten of his fingers at once, greatly damaging the opponent.

    "Gekko Jusshigan"
    Requirements: 81 mastery, 71 strength, 61 movement speed
    DPS: S
    Description:
    A combination of Jusshigan and Geppo. After using Geppo to get himself into the air, the user finally uses it to launch himself towards his target in a vertical drop. The added momentum and the vulnerable target makes the following Jusshigan more effective, and harder to avoid.

    Rankyaku "Gaicho"
    Requirements: 51 mastery, 41 strength
    Destruction Potency: B
    Description
    : the user creates a large Rankyaku in the shape of a bird, . This Rankyaku has a much wider range, greater attack power, and is capable of cleaving steel - something not witnessed from other variations. The cut also seems more focused, instead of flickering and jagged like a normal

    Rankyaku "Hyobi"
    Requirements: 51 Mastery, 41 strength
    Destruction Potency: B
    Description
    : The user creates a large, powerful Rankyaku in the shape of a swirl, which is launched at the enemy like a razor blade. When it hits the opponent, he is damaged and stunned.

    Rokushiki Ogi: Rokuogan
    Requirements:
    81 Mastery, 81 Strength, 81 Durability
    DPS: S
    Description: This is the ultimate Rokushiki technique that can damage an opponent internally, similar to the Impact Dial, or of equal or more strength to the Reject Dial, but the technique is considered to be much more powerful, and can be performed without the side effect of great pain to the user. It appears to be two fists held at close range that can damage the opponent with a blast powerful enough to cause even Luffy to cough up blood and come close to death.

    Life Return(Requires 41 Minimum Mastery. Does not need to be taght by anyone.):
    -Kami Shibari (髪縛り Kami Shibari?, literally meaning "Hair Bind"): The user lengthens his hair and manipulates it to bind his opponents.(61 Mastery, 41 Strength)
    -Haru Gin Jo (春・吟・情 Haru Gin Jō?, literally meaning "Spring Poem of Passion"): After catching his opponent in Kami Shibari, the user aims his staff at his opponent for a finishing blow.(61 Mastery, 61 Strength) Destructive Potency Rank: A
    -Shoka, Kyushu (消化 吸収 Shōka, Kyūshū?, literally meaning "Digestion, Absorption"): The user uses this technique to return to their normal size body fat after eating a lot of food.(61 Mastery and 41 Durabilitiy)
    -Shishi Shigan (獅子指銃 Shishi Shigan?, literally meaning "Lion Finger Gun): Rather than using his own fingers for Shigan, the user shapes his hair into the form of hands and repeatedly uses the fingers of said hands to rapidly jab the opponent.(61 Mastery, 41 Strength. Requires Rokushiki as well.) Destructive Potency Rank: B

    Hasshoken(Only available to one person, must defeat the leader of the Happo Navy to be taught by them requires 81 Minimum Mastery, 61 durability, 61 strength and 61 armament haki) Destructive Potency Rank: S

    Ryusoken(Only available to officers in the Revolutionary army, requires 61 Minimum Mastery, 61 strength and 61 armament haki) Destructive Potency Rank: S

    Jio-Ken(Requires 31 Minimum Mastery. Will be taught by Lao-G upon defeating him.):
    -Yotsu no Kamae (腰痛の構え Yōtsū no Kamae?, literally meaning "Lower Back Pain Stance"): The user takes a stance by bending his knees, leaning forward, and stretching his arms in front of himself while having both of his hand make the shape of the letter G.(41 Mastery)
    -Me no Tsukare (目の突枯 Me no Tsukare?, literally meaning "Eye Stab Wither"): While in the Lower Back Pain Stance, the user jumps forward and strikes his opponents eyes.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Kata Kori (型氷(かたコリ) Kata Kori?, literally meaning "Form Ice"): While in the Lower Back Pain Stance, the user jumps forward and strikes his opponents shoulder.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Fushi Bushi no Itami (不死武士の痛巳 Fushi Bushi no Itami?, literally meaning "Pain Snake of Undying Warrior"): While in Yotsu no Kamae, the user jumps forward and strikes all of his opponent's joints before landing behind his opponent.(61 Mastery, 41 Strength and 61 Movement Speed) Destructive Potency Rank: B
    -Jioken Kyukyoku no Higi: Sento Ho-Ken (地翁拳究極の秘技戦闘保拳 Jioken Kyūkyoku no Higi: Sentō Ho-Ken?, literally meaning "Earth Old Man Fist Ultimate Secrete Technique: Battle Preservation Fist"): This technique allows the user to conserve his muscle powers from his youth, storing it for future use against any bodily degradation that may otherwise hinder his combat abilities such as injuries, sicknesses, and old age. After activating stored muscle power, the user's body enlarges, gaining drastically increased musculature, and releases plasma and black electricity (similar to a Haoshoku Haki clash) from his body. His strength and speed increase dramatically(10 in each), effectively returning his strength to his prime for up to 3 turns. Afterwards, strength and speed is lowered by 10 for same amount of turns.(61 Mastery, 61 Strength and 61 Movement Speed)
    -G no Kokuin (Gの刻印 Jī no Kokuin?, literally meaning "Seal of G"): After activating his stored muscle powers, the user dashes his enemy with high velocity and punches them with his G-shaped fist. The user leaves a G-mark on his enemy.(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A

    Tontatta Combat (Requires 21 Minimum Mastery and 21 Strength. Must be a dwarf or be taught by a dwarf with 61 Tontatta Combat. Leo teaches this.)
    -Shippo Hammer (しっぽハンマー,Shippo Hanmā?, literally meaning "Tail Hammer"): Jumping high into the air, the user positions him or herself above the target, and then uses the tail to strike it hard. (21 Mastery, 21 Strength and 21 Movement Speed)
    Destructive potency rank: C
    -Tontatta Swing (トンタッタスイング,Tontatta Suingu?): The user grabs onto the opponent by their feet and then swings them around in circles. (21 Mastery and 21 Strength) Destructive potency rank: D
    Humandrill Mimick Mastery
    Requires minimum 11 mastery.
    Can only be used by Humandrill.
    This "fighting style" allows humandrills to use their increased instincts to copy techniques that they visit, as long as they fulfill the following prerequisites:
    Mimick Mastery and Reaction Speed needs to be equal or higher to the fighting style mastery of their opponent.
    You need to fulfill all physical requirements at the moment of copying it.
    Hasshoken or Dragon Claw can not be copied.
    The user can permanently copy Mastery/5 techniques.
    The rest of copied techniques the humandrill will forget after 3 months.
    Electro
    Electro: a mink martial art combat available only to the mink race.
    1-20 mastery: basic electro on touch
    21-40 mastery: full body electro
    41-60 mastery: electro can coat weapons
    61-80 mastery: 1/10 turn sulong at night
    81-99 mastery: 1m ranged electro, 3/10 turn sulong at night
    100 mastery: 2m ranged electro, 6/10 turn sulong at night
    120 mastery: 3m ranged electro, 10/10 turn sulong at night

    Basic Electro (requires 1 mastery): channeling energy through their fur, the mink shocks an opponent with their hand.

    Full Body Electro (requires 21 mastery): channeling energy through their fur, the mink shocks an opponent with their body.

    Electro Coating (requires 41 mastery): channeling energy through their fur, the mink covers their weapon in a layer of electricity that will shock on contact.

    Sulong (requires 61 mastery): using electricity the mink shocks their body function at limit breaker capacity giving +10 speed and strength. It can only be used at night

    Sulong Shock (requires 81 mastery): while in sulong form the mink can shoot electro at a 1m range.
     
    Last edited: Mar 22, 2019
  14. Larsi

    Larsi

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    Ittoryu(Requires 1 Minimum Mastery. Does not need to be taught)
    -Ittoryu Iai: Shishi Sonson (一刀流 「居合」 獅子歌歌 Ittōryū Iai: Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song"): Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword. An interesting note is that the user does the technique back-handed as opposed to from the waist with a standard grip on the sword.(21 Strength, 11 Mastery) Destructive Potency Rank: C
    -Sanjuroku Pound Ho (三十六煩悩(ポンド)鳳 Sanjūroku Pondo Hō?, kanji meaning "Phoenix of the 36 Earthly Desires"; furigana meaning "Pound Phoenix/Cannon"): This attack uses the air itself to slash the target from a distance. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target. (31 Mastery, 21 Strength) Destructive Potency Rank: C
    -Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed. (31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
    -Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.(31 Mastery, 21 Strength) Destructive Potency Rank: C
    -Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.(51 Mastery, 41 Strength) Destructive Potency Rank: B
    -Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A
    Baki (馬鬼(バキ) Baki?, literally meaning "Horse Demon"): After raising his sword above his head, the user delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.(61 Mastery, 81 Strength and 41 Movement Speed) Destructive Potency Rank: A

    Nitoryu(Requires 21 Minimum Mastery, together with Ittoryu takes up one style slot. This technique can be morphed to fight fighters with more than two arms. IE, an octopus fishman with six arms or a spider zoan with eight arms. Does not need to be taught)
    Taka Nami (鷹波 Taka Nami?, literally meaning "Hawk Wave"): While airborne, creates a powerful gust of wind to knock opponents over. It can be done while standing on the ground. The user says this attack is very useful against a group of weak enemies.(21 Mastery, 21 Strength)
    -Sai Kuru (犀回 Sai Kuru?, literally meaning "Rolling Rhino"): The user holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.(21 Mastery, 21 Strength) Destructive Potency Rank: C
    -Nitoryu Iai: Rashomon (二刀流 「居合」 羅生門 Nitōryū Iai: Rashōmon?, literally meaning "Two Sword Style Draw and Resheath Technique: Castle Gate"): A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Nanajuni Pound Ho (七十二煩悩(ポンド)鳳 Nanajūni Pondo Hō?, kanji meaning "Phoenix of the 72 Earthly Desires"; furigana meaning "72 Pound Phoenix/Cannon"): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, the user then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.(31 Mastery, 31 Strength) Destructive Potency Rank: C
    -Nigiri (弐斬り Nigiri?, literally meaning "Double Slash"): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.(41 Mastery)
    -Toro (登楼 Tōrō?, literally meaning "Climbing a Tower"): Two air-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.(31 Mastery, 21 Strength and 21 Movement Speed) Destructive Potency Rank: C
    -Otoro (応登楼 Ōtōrō?, literally meaning "Reply Climbing a Tower"): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.(51 Mastery, 41 Strength) Destructive Potency Rank: B
    -Hirameki (閃 Hirameki?, literally meaning "Flash"): Two air-based projectiles are sent forward after swinging both swords from the left or right side.(41 Mastery, 31 Strength) Destructive Potency Rank: C
    -Samon (砂紋 Samon?, literally meaning "Sand Drawing"): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.(41 Mastery, 31 Strength) Destructive Potency Rank: C
    -Maguma (魔熊 Maguma?, literally meaning "Demon Bear"): A simple downward pound into the opponent with both swords.(21 Mastery, 21 Strength) Destructive Potency Rank: C

