Magic The Gathering

Discussion in 'Gaming Central' started by BlackChaosNL, May 7, 2014.

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Would you be interested in a MTG OJ Tournament?

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  1. BlackChaosNL

    BlackChaosNL

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    http://i1156.photobucke****m/albums/p576/BlackChaosNL/mtg_zpsf1d88a07.png
    Hi everyone!

    Since I started playing Magic the Gathering recently, I thought it would be a good idea to host a MtG Tournament on OJ!
    If you think, WHAT IS BLACK RAMBLING ABOUT NOW?! and don't know what I'm talking about; Here is a quick description of what Magic The Gathering is about.

    MtG is a tradingcardgame made by Wizards of the Coast, it's the oldest still running cardgame ( From 1993!). You employ cards of five different colours where you choose one or two out of the following five;
    White :
    White is the color of order, equality, righteousness, healing, law, community, peace, absolutism/totalitarianism, and light. White's strengths are a roster of small creatures that are strong collectively; protecting those creatures with enchantments; gaining life; preventing damage to creatures or players; imposing restrictions on players; reducing the capabilities of opposing creatures, and powerful spells that "equalize" the playing field by destroying all cards of a given type. White creatures are known for their "Protection" from various other colors or even types of card, rendering them nearly impervious to harm from those things. Numerous white creatures also have "First Strike", "Lifelink", and "Vigilance". White's weaknesses include a focus on creatures, its unwillingness to simply kill creatures outright (instead hobbling them with restrictions that can be undone), and the fact that many of its most powerful spells affect all players equally—including the casting player.
    Blue :
    Blue is the color of intellect, reason, illusion, logic, knowledge, manipulation, and trickery, as well as the classical elements of air and water. Blue's cards are best at letting a player draw additional cards; permanently taking control of an opponent's cards; returning cards to their owner's hand; making cards go directly from a player's deck to their graveyard; and countering spells, causing them to be discarded and the mana used to pay them wasted. Blue's creatures tend to be weaker than creatures of other colors, but commonly have abilities and traits which make them difficult to damage or block, particularly "Flying" and to a lesser extent "Shroud" or "Hexproof". Blue's weaknesses include having trouble permanently dealing with spells that have already been played, the reactive nature of most of its spells, and a small (and expensive) roster of creatures.
    Black :
    Black is the color of power, ambition, greed, death, illness, corruption, selfishness, amorality, and sacrifice; it is not necessarily evil, though many of its cards refer directly or indirectly to this concept. Black cards are best at destroying creatures, forcing players to discard cards from their hand, making players lose life, and returning creatures from the players' graveyards. Furthermore, because Black seeks to win at all costs, it has limited access to many abilities or effects that are normally available only to one of the other colors; but these abilities often require large sacrifices of life totals, creatures, cards in hand, cards in library, and other difficult-to-replace resources. Black is known for having creatures with the ability "Intimidate", making them difficult to block. Lesser black abilities include "Deathtouch" and "Regeneration". Black's main weaknesses are an almost complete inability to deal with enchantments and artifacts, its tendency to hurt itself almost as badly as it hurts the opponent, and difficulties in removing other Black creatures.
    Red :
    Red is the color of freedom, chaos, passion, creativity, impulse, fury, warfare, lightning, the classical element of fire, and the non-living geological aspects of the classical element earth. Red's strengths include destroying opposing lands and artifacts, sacrificing permanent resources for temporary but great power, and playing spells that deal "direct damage" to creatures or players, usually via applications of fire. Red has a wide array of creatures, but with the exception of extremely powerful dragons, most are fast and weak, or with low toughness, rendering them easier to destroy. Some of Red's cards can turn against or hurt their owner in return for being more powerful for their cost. Red also shares the trickery theme with Blue and can temporarily steal opponents' creatures or divert spells, although generally not permanently. Many of Red's most famous creatures have the "Haste" trait, which lets them attack and use many abilities as soon as they enter the battlefield. The ability to raise a creature's power temporarily is also common among Red's creatures. Red's weaknesses include its inability to destroy enchantments, the self-destructive nature of many of its spells, and the way in which it trades early-game speed at the cost of late-game staying power. Red also has the vast majority of cards that involve random chance.
    Green :
    Green is the color of life, nature, reality, evolution/adaptability, ecology, interdependence, instinct, and indulgence. Green's strengths are on the battlefield, usually winning through combat with creatures, of which it has a broad menagerie. These tend to be strong for their cost and have abilities that make them more survivable like Regenerate and Hexproof. Green creatures also often have "Trample", an ability which allows them to deal attack damage to an opponent if blocked by a weaker creature. Many Green spells bolster its creatures' power, either permanently or temporarily. Green spells often focus on growth, such as regaining life points and getting lands faster, thus allowing the player more resources and the capacity to get strong creatures on the battlefield faster. Green's weakness is an inability to defend against indirect attacks. It has few cards that allow it to counterattack against the hand, library, or graveyard; Green also has few defenses against creatures that bypass its own powerful creatures when attacking, via abilities like Flying, Landwalk, or Intimidate.
    With these card/colour combination you try to overpower your opponent and win!