    Santoryu(Requires 41 Minimum Mastery and at least 21 mastery in Ittoryu/Nitoryu. Ryutoryu requires 81 Martial Arts. Does not need to be taught)
    -Oni Giri (鬼斬り Oni Giri?, literally meaning "Demon Slash"): A three-way simultaneous slashing attack. The user crosses his two swords across his chest and places the blade in his mouth horizontally behind them. The user then approaches the target (usually at high speed) and cuts through by swinging the swords across his chest, resulting in a descending diagonal-crossing slash from both swords while the mouth blade performs a horizontal cut from either the left or right, depending on which side of his mouth he positioned the sword's main blade at.(41 Mastery, 41 Strength and 31 Movement Speed) Destructive Potency Rank: B
    -Yaki Oni Giri (焼鬼斬り Yaki Oni Giri?, literally meaning "Burning Demon Slash"): A variation of the Oni Giri where the user's swords are on fire. Should this attack connect, the opponent will also be set on fire. (51 Mastery, 41 Strength and 31 Movement Speed) Destructive Potency Rank: B
    -Enbima Yonezu Oni Giri (艶美魔夜不眠鬼斬り Enbima Yonezu Oni Giri?, literally meaning "Charm Demon Sleepless Night Demon Slash"): A stronger variation of "Oni Giri" where the swords are twisted during the slash for added force, resulting in this attack striking multiple opponents instead of one.(51 Mastery, 41 Strength) Destructive Potency Rank: B
    -Tora Gari (虎狩り Tora Gari?, literally meaning "Tiger Hunt"): The user puts his hand swords over his mouth blade and swings forth a forward descending slash with them. At close-range, this can incapacitate at least two average foes at once.(51 Mastery, 41 Strength) Destructive Potency Rank: B
    -Santoryu Ogi: Sanzen Sekai (三刀流奥義 三・千・世・界 Santōryū Ōgi: Sanzen Sekai?, literally meaning "Three-Sword Style Secret Technique: Three Thousand Worlds"): The user holds two of his swords at an angle against each other and rotates them rapidly while running towards his opponent to create momentum; he then slices up the foe with full speed and power.(71 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: A
    -Toro Nagashi (刀狼流し Tōrō Nagashi?, literally meaning "Sword Wolf Floating"): At a close range, the user leans toward the opponent, using two of his swords to block the opponent's attacks while twisting his body around as he is continuously moving to approach and dodge other attacks (if there are any) and eventually cutting through the opponent's stomach with the third sword.(61 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Tatsu Maki (龍巻き Tatsu Maki?, literally meaning "Dragon Twister"): The user spins with his swords to create a dragon-like tornado that both slashes and blows away the target(s).(61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: B
    -Ushi Bari (牛針 Ushi Bari?, literally meaning "Bull Horns"): The user executes a multi-hit running attack with two swords held out like a bull's horns.(51 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Gazami Dori (蟹(ガザミ)獲り Gazami Dori?, literally meaning "Crab Seize"): All three swords are horizontally parallel, suddenly clamping down on the target like a crab's claw for a guillotine like effect that would normally cut a person's head off.(41 Mastery, 61 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Hyakuhachi Pound Ho (百八煩悩(ポンド)鳳 Hyakuhachi Pondo Hō?, kanji meaning "Phoenix of the 108 Earthly Desires"; furigana meaning "108 Pound Phoenix/Cannon"): Same principle as the thirty six version of the same attack. Holding his two swords horizontally above the shoulder and the other in his mouth in the same direction, and then performs a circular swing that launches three air compressed projectiles spiraling towards the target instead of one or two, tripling the power of the technique, the air compressed projectiles instead fuse and become a larger and more powerful, compressed air projectile.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: C
    -Karasuma Gari (鴉魔狩り Karasuma Gari?, literally meaning "Demon Crow Hunt"): The user performs a flying multiple slash technique. (61 Mastery, 61 Strength and 61 Movement Speed) Destructive Potency Rank: B
    -Gyuki: Yuzume (牛鬼 勇爪 Gyūki: Yuzume?, literally meaning "Cattle Demon: Brave Hoof"): The swords are positioned pointing at the enemy. The user lunges forward and hits the enemy with great impact. (41 Mastery, 41 Strength and 51 Movement Speed) Destructive Potency Rank: B
    -Ichi Gorilla (一剛力羅(ゴリラ) Ichi Gorilla?, literally meaning "One Gorilla"): The user flexes his left or right bicep, in preparation for Nigori-zake. (41 Mastery, 61 Strength and 41 Movement Speed)
    -Ni Gorilla (二剛力羅(ゴリラ) Ni Gorilla?, literally meaning "Two Gorillas"): The user flexes his right or left bicep, in preparation for Nigori-zake, as a follow-up for the above technique.(41 Mastery, 61 Strength and 41 Movement Speed)
    -Nigori-Zake (二剛力斬(ニゴリザケ) Nigori-Zake?, literally meaning "Two-Arm Strength Slash"): After using both Ichi and Ni Gorilla, the user swings his swords so that the tips meet when they hit the opponent, with the swords in his mouth and left hand being held at the same level and the right's hilt dropping at an angle.(81 Mastery, 61 Strength) Destructive Potency Rank: A
    -Hyo Kin Dama (豹琴玉 Hyō Kin Dama?, literally meaning "Leopard Koto Ball"): The user jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of their trajectory, they will still be cut as the user careens past them.(61 Mastery, 41 Strength and 61 Movement Speed) Destructive Potency Rank: B
    -Daibutsu Giri (大仏斬り Daibutsu Giri?, literally meaning "Great Buddha Cut"): A series of horizontal sword slashes.(61 Mastery, 41 Strength) Destructive Potency Rank: B
    -Yasha Garasu (夜叉鴉 Yasha Garasu?, literally meaning "Yaksa Crow"): The user spins like a rolling wheel towards his enemy while continuously thrusting his swords at the opponent. The attack leaves cuts shaped like crows' feet.(61 Mastery, 41 Strength and 61 Movement Speed) Destructive Potency Rank: B
    -Santoryu Ogi: Rokudo no Tsuji (三刀流奥義 六道の辻 Santōryū Ōgi: Rokudō no Tsuji?, literally meaning "Three Swords Style Secret Technique: Crossing of Six Paths"): The user manages to bend his body, and swing the swords in the form of an inverted "S" shape while performing a vertical spin, slashing the opponent six times simultaneously so fast that he did not seem to move at all. (81 Mastery, 61 Strength) Destructive Potency Rank: A
    Kokujo: O Tatsumaki (黒縄・大龍巻 Kokujō: Ō Tatsumaki?, literally meaning "Kalasutra: Great Dragon Twister"): A much stronger and more effective version of "Tatsu Maki", where the user performs the same action. He spins to create a dragon-like tornado that both slashes and blows away the targets, but the attack keeps going like an actual whirlwind and cuts up anyone who gets caught in it. (71 Mastery, 61 Strength) Destructive Potency Rank: B
    -Rengoku Oni Giri (煉獄鬼斬り Rengoku Oni Giri?, literally meaning "Purgatory Demon Slash"): A much stronger version of "Oni Giri", where the user still faces away from the opponent, and waits for them to come. He then turns around and leap towards the attacking opponent. This may be a way to make his already lightning-fast triple slash even more sudden. The effect of this attack leaves an X-shaped stream of blood.(61 Mastery, 61 Strength and 81 Movement Speed) Destructive Potency Rank: A
    -Ul-Tora Gari (極虎狩り(ウルトラがり) Uru Tora Gari?, literally meaning "Extreme Tiger Hunt"): A much stronger version of "Tora Gari", where the user does the same movements, he puts his hand swords over his mouth blade and swing them forth a forward descending slash with them. (61 Mastery, 61 Strength) Destructive Potency Rank: B
    Senhachiju Pound Ho (千八十煩悩(ポンド)鳳 Senhachijū Pondo Hō?, literally meaning "1080 Pound Cannon"): A much stronger and powerful version of "108 Pound Ho", where the user does the same exact movements as before, holding one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiralling towards the target. This new stronger version possesses the ability to cut through a large stone wall. The name implies it is ten times as strong as the previous version.(81 Mastery, 81 Strength) Destructive Potency Rank: A
    -Santoryu Ogi: Ichidai Sanzen Daisen Sekai (三刀流奥義 一大・三千・大千・世界 Santōryū Ōgi: Ichidai Sanzen Daisen Sekai?, literally meaning "Three Swords Style Secret Technique: Great Three Thousand Great Thousand Worlds"): An enhanced version of "Sanzen Sekai". The user delivers massive slashes to his opponent one after another. This technique can be done airbone and is capable of cutting through a large amount of solid stone with ease.(81 Mastery, 81 Strength) Destructive Potency Rank: A

    -Asura: Ichibugin (阿修羅 弌霧銀 Ashura: Ichibugin?, literally meaning "Asura: One Mist Silver"): The user holding the swords so the blades are pointing towards the victim, he leaps towards them, powerfully slashing them with all nine of his swords at once afterwards ending in a position where all the swords are held in a way to make them look like they are fanning out.(81 Mastery, 81 Strength and 61 Movement Speed) Destructive Potency Rank: S
    -Asura: Makyusen (阿修羅 魔九閃 Ashura: Makyūsen?, literally meaning "Asura: Demon Nine Flashes"): The user approaches his target and slashes them up using all nine swords and ends with a stance where all nine swords are in a wheel shape with his Kyutoryu a few metres away from the opponent, the wound is similar in shape to the sword stance, the actual effect is not seen until a few seconds later.(81 Mastery, 81 Strength and 61 Movement Speed) Destructive Potency Rank: S

    Fencing(Requires 21 Minimum Mastery. Does not need to be taught):
    -Hanauta Sancho: Yahazu Giri (鼻唄三丁矢筈斬り Hanauta Sanchō: Yahazu Giri?, literally meaning "Three-Verse Humming: Arrow-Notch Slash"): The user slashes an opponent at such a fast pace that it appears that they did not attack at all (in fact, to the casual observer it would look like the user simply walked past the victim). Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three meters (verses, as the name suggests), does their opponent realize the attack. It seems to employ elements of iai (instant sword-draw-and-resheath) since it is generally initiated (though not always) with the user moving towards the intended target(s) with an unsheathed blade and walking past them before sheathing it back. It is usually at this point that the victims start manifesting and feeling the effects of this high-speed attack. The actual attack itself, however, is never seen clearly due to the speed implemented. The technique is highly versatile, since with it, the user can slash multiple targets at once, and if they so wish, the damage they inflict can be as fatal or as incapacitating as they like.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Aubade Coup Droit (夜明歌 (オーバード) ・クー・ドロア Ōbādo Kū Doroa?, literally meaning "Dawn Serenade: Right-Handed Strike"): A thrusting technique, the sword creates a highly compressed blast of air as if fired from a gun.(31 Mastery, 21 Strength) Destructive Potency Rank: C
    -Prelude: Au Fer (前奏曲 (プレリュード) ・オフエル Pureryūdo Ofueru?, literally meaning "Prelude to Iron"): The user slashes an opponent's weapon almost instantaneously. Apparently intended to disarm the opponent by destroying whatever weapon they might be wielding at close range.(41 Mastery, 41 Strength) Destructive Potency Rank: B
    -Gavotte Bond en Avant (革命舞曲 (ガボット) ・ボンナバン Gabotto Bonnaban?, literally meaning "Gavotte: Leap Forward"): A thrusting technique, the user propels himself forward in order to strike an opponent. This move can be done even in mid-air.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Polka Remise (酒樽舞曲 (ポルカ) ・ルミーズ Poruka Rumīzu?, literally meaning "Polka Continuation"): The user delivers several thrusts against an opponent. Visually, due to the user's speed, it looks as if they are thrusting with several swords.(51 Mastery, 41 Strength) Destructive Potency Rank: B
    -Swallow Bond en Avant (飛燕 (スワロー) ボンナバン Suwarō Bonnaban?, literally meaning "Swallow Leap Forward"): An aerial version of Gavotte Bond en Avant, the user first positions himself in mid-air several feet above his target and then performs a descending Bond En Avant spinning downwards in an attempt to spear his target.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Ekakiuta: Hitoyogiri (絵描き唄 一節斬り Ekakiuta Hitoyogiri?, literally meaning "Drawing Song: One-Joint Slash): This is another swift draw-and-sheathing technique and it slices the opponent's torso with three horizontal cuts.(71 Mastery, 61 Strength) Destructive Potency Rank: A
    Gujutsu(Requires 21 Mastery. Taught by the merman princes on Fishman Island):
    -Koin Ryusui So (光陰流水槍 Kōin Ryūsui Sō?, literally meaning "Flying Time Spear"): The user initiates this attack by spinning his trident rapidly. They then lash forward and rapidly slashes their enemy with great strength.(41 Mastery, 41 Strength and 41 Movement Speed) Destructive Potency Rank: B
    -Ryugu Romon (竜宮楼門 Ryūgū Rōmon?, literally meaning "Dragon Palace Tower Gate"): The user moves both of his swords forward rapidly, slashing his enemies numerous times.(41 Mastery, 21 Strength) Destructive Potency Rank: C
    -Shitchin Banpo (七珍万宝 Shitchin Banpō?, literally meaning "All the Treasure"): This is a powerful slashing attack, performed with both hands on the sword's hilt.(21 Mastery, 21 Strength) Destructive Potency Rank: C

    Dials
    Dials Mastery
    11-20 - 2 dial types
    21-40 - 3 dial types
    41-60 - 4 dial types
    61-80 - 5 dial types
    81-99 - 6 dial types
    100 - any dial types

    Any dials with price can be purchased from Conis on Skypiea

    Axe Dial
    Requires 31 Mastery
    Allows the user to absorb and shoot back cutting attacks equal to mastery +2 ranks.
    Obtained from defeating Divine Soldiers

    Ball Dial
    Requires 11 Mastery
    Allows the user to create (Mastery/5) big balls.
    Aquired from Satori
    -or-
    Costs 50.000.000 beri

    Breath Dial
    Requires 21 Mastery
    Allows the user to store wind. Mastery/10= number of turns it can be activated for. Increases movement speed by +5
    Costs 100.000.000 beri

    Flame Dial
    Requires 31 Mastery
    Allows the user to store fire. Mastery/10= is the amount of attacks the user can store. Each attack is a cone attack with destructive rank: B
    Aquired from Shura
    -or-
    Costs 150.000.000 beri

    Flash Dial
    Requires 21 Mastery
    Allows the user to store light. Mastery/10= number of blinding lights.
    Aquired from Braham
    -or-
    Costs 100.000.000 beri

    Flavor Dial
    Requires 11 Mastery
    Allows the user to store smoke or poison gas(requires medicine). Mastery/10=Bursts it can release.
    Costs 50.000.000 beri

    Heat Dial
    Requires 21 Mastery
    Allow the user to store heat. Mastery/10= number of turns it can be activated for. Destructive potency rank: B
    Aquired from Shura
    -or-
    Costs 100.000.000 beri

    Impact Dial
    Requires 41 Mastery
    Allows the user to absorb and shoot back blunt attacks equal to mastery +1 ranks.
    Aquired from Satori
    -or-
    Costs 200.000.000 beri

    Jet Dial
    Requires 41 Mastery
    Allows the user to store wind. Mastery/10= number of turns it can be activated for. Increases movement speed by +10
    Aquired from Gedatsu

    Lamp Dial
    Requires 11 Mastery
    Allows the user to store light. Mastery/5= number of turns it can be activated for. Only illuminates
    Costs 50.000.000 beri

    Eisen Dial
    Requires 31 Mastery
    Allows the user to reshape the melee weapon it is attached to. The user must submit different shapes for approval of the GMs, and the mastery each would require.
    Aquired from Ohm
    -or-
    Costs 150.000.000 beri

    Milky Dial
    Requires 31 Mastery
    Allows the user to store clouds they can ride. Mastery= meters of total length of cloud.
    Aquired from Ohm
    -or-
    Costs 150.000.000 beri

    Reject Dial
    Requires 61 Mastery
    Allows the user to absorb and shoot back blunt attacks equal to mastery +3 ranks. This also damages the user half as much as it would the target.
    Aquired from Wiper

    Gunslinging
    Requires minimum: 21 Reaction Speed and 11 Gunslinging Mastery.
    11 Gunslinging Mastery: C-rank bullets. 5 bullet magazine.
    21 Gunslinging Mastery: Two guns.
    31 Gunslinging Mastery: Semi Automatic. 7 bullet magazine.
    41 Gunslinging Mastery: B-rank bullets. (Max 1 per 2 mastery)
    51 Gunslinging Mastery: 10 bullet magazine.
    61 Gunslinging Mastery: Fully automatic.
    71 Gunslinging Mastery: 30 bullet magazine.
    81 Gunslinging Mastery: A-rank bullets. (Max 1 per 3 mastery)
    91 Gunslinging Mastery: 45 bullet extended magazine.
    100 Gunslinging Mastery: S-rank bullets.(Max 1 per 10 mastery)
    120 Gunslinging Mastery: Bandolier - doubles ammo for A rank bullets and below

    The amount of total ammunition you can carry is determined by your mastery. Mastery=Ammunition slots. Regular ammunition takes one slot.

    Range:
    For every Gunslinging Mastery stat point, you have a 1 meter range. Meaning at the very least you will have 11 meters at the basic requirement of 11.

    Incendiary Bullets
    Requires: 31 Gunslinging Mastery
    Ammunition: Takes 1 ammunition slot. Max 1 bullet per 10 mastery total.
    Causes the place hit to catch on fire, burning for a few seconds.
    Destructive Potency: C
    Requires a scientist with 31 science to make the first time.
    Cryo Shot
    Requirements: 41 Gunslinging Mastery
    Ammunition: Takes 3 slots. 1 max at 41 mastery, 2 max at 61 mastery, 3 max at 81 mastery, 4 max at 100 mastery
    A bullet that when it hits the opponent or near the opponent, causes whatever part of the body it hits to freeze for 1 turn. It has a small AOE effect & can land next to an opponent & still freeze a part of them.
    Deals no damage & has small AOE.
    Requires a scientist with 41 science to make the first time.

    Sonic Shot
    Requirements: 31 Gunslinging Mastery
    Ammunition: Takes 2 slots. 1 max at 31 mastery, 2 max at 71 mastery, 3 max at 100 mastery
    This bullet is fired close to an opponent, lodging itself into an object or the ground & activates on impact, releasing an earsplitting noise that distracts an opponent.
    Deals no damage, medium AOE.
    Requires a scientist with 31 science to make the first time.

    Sniping
    Requires minimum 11 Sniping Mastery and 11 Reaction Speed
    11 Sniping Mastery: Iron Sight Sniper (bolt-action), B rank Bullets, 1 bullet manual load
    21 Sniping Mastery: unlocks 4x scope (requires 21 reaction), 3 bullet manual load
    31 Sniping Mastery: 5 bullet manual load
    41 Sniping Mastery: A rank Bullets (Max 1 per 3 mastery), unlocks 8x scope (requires 31 reaction)
    51 Sniping Mastery: Semi Automatic Sniper, 5 bullet magazine
    61 Sniping Mastery: unlocks 15x scope (requires 51 reaction), 10 bullet magazine
    71 Sniping Mastery: unlocks Extended Range Sniper 1.2x (bolt-action)(requires 71 reaction)
    81 Sniping Mastery: S rank Bullets (Max 1 per 10 Mastery)
    91 Sniping Mastery: you are just as accurate while crouching as you would be prone
    100 Sniping Mastery: S+ rank Bullets (Max 1 per 20 mastery)
    120 Sniping Mastery: S+ rank 50 caliber Bullets (pierce through armor)(Max 1 per 30 mastery)

    The amount of total ammunition you can carry is determined by your mastery. Mastery/2=Ammunition slots. Regular ammunition takes one slot.

    Range:
    For every Sniping Mastery stat point, you have a 5 meter range. Meaning at the very least you will have 55 meters at the basic requirement of 11.

    Incendiary Bullets
    Requires: 31 Sniping Mastery
    Ammunition: Takes 1 ammunition slot. Max 1 bullet per 5 mastery total.
    Causes the place hit to catch on fire, burning for a few seconds.
    Destructive Potency: B
    Requires a scientist with 31 science to make the first time.
    Chain Shot
    Requires: 21 Sniping Mastery
    Ammunition: Takes 2 slots. 1 max at 21 mastery, 2 max at 41 mastery, 3 max at 61 mastery, 4 max at 81 mastery and 5 max at 100 mastery
    An ammunition type that has 2 heavy bullets attached by a length ofchain. It is used to wrap itself around limbs to off balance an opponent or tie their limbs together.