    After this intro, I do have a question for you guys!
    Would you be interested in a Magic The Gathering Tournament on OJ, yes/no ?
    Vote and discuss below!

    Interested;
    * @SirDantetheFancy
    * @Freeze
    * @BlackChaosNL
    * @Andre
    * @StrangerDanger
    * @Frosch
    * @chopper666

    Helper;
    * @Luke
    * With enough interest, I will make the threads, and will run the tournament. ( I do accept help, since I would like to record every match as well! :D )

    ==== EDIT =====

    Rules:

    We will play over a program called OCTGN, it's a program to play cardgames online. ( Thanks @@SirDantetheFancy ! )
    Next to that we'll have the following rules;
    • Players need to make a (minimum of 60) card deck.
    • Every game is two out of three to win.
    • First mulligan ( Draw new hand if you're not satisfied with yours ) is 7. ( Friendly )
    • Your deck may consist of every carddeck available in the program except the following cards:
    · Amulet of Quoz
    · Ancestral Recall
    · Balance
    · Bazaar of Baghdad
    · Black Lotus
    · Black Vise
    · Bronze Tablet
    · Channel
    · Chaos Orb
    · Contract from Below
    · Darkpact
    · Demonic Attorney
    · Demonic Consultation
    · Demonic Tutor
    · Earthcraft
    · Falling Star
    · Fastbond
    · Flash
    · Frantic Search
    · Goblin Recruiter
    · Gush
    · Hermit Druid
    · Imperial Seal
    · Jeweled Bird
    · Library of Alexandria
    · Mana Crypt
    · Mana Drain
    · Mana Vault
    · Memory Jar
    · Mental Misstep
    · Mind Twist
    · Mind's Desire
    · Mishra's Workshop
    · Mox Emerald
    · Mox Jet
    · Mox Pearl
    · Mox Ruby
    · Mox Sapphire
    · Mystical Tutor
    · Necropotence
    · Oath of Druids
    · Rebirth
    · Shahrazad
    · Skullclamp
    · Sol Ring
    · Strip Mine
    · Survival of the Fittest
    · Tempest Efreet
    · Time Vault
    · Time Walk
    · Timetwister
    · Timmerian Fiends
    · Tinker
    · Tolarian Academy
    · Vampiric Tutor
    · Wheel of Fortune
    · Windfall
    · Worldgorger Dragon
    · Yawgmoth's Bargain
    · Yawgmoth's Will
    • This is a fun tournament, so I encourage people to join in even if they didn't play MtG!!!!
    I will make sure everything is explained regarding installing/joining games before we start the tournament.
    If people may have questions about Magic, you can in here, or PM me. :)
     
    Last edited: May 9, 2014
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  2. Luke

    Luke

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  3. Freeze

    Freeze

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    im in :p
     
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  4. SirDantetheFancy

    SirDantetheFancy

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    I'd be interested in playing.
     
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  5. Freeze

    Freeze

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    Im Ready to beat thou not really waiting for mother intel :D
     
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  6. Andre

    Andre

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    I'm interested!
     
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  7. Frosch

    Frosch

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  8. StrangerDanger

    StrangerDanger

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    I'm 100% ready to slap the fuck outta someone with my orzhov heroic
     
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  9. BlackChaosNL

    BlackChaosNL

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    We will play over a program called OCTGN, it's a program to play cardgames online. ( Thanks @SirDantetheFancy ! )
    Next to that we'll have the following rules;
    • Players need to make a max 60 card deck.
    • Every game is two out of three to win.
    • First mulligan ( Draw new hand if you're not satisfied with yours ) is 7. ( Friendly )
    • Your deck may consist of every carddeck available in the program.
    • This is a fun tournament, so I encourage people to join in even if they didn't play MtG!!!!
    I will make sure everything is explained regarding installing/joining games before we start the tournament.
    If people may have questions about Magic, you can in here, or PM me. :)
    --- Double Post Merged, May 8, 2014, Original Post Date: May 8, 2014 ---
    Updated first post with rules!

    tag
     
    Last edited: May 8, 2014
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  10. Frosch

    Frosch

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  11. SirDantetheFancy

    SirDantetheFancy

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    I would like to suggest the following rules as far as deck construction and play goes.

    http://www.wizards.com/Magic/TCG/Resources.aspx?x=judge/resources/sfrlegacy

    This allows anyone to use any cards that aren't in the banned format.
    The following cards are banned because they're horribly overpowered, or mostly joke cards.