    Deals no damage & the opponent should already be distracted by something else ormuch slower than you in order for it to work. Aiming & firing will not work as it is slower than a Basic Bullet & predictable in its movement. Must be used at a distance in order to build up momentum.


    Cryo Shot
    Requirements: 41 Sniping Mastery
    Ammunition: Takes 3 slots. 1 max at 41 mastery, 2 max at 61 mastery, 3 max at 81 mastery, 4 max at 100 mastery
    A bullet that when it hits the opponent or near the opponent, causes whatever part of the body it hits to freeze for 1 turn. It has a small AOE effect & can land next to an opponent & still freeze a part of them.
    Deals no damage & has small AOE.
    Requires a scientist with 41 science to make the first time.


    Smoke Canister
    Requires: 31 Sniping Mastery
    Ammunition: Takes 3 slots. 1 max at 41 mastery, 2 max at 61 mastery, 3 max at 81 mastery, 4 max at 100 mastery
    When launched from a Rifle, this canister releases copious amounts of thick smoke between the Sniper & their target. Allows a Sniper to attempt to relocate to get a better shot at an opponent or to try & escape from an opponent.
    Deals no damage, large AOE but also effects the Sniper's line of sight. Starts with one at 31 mastery and gets one more for every 10 mastery.
    Requires a scientist with 31 science to make the first time.


    Sonic Shot
    Requirements: 31 Sniping Mastery
    Ammunition: Takes 2 slots. 1 max at 31 mastery, 2 max at 71 mastery, 3 max at 100 mastery
    This bullet is fired close to an opponent, lodging itself into an object or the ground & activates on impact, releasing an earsplitting noise that distracts an opponent.
    Deals no damage, medium AOE.
    Requires a scientist with 31 science to make the first time.


    Carcass Canister
    Requirements: 41 Sniping MasteryAmmunition:
    Takes 2 slots. 1 max at 41 mastery, 2 max at 71 mastery, 3 max at 100 mastery
    This canister releases noxious gas that attacks the opponents sense of smell & distracts them. Apparently smells like a rotten carcass hence the name.
    Deals no damage, medium AOE & does not effect a Snipers line of sight.
    Requires a scientist with 41 science to make the first time.


    Net Shot
    Requierements: 41 Sniping Mastery
    Ammunition: Takes 3 slots. 1 max at 41 mastery, 2 max at 71 mastery, 3 max at 100 mastery
    Consists of a heavy steel net within a canister. When the canister is fired, the net is released & wraps itself around the opponent for 1 turn.
    Deals no damage, can only be used in close quarters, could have a seastone net variant perhaps aswell, but that must be bought.
    Archery
    Requires minimum 11 mastery and 21 strength
    Requires minimum 11 mastery and 21 strength
    11 Archery Mastery: C rank arrows
    21 Archery Mastery: Mini Crossbow. C rank bolts
    31 Archery Mastery: B-rank arrows(Max 1 per 3 mastery)
    41 Archery Mastery: Can Shoot 2 Arrows at Once With Half Range
    51 Archery Mastery: Crossbow semi automatic. B-rank bolts(Max 1 per 3 mastery)
    61 Archery Mastery: A-rank Arrows(Max 1 per 10 Mastery)
    71 Archery Mastery: Can Shoot 3 Arrows at Once With Half Range
    81 Archery Mastery: Crossbow fully automatic.
    91 Archery Mastery: A-rank bolts(Max 1 per 10 Mastery)
    100 Archery Mastery: S-Rank Arrows(Max 1 per 20 mastery)

    The amount of total ammunition you can carry is determined by your mastery. Mastery=Quiver slots. You have one quiver for arrow and one quiver for bolts. Regular arrows takes one slot. Crossbow bolts take a half slot.

    With 81 strength, every regular arrow gets +1 DPR.

    Range:
    For every Archer Mastery stat point, you have a 2.5 meter range with your bow. Meaning at the very least you will have 27.5 meters at the basic requirement of 11, and at the max of 100, you will have 250. The crossbow gets 0.5 meters of range per mastery.

    Incendiary Arrows
    Requires: 31 Archery Mastery
    Ammunition: Takes 2 quiver slot. Max 1 arrow per 5 mastery total.
    Causes the place hit to catch on fire, burning for a few seconds.
    Destructive Potency: C
    Requires a scientist with 31 science to make the first time.


    Cryo Tipped Arrow
    Requirements: 41 Sniping Mastery
    Ammunition: Takes 3 slots. 1 max at 41 mastery, 2 max at 61 mastery, 3 max at 81 mastery, 4 max at 100 mastery
    An arrow that when it hits the opponent or near the opponent, causes whatever part of the body it hits to freeze for 1 turn. It has a small AOE effect & can land next to an opponent & still freeze a part of them.
    Deals no damage & has small AOE.
    Requires a scientist with 41 science to make the first time.
    .
    Cursed Weapons
    Cursed Swords are swords that contain the soul of something inside them; sometimes evil, sometimes neutral. When you reach a certain level and certain stats you can use the Spirit for powerful techniques and abilities. The user of one of these weapons must pass a test to use their abilities; the most common test is to fight the Spirit in a battle which takes place in the mind. Custom Cursed Weapons can be submitted for approval, and then the user will have to defeat a spirit to obtain it. These will have to be purchased at a to be determined price from the store.


    Cursed Sword: Arekuruu Osuushi (Raging Bull), 61 mastery in a sword style, 50 strength, 40 durability. This cursed sword would grant the ability to increase the user’s strength for short periods of time but would reduce movement and reaction speed. Test: beat the Spirit in a battle.


    Cursed Glaive: Dākuuindo (Dark Wind), 61 mastery in a sword style, 50 strength, 40 movement speed. This sword grants the ability to create wind in the immediate area around them, the range can be extended at higher mastery. Test: survive attacks from wind that the sword creates.


    Cursed Sword: Nikkō (Sunshine), 61 mastery in a sword style, 50 strength, 40 mind. While outside during the day this sword absorbs light, the light can then be used to make the sword glow to blind people, send out blasts of light etc. Requires stats in its own Martial Arts substat; Sunshine. Test: beat the spirit in a battle.


    1-20 Basic Mastery- can only blind people 3 times with full sunlight charge; charging takes 12 hours of sunlight.

    21-40 Adept Mastery- can blind people 5 times with full charge.

    41-60 Skilled Mastery- can fire blast of light that does C rank damage, uses all the charge; charging takes 10 hours of sunlight

    61-80 Proficient Mastery – blast of light uses less charge, can blind people 10 times with full charge; charging takes 8 hours of sunlight, and can charge while fighting.

    81-99 Excellent Mastery – can create a ball of light that can be destroyed and fires at things using all charge, blast of light uses even less charge, blinding uses less charge; charging takes 6 hours of sunlight and charging while fighting is quicker.

    100 Supreme Mastery – creating a ball of light uses half charge but can only have one of them, blasts of light use minimal charge, blinding no longer uses charges but can only be done once every 10 minutes; charging takes 4 hours of sunlight.




    Cursed Spear: Piasudoriru (Piercing Drill), 68 mastery in a sword style, 55 strength, 30 stamina). Grants the user several powerful techniques including;


    Piercing drill hawk; a powerful flying slash that can fly fast and change direction. DPR: B.

    Piercing drill thrust; a thrust that can pierce through even metal. DPR: A.

    Test: Dig a big hole using the abilities of the sword without passing out from exhaustion.


    Cursed Sword: Umi no kaibutsu (Sea Monster), 68 mastery, 55 strength, 40 movement speed. Attacks with this sword weaken Devil Fruit users like if it was seastone; except not as much, would be around 40% of the affect of seastone. Non Devil Fruit users feel pain like they were bitten by an average sized dog. Test: Survive being underwater for 5 minutes (happens in the mind not physically or could have to do it physically).


    Cursed Mace: Akuma no tsume (Demon’s Claw), 75 mastery in a sword style, 60 strength, 30 vitality, 40 movement speed, 30 reaction speed. Adds a second and even a third attack at high mastery when doing normal attacks which do extra damage. +1 Destruction Rank when doing techniques while using this sword; Doesn’t affect S and above ranked techniques and doesn’t stack with CoA Hardening. Test: beat the Spirt in a battle; not allowed to use CoA or Devil Fruit powers.


    Cursed Axe: Ondo (Temperature), 68 mastery in a sword style, 55 strength, 50 Mind). Allows the ability to change the temperature in an area around the user; can focus it into really hot or cold blasts. Test: survive sudden drops and rises in temperature.
    The user would also be affected by these temps.

    1-20 Basic Mastery- can make the air chilly or uncomfortably warm
    21-40 Adept Mastery- can make the air frigid or like a sauna.
    41-60 Skilled Mastery- can make the air freezing temperature or scorching
    61-80 Proficient Mastery- can make the air cold enough to freeze moisture mid air or make it feel like a hot desert
    81-99 Excellent Mastery – can make the air cold enough to start to freeze anything in tbe vicinity, or burn the flesh
    100 Supreme Mastery – can make the air cold or hot enough that it makes it hard to breathe


    Cursed Hammer: Āsugōremu (Earth Golem), 68 mastery in a weapon style, 60 strength, 60 durability. Creates a golem that follows and protects the user, can’t be directly controlled and is made of rock/mud/dirt etc. Test: beat several golems in combat
    Specific mastery:
    Mastery= golems speed, vit and strength
    Mastery/4= golems height

    Cursed Sword: Kyūjōshō Tori (Soaring Bird), 60 mastery, 65 movement speed, 65 reaction speed. Grants limited flight. Test: beat the spirit in a battle.

    Cursed Bow: Nebula, 65 mastery in archery, 65 strength, 65 reaction speed. Shots from this bow travel faster than usual arrows. Test: beat the spirit in a shooting competition
    65 Archery Mastery: +10 attack speed
    81 Archery Mastery: +15 attack speed
    100Archery Mastery: +20 attack speed

    Cursed Spear: Krystal, 65 mastery, 65 strength. Allows the creation of crystal; can create spikes made of it, fire it like sharp knives etc, crystals only last a few minutes before they disappear. Needs mastery in its own Martial Art, Krystallisation. Test: survive the spirits attacks.

    1-20 Basic Mastery- create small crystals
    21-40 Adept Mastery- create larger crystals and can create more of them
    41-60 Skilled Mastery- better control over creation
    61-80 Proficient Mastery- can create sharper and different shaped crystals slightly
    81-99 Excellent Mastery – create large amounts of crystals, can control created crystals slightly
    100 Supreme Mastery – crystals last longer and can control them more.


    Cursed Gun: Detonator
    , 68 mastery in gunslinging, 65 reaction speed. Makes bullet fired from it slightly explosive. Gives normal bullets AOE, doesn’t work on any other types of bullets including Seastone. Test: impress the spirit with your shooting.

    Cursed Trident: Neptune, 65 mastery, 65 strength, 65 movement speed. Can control water using the trident. Can’t control water inside people and can’t do too advanced stuff with water. Test: beat the spirit in a battle that takes place on a small island in a lake.
    Water based techniques is based on its own mastery. Custom techniques can be submitted for approval.

    Martial arts gives boosts depending on your stat. You may choose between a boost to strength, speed or vitality. You may not choose a stat more than once:
    41: +5
    81: +5, +5
    100: +5, +5, +5

    Custom Styles:
    If you want to make a custom fighting style, compile a general description of the style and any techniques, then send it to a Gorosei for approval/rating. You may copy a style from real life or another series, but then anyone will be able to use them.
     
    Last edited: Mar 23, 2019
  15. Larsi

    Larsi

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    Armament Haki
    Allows the user to coat themselves with their spirit, increasing the strength of their attacks and allowing them to touch the 'true' bodies of devil fruit users. Invisible haki gives +1 to destructive potency and durability rank, while hardening(black) gives +2
    1-20 Can only coat feet, hands and weapons in invisible haki.
    21-40 Can coat ranged, solid weapons, such as bullets and arrows, as well as full limbs with invisible haki.
    41-60 Can coat entire body in invisible haki. Can use hardening on feet, hands and weapons.
    61-80 Can coat full limbs and solid ranged weapons with hardening. Can coat intangible attacks, such as airslashes, with invisible haki.
    81-99 Can coat full body with hardening.
    100
    120 Invisible haki boosts attack and defense by +2, while hardening boosts by +3.


    Out of 10 turns, how many times you can use haki without exhausting it:
    1-20: 2
    21-40: 4
    41-60: 6
    61-80: 8
    81-99: 10
    100: 12
    120: 20

    Simply using invisible haki on hands, feet or weapons gives no extra deductions.
    Coating entire limbs or ranged attacks: 1 turn per 2 turn.
    Coating entire body: 1 turn per turn.
    Hardening: 1 turn per turn

    Meaning if at 81-99 mastery you can endlessly coat your hands or feet or weapon with invisible haki, or with hardening half the time. At 120 mastery you can endlessly cover your body with invisible haki.

    Bear in mind that even so, it still affects your stamina, and should be RPed accordingly.
    Color of Observation
    Observation Haki:
    Users of Observation Haki will have to choose between two different types of the ability:
    Awareness:
    1-100 Mastery: The user can sense anything within (Mastery x 2) meters of themselves when CoO is activated.
    120 Mastery: The user can sense anything within 400 meters of themselves when CoO is activated.


    Precognition:
    1-100 Mastery: The user has increased reaction speed(Mastery x 0.1) within (Mastery x 0.4) meters of themselves when CoO is activated.
    120 Mastery: The user is able to see the next move of their opponent(within the same post as long as there is not too much time implied having passed) within 50 meters of themselves when CoO is activated.
    Conqueror's Haki
    If you have Conqueror's Haki, the strength of it is based on your level. You will be able to knock out anyone who is 4/10 of your level or below. Anyone who is between 4/10 and 5/10 of your level will not be knocked out, but instead be dizzy.
     
    Last edited: May 27, 2018
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  16. Larsi

    Larsi

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    Rules:
    1) recovery time cannot be > -75%

    2) psychological recovery time cannot be > -50% (just in case someone wants to make up a disorder or go through the stages of grieving or anything like that for story purposes)

    3) buffing and de-buffing stats cannot be > +-10 (+-20 for strength)

    4) buffs and de-buffs do not effect skill requirements

    5) Using your turn to do something like using your hands to cover your ears will reduce the damage of a sound attack by -1 destruction ranking. EX: if the attack is DPR: A, it will be DPR: B or it will make status effects last 1 turn shorter.

    Depending on how many points you put into mind, you will receive the following boost:
    41: +5 Reaction Speed
    81: +10 Reaction Speed
    100: +15 Reaction Speed


    Medicine
    Medicine:
    1-20 Medicine Mastery: Allows the user to heal their allies outside of combat. Mastery/2= percentage of time taken off recovery.
    21-40 Medicine Mastery: Allows for the use of poison that slowly drains the target's energy.
    41-60 Medicine Mastery: Allows for the use of poison that quickly drains the target's energy.
    61-80 Medicine Mastery: Allows for the creation of Rumble Balls, Stat boost injections and Adrenaline Shots.
    81-99 Medicine Mastery: Allows for the creation of poison that cripples the target.
    100 Medicine Mastery: Allows for the use of poison that extremely quickly drains the target's energy.
    120 Medicine Mastery: Should probably have some good perk, but not sure what atm.

    Slow poison - 5 inventory points
    Fast poison - 10 inventory points
    Crippling poison - 15 inventory points
    Hyper draining poison - 20 inventory points
    Rumble Balls - 10 inventory points
    Stat Boost - 10 inventory points
    Adrenaline Shot - 15 inventory points
    Specific Antidote - 5 inventory points


    Rumble Balls:
    Requires 61 Medicine:
    Can be eaten by Zoan devil fruit users, either the medic or his allies. Allows for the use of 3 extra modified forms of the user's devil fruit which must be pre-approved, as well as monster point.
    Eating one rumble ball allows for the use of modified forms for 3 turns. Afterwards the user is feeling fatigued for 6 turns.
    If eating one more rumble ball while feeling fatigued, the user will unlock modified forms for 1 more turn, but feel fatigued for 2 more turns.
    Eating yet another rumble ball allows the user to enter monster point for 3 turns, but the user will faint after those 3 turns.
    Examples of modified forms can be more strength in the arm, increasing DPR by 1. Or thick fur, skin, etc. increasing durability by 1.
    Monster point increases vitality, strength and speed to +25. Awakening also increases to same amount, so a combination would be +30. Those two sources are only way to go over 120 in one stat, and only by 5 or 10 points respectively.
    The medic can carry Mastery/20 rumble balls.


    Stat Boost Injections:
    Requires 61 Mastery, can not be used on people under the effect or fatigued from Rumble Balls.
    The medic can inject this into themselves or their allies, increasing one of the following stats by 10 for 3 turns:
    -Strength
    -Reaction Speed
    -Movement Speed
    -Durability
    After the three turns are up, the affected feels fatigued, and has -10 in the stat they were boosted for three turns. They can not be boosted again until the fatigue runs out.
    The medic can carry Mastery/20 injections.

    Adrenaline Shot:
    Requires 61 Mastery:
    The medic can administer this to their target, bringing exhausted allies back into the fight for 3 turns, after which they'll faint again. The medic can carry Mastery/50 adrenaline shots. Can only be applied to the same person once.

    Poisons
    Max poison is mastery/10(requires 21 medicine)
    Fast poison is mastery/20 max(requires 41 medicine)
    Crippling poison is mastery/30 max(requires 81 medicine)
    Hyper draining poison is mastery/40 max(requires 100 medicine)

    Once a poison fully drains energy from the user they can only be awoken by antidote and an adrenaline shot.

    Fully crippled can be undone by an antidote. Takes 1 turn to work.

    You can carry mastery/10 antidotes. If you can create a type of poison your antidotes work on it.

    Slow: (stamina+level)/10=turns to fully drain
    Fast: (stamina+level)/20=turns to fully drain
    Crippling: (durability+level)/30=turns to paralyze fully.
    Hyper: (stamina+level)/30=turns to fully drain
    Musicianship
    Musicianship:
    Allows the user to give other players buffs and de-buffs by playing songs. Buffs and de-buffs by multiple musicians do not stack. Songs take 1 turn to use. If the user is hit while performing then the song will be ineffective.

    1 musicianship: an acoustic instrument is unlocked (can be used as a physical weapon with DPR: D) & buffs and de-buffs last one turn.

    21 musicianship: a second acoustic instrument is unlocked (can be used as a physical weapon with DPR: D)

    41 musicianship: an electric instrument is unlocked (comes with a built in battery and separate or built in amp) (can be used as a physical weapon with DPR: D) & buffs and de-buffs last 2 turns.

    41 musicianship: earbuds for your crew unlocked (wearing ear buds filters frequencies making it so allies are uneffected by ally de-buffs and only allies are effected by buffs)

    61 musicianship: the ability to play two instruments at once is unlocked

    100 musicianship: buffs/de-buffs last for 3 turns

    Anthem (requires 81 musicianship mastery, acoustic or electric instrument): an uplifting piece of music that is identified with a particular person or group.
    -Gives a martial arts and devil fruit buff in battle. Buff is mastery/10. If the user has 100 mastery then the buff is +10 martial arts and devil fruit. This only increases attack speed and damage (if mastery is what determines the damage). AoE is 20 meters (65 feet).
    [outside of battle]
    -Makes allies passionate. Allies who are passionate will perform their job +8% better.
    ex: a doctor who is enthusiastic with 50 medicine mastery will provide -33% recovery time (25% + 8%)(does not stack with enthusiastic or happy).

    Death Metal (requires 81 musicianship mastery, electric instrument): a piece of music with strong will, typically loud music expressing extreme darkness.
    - An attack in the form of sound waves! Nearly inescapable. Destructive potency scales off of musicianship. AoE is 20 meters (65 feet). Close range of 5 meter radius or 16 ft (DPR: A), mid range of 10 meter radius or 33 feet (DPR: B), far range of 15 meter radius (DPR: C), very far range of 20 meters (DPR: D)

    Lied (requires 61 musicianship mastery, two acoustic instruments): a piece of music that tells a poem with solo voice and accompaniment.
    -Gives a haki buff allowing you to use haki when it is on cooldown. AoE is 15 meters (50 feet).
    [outside of battle]
    -Makes allies more brave. Allies who are brave will be more willing to travel, fight, and try new things.

    Lament (requires 61 musicianship mastery, acoustic instrument): a piece of music that expresses grief or sorrow typically accompanied by a descending bass line.
    -Makes enemies depressed. Enemies who are depressed lose haki activation turns equal to the de-buff length (at 41 musicianship enemies lose 2 turns, at 100 musicianship enemies lose 3 turns . AoE is 15 meters (50 feet).
    [outside of battle]
    -Heals allies faster. Psychological recovery time is mastery/2. If the user has 100 mastery then psychological recovery time is -50%.