    • Amulet of Quoz
    • Ancestral Recall
    • Balance
    • Bazaar of Baghdad
    • Black Lotus
    • Black Vise
    • Bronze Tablet
    • Channel
    • Chaos Orb
    • Contract from Below
    • Darkpact
    • Demonic Attorney
    • Demonic Consultation
    • Demonic Tutor
    • Earthcraft
    • Falling Star
    • Fastbond
    • Flash
    • Frantic Search
    • Goblin Recruiter
    • Gush
    • Hermit Druid
    • Imperial Seal
    • Jeweled Bird
    • Library of Alexandria
    • Mana Crypt
    • Mana Drain
    • Mana Vault
    • Memory Jar
    • Mental Misstep
    • Mind Twist
    • Mind's Desire
    • Mishra's Workshop
    • Mox Emerald
    • Mox Jet
    • Mox Pearl
    • Mox Ruby
    • Mox Sapphire
    • Mystical Tutor
    • Necropotence
    • Oath of Druids
    • Rebirth
    • Shahrazad
    • Skullclamp
    • Sol Ring
    • Strip Mine
    • Survival of the Fittest
    • Tempest Efreet
    • Time Vault
    • Time Walk
    • Timetwister
    • Timmerian Fiends
    • Tinker
    • Tolarian Academy
    • Vampiric Tutor
    • Wheel of Fortune
    • Windfall
    • Worldgorger Dragon
    • Yawgmoth's Bargain
    • Yawgmoth's Will

    If we could avoid using those, I believe it would make the tourney more enjoyable.

    These are the basic rules for Legendary format with deck construction.

    Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, you must be able to shuffle your deck with no assistance. If a player wishes to use a sideboard, it can contain up to fifteen cards.

    With the exception of basic land cards, a player’s combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent. All cards named Plains, Island, Swamp, Mountain, and Forest are basic.

    I can also hook up anyone with a rule list and how to play as well if they are curious. I'm also up for practice games. Contact me via pm for skype information. I'm happy to take questions and help.
     
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  12. chopper666

    chopper666

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    Bring it On.......I except the challenge :D
     
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  13. StrangerDanger

    StrangerDanger

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    Wait Legacy decks are available to be played? If so esper deathblade here I come that or reanimator
     
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  14. SirDantetheFancy

    SirDantetheFancy

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    I believe it would be best to go by Legacy rules if we have new players just so they won't have to deal with the Standard Meta
     
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  15. BlackChaosNL

    BlackChaosNL

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    I have added the restriction of cards!
    The second one is okay with me, however there are some people that like to play with less cards than 60, so if you are experienced, I won't mind less. But how do you feel about that ? :p
     
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  16. SirDantetheFancy

    SirDantetheFancy

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    I think its pretty important if we're playing by legacy rules to have at least 60 cards in each deck.
     
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  17. BlackChaosNL

    BlackChaosNL

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    Alright, we'll go with the minimum of 60 then :D
    --- Double Post Merged, May 21, 2014, Original Post Date: May 9, 2014 ---
    I will be closing the sign-ups and will be making the line-ups for the tournament on Saturday! Let's get this started :D

     
  18. Whitey Bay

    Whitey Bay

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    If you guys still play I wouldn't mind playing with you at times.

    Also as for this thread, I presume this is also a General chat thread for mtg and not just talking about the tournament or am I gonna have to make a new one?
     
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  19. SirDantetheFancy

    SirDantetheFancy

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    I don't see any reason why we couldn't talk about magic in here. I'm playing MtG pretty often still.
     
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  20. Whitey Bay

    Whitey Bay

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    Just making sure.

    Introduction:

    Been playing MTG for 3-3.5/4 years. Mainly play casual formats, have played standard and drafts before and also done pre-release events and them being my fave events.

    My favorite thing is probably commander(at least these days).
    Have been thinking about getting into Modern and do some events. Just need to make a proper modern deck first though.
     
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