    Metal (requires 61 musicianship mastery, electric instrument): a piece of music with strong will, typically loud music expressing suffering and evil.
    - An attack in the form of sound waves! Nearly inescapable. Destructive potency scales off of musicianship. AoE is 15 meters (50 feet). Close range of 5 meter radius or 16 ft (DPR: B), mid range of 10 meter radius or 33 feet (DPR: C), far range of 15 meter radius (DPR: D)

    March (requires 41 musicianship mastery, acoustic instrument) a piece of music with a strong regular rhythm that is associated with battle.
    -Gives strength buff in battle. Buff is mastery/10. If the user has 100 mastery then the buff to allies is +10 strength. AoE is 10 meters (33 feet).
    [outside of battle]
    -Makes allies enthusiastic. Allies who are enthusiastic will perform their job +5% better.
    ex: a doctor who is enthusiastic with 50 medicine mastery will provide -30% recovery time (25% + 5%)(does not stack with happy or passionate).

    Punk Rock (requires 41 musicianship, electric instrument): a piece of music with strong will, typically loud music expressing revolt.
    - An attack in the form of sound waves! Nearly inescapable. Destructive potency scales off of musicianship. AoE is 10 meters (33 feet). Close range of 5 meter radius or 16 ft (DPR: C), mid range of 10 meter radius or 33 feet (DPR: D)

    Lullaby (requires 41 musicianship mastery, acoustic instrument): a soothing piece of music that is played to put people to sleep.
    -Makes enemies to drowsy. Drowsy gives a speed de-buff to enemies who are 1/2 level or less of the user's mastery. The de-buff is mastery/10. If the user has 100 mastery then the de-buff is -10 reaction and mobility. Enemies who are drowsy that are 1/3 level or less of the user's master will sleep. This lasts two turns or until they are hit. AoE is 10 meters (33 feet).
    [outside of battle]
    -Helps allies sleep well. Allies that sleep well are more alert and awake.


    Electronic (requires 41 musicianship mastery, a cyborg): a piece of music that employs electronic equipment.
    -Recharges the battery of a cyborg whose battery has depleted so that they can fight a little longer.
    [outside of battle]
    -Will certainly confuse non-cyborg people. Non-cyborg people who are confused will spend the next turn thinking about what they just heard.


    Rock (requires 21 musicianship mastery, acoustic or electric instrument): a piece of music with strong will, typically loud music expressing romance, adventure or revolt.
    - An attack in the form of sound waves! Nearly inescapable. Destructive potency scales off of musicianship. AoE is 5 meters (16 feet). Close range of 5 meter radius or 16 ft (DPR: D)

    Serenade (requires 21 musicianship mastery, acoustic instrument): a calm and light piece of music performed in the open air.
    -Makes enemies calm. Enemies that are calm get a strength de-buff. The de-buff is mastery/10. If the user has 100 mastery then the de-buff is -10 strength. AoE is 5 meters (16 feet).
    [outside of battle]
    -Heals allies faster. Recovery time is mastery/10 (up to -8%). If the user has 80 mastery recovery time is -8%.

    Ballad (requires 21 musicianship mastery, acoustic instrument): a piece of music that expresses a narrative.
    -Makes listeners cheerful. Listeners that are cheerful get a speed buff in battle. Buff is mastery/10. If the user has 100 mastery then the buff is +10 speed. AoE is 5 meters (16 feet).
    [outside of battle]
    -Makes allies happy. Allies who are happy will perform their job +2% better.
    ex: a doctor who is enthusiastic with 50 medicine mastery will provide -27% recovery time (25% + 2%)(does not stack with enthusiastic or passionate).
    Navigation
    Navigation:
    Allows the user to navigate the seas with ease, as well as harness the power of the weather to use in combat.
    Increased travel speed:
    Mastery/2=% less travel time
    50 mastery:
    50/2=25% less travel time
    100 mastery:
    100/2=50% less travel time
    70 mastery:
    70/2=35% less travel time

    Allows allows for the use of a clima tact in combat. Available at 21 mastery:
    -Weather Ball: A creation by the citizens of Weatheria, these small orbs contain energy that the navigator can use to affect the weather.(21 Mastery)
    The user can carry a number Weather Balls equal to their mastery.

    -Heat Ball (熱気泡 (ヒートボール) Hīto Bōru?, literally meaning "Heat Bubble"): Produced from the "Heat Pole" either when air is blown into the end of it or it is shaken, the Heat Ball is a red bubble of heated air that drifts along in the air. It heats up the temperature of the area surrounding it.(21 Mastery) Costs 2 Weather Balls

    -Cool Ball (冷気泡 (クールボール) Kūru Bōru?, literally meaning "Cold Bubble"): Produced from the "Cool Pole" when air is blown into the end of it, the Cool Ball is a blue bubble of cold air that drifts along in the air. It cools down the temperature of the area surrounding it.(21 Mastery) Costs 2 Weather Balls

    -Thunder Ball (電気泡 (サンダーボール) Sandā Bōru?, literally meaning "Electric Bubble"): Produced from the "Electric Pole" when air is blown into the end of it, the Thunder Ball is a yellow bubble of electrified air that drifts along in the air. It electrifies the air of the area surrounding it.(30 Mastery) Costs 4 Weather Balls. DPR: D

    -Cyclone Tempo (サイクロン テンポ Saikuron Tenpo?): The user puts the "Heat Pole" and "Cool Pole" together like an X on the top of the "Electric Pole". They swing it like a bat, and the X detaches from the "Electric Pole" spinning towards their opponent. When the X hits, the hot and cold airs collide and create a massive wind that blows her opponent away. The X will return to the user like a boomerang.(40 Mastery) Costs 8 Weather Balls. DPR: C

    -Mirage Tempo (蜃気楼 (ミラージュ) テンポ Mirāju Tenpo?): The user uses the "Cool Ball" in a dry and hot environment to change the air density and create a mirage of themself. The extreme difference in temperature causes major light refraction, allowing the user to disappear and create an illusionary copy of themself. Lasts 1 turn.(60Mastery) Costs 10 Weather Balls

    -Thunderbolt Tempo (サンダーボルト テンポ Sandāboruto Tenpo?): The user uses "Cool Ball" to make the air cooler while they use "Heat Ball" to suck up the moisture. The heated air then rises and collides with the cold air. The air then condenses and creates a cloud. The user continues to enlarge the cloud by producing more "Heat Balls" and "Cool Balls." Finally, they use a "Thunder Ball" to electrify the cloud. Soon after, a powerful lightning bolt strikes their opponent.
    There are different strengths of this technique:
    41 Mastery: Costs 8 Weather Balls. DPR: C
    61 Mastery: Costs 12 Weather Balls. DPR: B
    81 Mastery: Costs 16 Weather Balls. DPR: A
    100 Mastery: Costs 20 Weather Balls. DPR: S

    -Tornado Tempo (トルネード テンポ Torunēdo Tenpo?): . The user first combines the three pieces together into a T. In a bright flash from each end, two clockwork doves burst out and ensnare their opponent. The T then starts to spin rapidly until it finally shoots the captured enemy with extreme centrifugal force.(40 Mastery) Costs 8 Weather Balls

    -Fog Tempo (フォッグ テンポ Foggu Tenpo?): Using "Cool Ball" against fire, the user is able to create a massive fog barrier due to the water vapor in the air increasing in density from the rapidly heating cold air. The fog is used to blind the opponent so that the user can land an attack on them.(51 Mastery) Costs 6 Weather Balls
    Cooking
    50 cooking is max for healing bonus of -25%

    past 50 unlocks Attack Cuisine
    -they need recipes from specific places and must be approved by GMs
    -consuming an Attack Cuisine buffs you for that turn

    51 cooking unlocks Hand to Hand Attack Cuisine (allows black leg, okama kenpo, life return, jio ken) - 5 inventory slots

    61 cooking unlocks Weapon Attack Cuisine (allows ittoryu, fencing, gujutsu, gunslining, sniping, archery) - 5 inventory slots

    71 cooking unlocks Racial Attack Cuisine (allows fishman karate, dials, tontatta combat, samurai sword style) - 5 inventory slots

    81 cooking unlocks Fire Attack Cuisine: a damaged target will take damage over time next turn - 10 inventory slots

    91 cooking unlocks Ice Attack Cuisine: a damaged target will slow movement 10% next turn - 10 inventory slots

    100 cooking unlocks Lightning Attack Cuisine: a damaged target will slow attack speed 10% next turn - 10 inventory slots

    120 cooking unlocks Senzu Cuisine: fully restores stamina - 20 inventory slots
    Beast Mastery:
    Beast Mastery:
    This stat may not be more than 10 points higher than your own level. Minimum 20 mastery.
    This skill allows for taming of wild beasts around the world.
    To tame a beast, one must first beat it into submission, and then to be able to tame it, your mastery(1-100) must at least be equal to the beast's level. You may travel the world with one beast at a time, though you can tame one and then "stable" it for later use. Your mastery will also equal their level.

    Beasts have access to the following stats and their substats:
    Strength
    Speed
    Vitality

    You can choose swarm or companion.

    Companion:
    One beast with 3x multiplier and the same level as your mastery.
    Swarm:
    Allows you Mastery/5 level 10 beasts OR Mastery/2 level 5 beasts, with 2x multiplier.

    At 41 mastery regardless of whether you have swarm or companion:
    Unlocks a 2nd extra single beast that can be taken off the "stabel" with a 2x multiplier that scale to your mastery.

    At 61 mastery regardless of whether you have swarm or companion:
    Unlocks a 3rd extra single beast that can be taken off the "stabel" with a 2x multiplier that scale to your mastery.

    At 81 mastery
    Your 2nd 2x companion becomes 3x.
    You may teach your companions armament haki OR make them a cyborg OR feed them a devil fruit(max B-rank)

    At 100 mastery one Companion 3x multiplier beast becomes 4x multiplier or if you have Swarm double the number of beasts in the swarm instead. Max beast stats are 120 strength, 100 speed, 120 vitality to one substat, 100 haki, 120 cyborg to one substat, 100 devil fruit.
    Science
    1-20
    21-40
    41-60
    61-80
    81-99
    100

    Science allows for the creation of special items, formulas, etc. to supplement yourself or your teammates. You can only craft for people in your crew, or in the case of marines, only in the same branch. For custom creations it must be approved by the GMs, and you need to fulfill the science mastery it requires. In some cases you might also need to get materials for the creation.

    There is no limit to how many creations the scientist can make and store aboard the ship, or make for their teammates, but there is a limit to how many things they can take ashore. Make sure your inventory isn't overfilled according to the follow:

    Inventions you can carry take up invention points. Scientists get invention points = to their mastery (120 max points). Crew members get invention points = to 1/2 their character level (50 max points)

    Items that have one use before being exhausted, like grenades, smoke bombs, etc. have a general inventory slot according to how high the science stat requirement is:
    1-20: Takes 1 slot - DPR: D, 1m diameter
    21-40: Takes 2 slots - DPR: C, 2m diameter
    41-60: Takes 3 slots - DPR: C, 4m diameter
    61-80: Takes 4 slots - DPR: B, 6m diameter
    81-99: Takes 5 slots - DPR: B, 8m diameter
    100: Takes 6 slots - DPR: A, 10m diameter
    120:: Takes 6 slots - DPR: A, 12m diameter

    1: grenade unlocked
    11: smoke grenade unlocked
    21: flash grenade unlocked
    31: remote grenade unlocked
    41: sticky grenade unlocked
    51: trip mine unlcoked
    61: energy grenade unlocked (requires completion of Germa story mission)

    Destruction Weaponry:
    Determines which weapons a Scientist can make. DPR scales with your Science mastery level.
    1: pre-modern weapon (DPR: D) - 5 invention points
    21: civil war weapon (besides artillery) + 1 magazine or 5 bullets (DPR: C) - 10 invention points
    41: firearm + 2 magazines or 10 bullets (DPR: C) - 10 invention points
    61: shoulder-fired missile launcer + 3 missiles (DPR: B), artillery gun + 3 rounds (DPR: B), mechanic pre-modern weapon (DPR: B) - 20 invention points
    81: directed-energy weapon + 3 magazines (DPR: B), energy pre-modern weapon (DPR: B) - 20 invention points
    100: missile launcher + 4 missiles (DPR: A), energy pre-modern weapon (DPR: A), directed-energy weapon + 3 magazines (DPR: A) - 30 invention points

    Utility Inventions:
    Determines the utility inventions a Scientist can make. Mobility speed of inventions scale the same way as the speed stat does.
    1: grapple gun (6 foot long), roller blades, ice skates - 5 invention points
    21: extendable gloves or boots (1 foot long) - 10 invention points
    41: bounce boots, allowing 3 meter/10 foot jumps - 15 invention points
    61: rocket pack (+5 mobility)(1 turn use 1 turn cool down) - 20 invention points
    81: sky walk boots, allowing the user to jump on the air - 30 invention points
    100: jet pack (+10 mobility)(2 turn use 1 turn cooldown) - 30 invention points

    Mecha: big bad machines that you can pilot

    Mecha Changes
    Mecha: big bad machines that you can piolet

    Shogun "your name here" (requires 61 Science): A fully functioning larger version of yourself (2x your height). Town level durability.
    -allowed 1 Destruction Weaponry and 1 Utility Inventions at or below your Science mastery.
    (Requires 61 Science to use) - 30 invention points

    Kami "your name here" (requires 100 Science): A fully functioning larger version of yourself (4x your height). Mountain level durability.
    -allowed 3 Destruction Weaponry and 3 Utility Inventions at or below your Science mastery.
    (Requires 100 Science to use) - 50 invention points

    Tengan Toppa "your name here" (requires 120 Science): A fully functioning larger version of yourself (5x your height). Island level durability.
    -allowed 4 Destruction Weaponry and 4 Utility Inventions at or below your Science mastery.
    (Requires 120 Science to use) - 70 invention points

    Power Suits: suits of armor that have their own durability and shield the user giving them +1 durability rank.
    Ex: Wall/Tree level damage to you will become Street Level damage to you if you are wearing a Power Suit.
    When suits are destroyed they will need to be repaired after combat.

    D-rank Suit (requires 21 Science): Destroyed after a wall/tree level attack or 3 street level attacks
    (21 vitality to use) - 10 invention points

    C-rank Suit (requires 41 Science): Destroyed after a small building level attack or 3 wall/tree level attacks
    (41 vitality to use) - 15 invention points

    B-rank Suit (requires 61 Science): Destroyed after an large building level attack or small building level attacks
    (61 vitality to use) - 20 invention points

    A-rank Suit (requires 81 Science): Destroyed after a city block level attack or 3 large building level attacks
    (81 vitality to use) - 25 invention points

    S-rank Suit (requires 100 Science): Destroyed after a town level attack or 3 city block level attacks
    (100 vitality to use) - 30 invention points
    Requires Dragon Scales looted.

    Upgrades/items that already exists:
    C-rank Weapons
    Requires: 31 Science, Materials purchased in the store by the person wanting the weapon. The user will need 31 mastery in the weapon style that fits the weapon created.
    This boosts any D-rank or basic attack using the specific weapon up to C-rank. - 10 invention points

    C-rank Hand to Hand Injection
    Requires: 31 Science, Materials purchased in the store by the person wanting the injection. The user will need 31 mastery in the a hand to hand style.
    This is an injection that boosts any D-rank or basic attack through the use of a weaponless fighting style up to C-rank. - 10 invention points

    B-rank Weapons
    Requires: 61 Science, Materials purchased in the store by the person wanting the weapon. The user will need 61 mastery in the weapon style that fits the weapon created.
    Taught by: Wapol
    This boosts any D-rank, C-rank or basic attack using the specific weapon up to B-rank. - 20 invention points

    B-rank Hand to Hand Injection
    Requires: 61 Science, Materials purchased in the store by the person wanting the injection. The user will need 61 mastery in the a hand to hand style.
    Taught by: Ceasar Clown
    This is an injection that boosts any D-rank, C-rank or basic attack through the use of a weaponless fighting style up to B-rank. - 20 invention points
    Baby Den Den Mushi
    Requires 21 Science to make.
    Allows for the crew to talk to each other while on the same Island, even if they are far apart. Does not take inventory slots.

    Den Den Mushi
    Requires 41 Science to make
    Allows the crew to talk to each other regardless of where in the world they are. Does not take inventory slots.

    Black Den Den Mushi
    Requires 61 Science to make
    Allows for wiretapping, listening in on calls from the same island. Can only be used aboard ships.

    White Den Den Mushi
    Requires 81 Science to make
    Blocks wiretapping. Can only be used aboard ships.
    Botany
    Botany Mastery
    1-20 Basic Mastery: 1 inventory point, wall/tree level durability
    21-40 Adept Mastery: 2 inventory point, small building level durability
    41-60 Skilled Mastery: 4 inventory points, large building level durability
    61-80 Proficient Mastery: 6 inventory points, city block level durability
    81-99 Supreme Mastery: 8 inventory points, town level durability
    100 Absolute Mastery: 10 inventory points, city level durability

    Allows for the use of pop green in combat which scale off of Botany mastery: Available at 21 mastery.

    Midori Boshi: Devil (緑星・デビル , "Green Star: Devil"): The user throws a Pop Green to creates a large Venus Flytrap which attacks his enemies. In addition to being able to eat enemies with its large mouth, it can ensnare those nearby with its vines. Preventing enemy to move for 1 turn. (31 Mastery) Damage Potency Rank : C

    Midori Boshi: Sea Devil: Similar to Midori Boshi: Devil, this plant floats on the sea, and is capable of swallowing the opponent along with boats. Preventing enemy to move for 1 turn. (41 Mastery) Damage Potency Rank : C

    Yabusame Devil (ヤブサメデビル , "Shark-Arrow Devil"): Similar to Midori Boshi: Devil, the Pop Greens are fired off more rapidly, and the plants in question have a sleeker look in comparison to the normal Devil. Preventing enemy to move for 1 turn. (41 Mastery) Damage Potency Rank : C

    Midori Boshi: Sargasso (緑星・サルガッソ, "Green Star: Sargasso"): The user throws a Pop Green at his target, which then explodes into an array of resilient seaweed, strong enough to delay an avalanche of rock and earth. (51 Mastery) Damage Potency Rank : B

    Midori Boshi: Rafflesia (緑星・ラフレシア , "Green Star: Rafflesia"): The user throws a Pop Green at his enemy, not aiming for them specifically but a place near them. The pop green reveals a rather large Rafflesia flower. The flower then excretes a foul smelling odor, disabling the enemy's senses with its stench. Stunning enemy for 1 turn. (21 Mastery)

    Midori Boshi: Take Jave-rin (緑星・竹ジャベ林 , "Green Star: Bamboo Javelin-Grove"): The user throws a Pop Green and stalks of bamboo shoots up from the ground, stabbing and impaling anyone it crosses paths with. (51 Mastery) Damage Potency Rank (each) : C

    Midori Boshi: Dokuro Bakuhatsu So (緑星・ドクロ爆発草 , "Green Star: Skull Exploding Grass"): The user throws a Pop Green that explodes upon impact. It releases a large red explosion in the shape of a skull. (51 Mastery) Damage Potency Rank : B

    Midori Boshi: Humandrake (緑星・ヒューマンドレーク , "Green Star: Humandrake"): The user throws a Pop Green on the ground that only triggers to attack opponents once they step on it, with its living roots it leaps off to the opponent causing them to get off balance. (51 Mastery) Damage Potency Rank : B

    Midori Boshi: Trampolia (緑星・トランポリア , "Green Star: Trampolia"): The user throws a Pop Green on the ground that launches anyone who gets close to it up into the air. It is shaped like a big flower with a bubble at the center. (31 Mastery)

    Midori Boshi: Impact Wolf (緑星・衝撃狼草 (インパクトウルフ) "Green Star: Impact Wolf Grass"): The user throws a Pop Green into the air which then sprouts into grass that takes the shape of a wolf. The bulb where it came from that shaped like a wolf's nose can release a stunningly powerful shockwave that is three meters in diameter, which can shock an opponent. (61 Mastery) Damage Potency Rank : A

    Midori Boshi: Boaty Banana (緑星・ボーティーバナナ , "Green Star: Boaty Banana"): The user throws a Pop Green on to the water that turns into a banana shaped like a boat. (31 Mastery)

    Midori Boshi: Uchiwa So (緑星・団扇草 , "Green Star: Fan Grass"): The user throws a Pop Green which sprouts tall grass that looks like uchiwa fans on one end of it. (21 Mastery)

    Midori Boshi: Platanus Shuriken (緑星・プラタナス手裏剣 , "Green Star: Platanus Shuriken") The user throws a Pop Green that sprouts into several star shaped plants that cut at the opponent. (41 Mastery) Damage Potency Rank (each) : C
     
    Last edited: Mar 23, 2019
  17. Larsi

    Larsi

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    [​IMG]

    Putting points into Cyborg Modifications, gives you 4x that amount to put into four different substats:
    -Destruction, which allows for modifications that increases the user's destructive capabilities, such as heightened strength and weapons.
    -Armoring, increased defense.
    -Energy, used to power the destructive and utility capabilities of the cyborg.
    -Utility, such as extended limbs, short speed burst, etc.

    Cyborg Substat Stat Cap:
    To make sure no one simply stacks one stack of cyborg for min-maxing, we're introducing a limit on the substats. Cyborg substats can’t exceed 1.5x the cyborg mainstat.

    Ex:
    Cyborg: 50
    - dest: 75
    - armor: 50
    - energy: 75

    Ex:
    Cyborg: 67
    - armor: 100
    - energy: 81
    - utility: 87

    Cyborg Mastery:
    points from level = Y
    Yx4 = Total points you have to put into Destruction, Armoring, Energy and Utility
    -Determines the amount of modifications points a cyborg can have. (Modifications points = Cyborg Mastery/2 rounded down). Maxes at 40 modification points at 80 mastery.

    Destruction:
    Determines destructive capability (to the same level as the strength stat). Determines which weapons a cyborg can have.
    1-20: pre-modern weapon (DPR: C) - costs 2 modification points
    21-40 civil war weapon (besides artillery) + 1 magazine or 5 bullets (DPR: C) - costs 3 modification points
    41-60: firearm + 2 magazines or 10 bullets (DPR: C) - costs 3 modification points
    61-80: shoulder-fired missile launcer + 3 missiles (DPR: B), artillery gun + 3 rounds (DPR: B) - costs 4 modification points
    81-99: directed-energy weapon + 3 magazines (DPR: B) - costs 4 modification points
    100: missile launcher + 4 missiles (DPR: A) - costs 5 modification points
    120: sci-fi weapon (DPR: S) - costs 10 modification points

    Laser (obtained through defeating a pacifista or crafted by a scientist with 81 mastery): a cyborg destruction weapon that uses pure energy and creates an explosion on contact - DPR: A

    Armoring:
    Additional defensive capability.
    1-5: Chest plating.(+1 durability rank)
    6-10: Abdominal plating
    11-15: Plated mask
    16-20: Full head plating
    Limb plating:
    21-60: Every 5 mastery you will unlock one limb plating slot. Each slot is either the armoring of feet/hands or arms/legs. To plate legs/arms, you must first plate the respective hand/foot.
    61-65 Upper back plating
    66-70: Lower back plating
    Pacifista level plating. Must be looted from pacifista:
    71-99: For each 5 mastery you will unlock pacifista plating for one of the following slots: One of your limbs , front of torso, back of torso or head.(Gives +2 durability rank)
    100: Full body pacifista plating
    120: Flexible armor. Can eat any devil fruit.

    Energy:
    Determines the amount of energy available for cyborg utility and destruction technique. Non-mentioned lesser level techniques can be used multiple times.
    1-20: Cola battery (Can do cyborg techniques 1-20 a few times)
    21-40: Gas engine (Can do cyborg techniques 21-40 a few times)
    41-60: Self charging electric battery. Can be looted from Raijin Island and used at 31 Energy (Can do cyborg techniques 41-61 a few times)
    61-80: Supercharged electric battery. (Can do cyborg techniques 61-81 a few times)
    81-99: Thermal power cell. (Can do cyborg techniques 81-100 a few times)
    100: Nuclear cell. (Can do cyborg techniques 100-120 a few times)
    120: Hawking radiation cell. (Can do cyborg techniques practically endlessly)

    Utility:
    Determines the mobility of modifications (to the same level as mobility stat).
    1-20: grappling hook (6 foot long) - costs 1 modification points
    21-40: extendable hands or feet (1 foot long) - costs 2 modification points
    41-60: extendable arms, legs or torso (2 foot long) - costs 3 modification points
    61-80: rocket booster (+5 mobility)(2 max) - costs 4 modification points
    81-99: extra arms or legs - costs 5 modification points
    100: can detach and reattach body parts at will - costs 5 modification points
    120: retractable rocket wings (allows gliding or with rocket boosters, flight) - costs 10 modification points
     
    Last edited: Mar 23, 2019
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  18. Larsi

    Larsi

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    Destructive Potency of Attacks

    Your character's base destruction level comes from your stats. In martial arts, your strength is what counts, while in a lot of DFs or extra fighting styles(such as navigation) mastery mostly determines your base attack strength. In a few cases, such as DF martial arts, both strength and DF mastery determines your base damage.
    1-20: 1. Below Street Level
    21-40: 2. Street Level
    41-60: 3. Wall/Tree Level
    61-80: 4. Small Building Level
    81-99: 5. Large Building Level
    100: 6. City Block Level
    101-120: 7. Town Level
    8. City Level
    9. Mountain Level
    10. Island Level
    11. Small Country Level
    12. Large Country Level
    13. Continent Level
    14. Moon Level
    15. Planet Level

    Each ability has a rank for how much damage it will deal. For each rank it gives a certain amount extra destruction levels
    D:+0(this is unnamed punches, sword slashes, etc)
    C:+1
    B:+2
    A:+3
    S:+4
    S+:+5

    The two different forms of CoA gives a small boost to any attack it reinforces.
    Invisible haki: +1
    Hardening: +2


    Base Durability:
    1-20: 1. Wall/Tree Level
    21-40: 2. Small Building Level
    41-60: 3. Large Building Level
    61-80: 4. City Block Level
    81-99: 5. Town Level
    100: 6. City Level
    101-120: 7. Mountain Level
    8.Island Level
    9. Small Country Level
    10. Large Country Level
    11. Continent Level
    12. Moon Level
    13. Planet Level

    The two different forms of CoA gives a small boost to any defense:
    Invisible haki: +1
    Hardening: +2


    DPR 2 or more below dura: Not very effective
    DPR 1 below dura: somewhat effective
    DPR equal to dura: normal damage
    DPR 1 higher than dura: quite effective
    DPR 2 or more higher than dura: super effective.


    Clashing Attacks
    - an attack can be used as a defensive measure to clash. In this case you can subtract the DPR from each clashing attack and the attack with higher DPR will win the clash and the remaining DPR will continue toward its target

    Blocking with Objects (for Scientists and Martial Artists)
    - a material object can be found or crafted and used to provide protection if used as a shield. This costs less stamina than an attack, but at the same time it could be overpowered more easily. The type of material should provide the durability of the defense. If an attack is two DPR higher than an objects durability then the object will break as well.
    • Wood = wall/tree level durability (no mastery needed)
    • Plate = small building level durability (11 mastery needed)
    • Stone = large building level durability (21 mastery needed)
    • Brass = city block level durability (41 mastery needed)
    • Iron = town level durability (61 mastery needed)
    • Steel = city level durability (81 mastery needed)
    • Titanium = mountain level durability (100 mastery needed)(must be crafted)
    • Diamond = island level durability (120 mastery needed)(must be crafted)
    • Seastone = mountain level durability (must be purchased)
    Blocking with your Body
    - blocking with the body will scale off your durability
     
    Last edited: Mar 22, 2019
  19. Larsi

    Larsi

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    Stat Boost Rules

    This mostly just concerns GMs.
    Zoan
    strength and DF mastery required for techniques

    zoans +50-55 stat turn based buffs are mastery/10 out of 10 turns for hybrid and (mastery/10)+2 out of 10 for full beast

    S turn based +55 stat, best abilities
    (Phoenix, Vampire, Daibutsu)

    A turn based +55 stat, good abilities
    (Mammoth, Dinosaur)

    B turn based +50 stat, abilities
    (Giraffe, Bison, Cow, Falcon, Eagle, Chihuahua, Dachshund, Dalmation, Jackel, Wolf, Leopard, Elephant, Rhinoceros, Koala, Horse, Zebra, Anaconda, King Cobra, Axolotl, Rhinoceros Beetle, Hornet, Spider, Turtle, Mole, Human)

    C turn based +50 stat, mediocre abilities
    (Caterpillar)

    Strength Paramecia
    strength and DF mastery required for techniques

    strength paramecia's +20 stat turn based buffs are are mastery/10 out of 10 turns and are unlocked at 61 mastery
    +25 stat, ability, turn based +20 stat
    (Spring, Spike, Wheel, Swim, Mark, Love, Wash, Munch, Chop, Kilo, Flower, Spike, Dice, Spring, Berry, Resurrection, Hormone, Scissor, Weapon, Spin, Stitch, Flutter, Calm, Lamp, Memory, Cook)

    Defensive Paramecia
    strength and DF mastery required for techniques

    defensive paramecia's turn based stat buffs cannot be stacked

    defensive paramecia's +10 stat turn based buffs are mastery/12 out of 10 turns and are unlocked at 61 mastery

    defensive paramecia's +30 stat turn based buffs are mastery/15 out of 10 turns and are unlocked at 81 mastery
    +10 stat, ability, turn based +10 stat, turn based +30 stat, +3 defensive ranks unless Haki
    (Rubber, Diamond, Castle, Rust, Slip, Egg)

    Creation Paramecia
    no strength required for techniques
    +15 stat, best ability
    (Quake, Wax, Paw, String, Toy, Operation, Stare, Barrier, Hollow, Bubble, Slow, Shadow, Bomb, Door, Poison, Float, Sticky, Rupture, Ton, Stone, Heal, Biscuit, Soul, Lick, Heat, Cream, Book)

    Special Paramecia
    no strength required for techniques

    can reshape their body
    +15 stat, best ability
    (Mochi, Imitation, Jacket, Squeeze, )

    Logia
    no strength required for techniques

    logia turn based immunity is mastery/10 out of 10 turns

    can reshape their body
    +15 stat, best ability, turn based immunity unless element or Haki

    High Level Move Tutor MA
    strength and martial arts mastery are required for techniques

    high level move tutor MA turn based stat buffs are every other turn
    +5 stat, best ability, turn based +20 substat x3

    (Rokushiki, Ryusoken, Hasshoken)

    Low Level Move Tuor MA, Regular MA and Custom MA
    strength and martial arts mastery are required for techniques

    low level move tutor MA and custom MA turn based stat buffs are every other turn
    +5 stat, ability, turn based +20 substat x2

    (Fishman Karate, Electro, Black Leg, Gujutsu, Jio-ken, Okama Kenpo, Life Return, Tontatta Combat, Ittoryu/Nittoryu, Santoryu, Fencing, Cursed Weapons)
    *note humandrill mimick is it's own separate case*

    MA Not Needing Other Stat Requirements
    no strength required for techniques
    +5 stat

    (gunslinging, sniping, dial, archery)
     
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